497 lines
14 KiB
Text
497 lines
14 KiB
Text
|
#include <TXLib.h>
|
||
|
#include "Consts.h"
|
||
|
#include "Button.h"
|
||
|
#include "MapPart.h"
|
||
|
#include "ElemFunctions.h"
|
||
|
|
||
|
#include <iostream>
|
||
|
#include <fstream>
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
//This library containing game mode functions
|
||
|
|
||
|
void drawMenu();
|
||
|
void background(COLORREF color);
|
||
|
void loadingAnimation(int delay, int speed);
|
||
|
void mainFunc();
|
||
|
void playGame(MapPart gettedMapParts[]);
|
||
|
|
||
|
void drawMenu()
|
||
|
{
|
||
|
//button "Start" (to start level creating)
|
||
|
Button buttonStart = {
|
||
|
{
|
||
|
middleX - 100, extentY / 3 - 50,
|
||
|
middleX + 100, extentY / 3 + 50
|
||
|
}, "Start"
|
||
|
};
|
||
|
|
||
|
//button "Exit"
|
||
|
Button buttonExit = {
|
||
|
{
|
||
|
middleX - 100, extentY / 2 - 50,
|
||
|
middleX + 100, extentY / 2 + 50
|
||
|
}, "Exit"
|
||
|
};
|
||
|
|
||
|
//button "Help"
|
||
|
Button buttonHelp = {
|
||
|
{
|
||
|
extentX - 100, 0,
|
||
|
extentX , 50
|
||
|
}, "? Help"
|
||
|
};
|
||
|
|
||
|
//button "Play" (to play on created level)
|
||
|
Button buttonPlay = {
|
||
|
{
|
||
|
extentX - 100, extentY - 60,
|
||
|
extentX, extentY
|
||
|
}, "Play"
|
||
|
};
|
||
|
|
||
|
txSetColor(TX_BLACK, 3);
|
||
|
txSetFillColor(TX_WHITE);
|
||
|
|
||
|
drawButton(buttonStart);
|
||
|
drawButton(buttonExit);
|
||
|
drawButton(buttonPlay);
|
||
|
|
||
|
txSetColor(TX_BLACK, 3);
|
||
|
txSetFillColor(TX_TRANSPARENT);
|
||
|
|
||
|
drawButton(buttonHelp);
|
||
|
|
||
|
txSleep(50);
|
||
|
|
||
|
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||
|
if (!lvlCreatingIsStarted && !gameIsStarted) {
|
||
|
if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
|
||
|
while (txMouseButtons() & 1) {
|
||
|
txSleep(10);
|
||
|
}
|
||
|
|
||
|
loadingAnimation(2, 7);
|
||
|
txSleep(50);
|
||
|
|
||
|
lvlCreatingIsStarted = true;
|
||
|
}
|
||
|
if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
|
||
|
while (txMouseButtons() & 1) {
|
||
|
txSleep(10);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (In(txMousePos(), buttonHelp.coords)) {
|
||
|
|
||
|
txSetColor(TX_BLACK);
|
||
|
txDrawText(buttonHelp.coords.left - 130,
|
||
|
buttonHelp.coords.bottom + 10,
|
||
|
txGetExtentX() - 10,
|
||
|
buttonHelp.coords.bottom + 100,
|
||
|
"This hyperlink will be\nopen in browser");
|
||
|
}
|
||
|
else {
|
||
|
txSetColor(TX_WHITE);
|
||
|
txSetFillColor(TX_WHITE);
|
||
|
txRectangle(buttonHelp.coords.left - 130,
|
||
|
buttonHelp.coords.bottom + 10,
|
||
|
txGetExtentX() - 10,
|
||
|
buttonHelp.coords.bottom + 100);
|
||
|
}
|
||
|
|
||
|
if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
|
||
|
while(txMouseButtons() & 1) {
|
||
|
txSleep(10);
|
||
|
}
|
||
|
|
||
|
system("start help\\index.html");
|
||
|
}
|
||
|
|
||
|
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
|
||
|
|
||
|
int arrElem = readFile("level1.fslvl", gettedMapParts);
|
||
|
|
||
|
gameIsStarted = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (lvlCreatingIsStarted || gameIsStarted) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
txSleep(10);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void background(COLORREF color)
|
||
|
{
|
||
|
txSetFillColor(color);
|
||
|
txClear();
|
||
|
}
|
||
|
|
||
|
void loadingAnimation(int delay, int speed)
|
||
|
{
|
||
|
background(TX_WHITE);
|
||
|
|
||
|
for (int circle_radius = 0;
|
||
|
circle_radius * circle_radius < extentX * extentX + extentY * extentY;
|
||
|
circle_radius += speed) {
|
||
|
|
||
|
background(TX_WHITE);
|
||
|
|
||
|
txSetColor(TX_BLACK, 2);
|
||
|
txSetFillColor(TX_BLACK);
|
||
|
|
||
|
txCircle(0, 0, circle_radius);
|
||
|
|
||
|
txSleep(delay);
|
||
|
}
|
||
|
|
||
|
background(TX_WHITE);
|
||
|
}
|
||
|
|
||
|
void mainFunc()
|
||
|
{
|
||
|
int selectedPict = -1;
|
||
|
const int BLOCK_SIZE = 120;
|
||
|
|
||
|
RECT blockBut = {
|
||
|
extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
|
||
|
};
|
||
|
|
||
|
RECT questBut = {
|
||
|
extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
|
||
|
};
|
||
|
|
||
|
RECT waterBut = {
|
||
|
extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
|
||
|
};
|
||
|
|
||
|
RECT fireBut = {
|
||
|
extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
|
||
|
};
|
||
|
|
||
|
RECT doneBut = {
|
||
|
extentX - 120, extentY - 120, extentX, extentY
|
||
|
};
|
||
|
|
||
|
MapPart mapParts[MAP_LENGHT + 1];
|
||
|
|
||
|
txSetColor(TX_BLACK, 3);
|
||
|
txSetFillColor(TX_WHITE);
|
||
|
Button completeButton = {doneBut, "\n\nSave\n\nFile"};
|
||
|
|
||
|
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||
|
mapParts[elem].visible = false;
|
||
|
}
|
||
|
|
||
|
bool clickedBlock = false;
|
||
|
bool clickedQuest = false;
|
||
|
bool clickedWater = false;
|
||
|
bool clickedFire = false;
|
||
|
|
||
|
while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
|
||
|
background(TX_WHITE);
|
||
|
|
||
|
Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
|
||
|
0, 0, 60, 60, -1);
|
||
|
|
||
|
Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
|
||
|
0, 0, 60, 60, -1);
|
||
|
|
||
|
Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
|
||
|
0, 0, 60, 60, -1);
|
||
|
|
||
|
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
|
||
|
0, 0, 60, 60, -1);
|
||
|
|
||
|
drawButton(completeButton);
|
||
|
|
||
|
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||
|
|
||
|
mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||
|
mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||
|
|
||
|
if (mapParts[elem].visible) {
|
||
|
|
||
|
txBitBlt(txDC(),
|
||
|
mapParts[elem].coords.left,
|
||
|
mapParts[elem].coords.top,
|
||
|
60, 60,
|
||
|
mapParts[elem].picture
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//blocks
|
||
|
clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
|
||
|
clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
|
||
|
clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
|
||
|
clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
|
||
|
|
||
|
//checking
|
||
|
if (clickedBlock)
|
||
|
{
|
||
|
clickedQuest = false;
|
||
|
clickedWater = false;
|
||
|
clickedFire = false;
|
||
|
}
|
||
|
else if (clickedQuest)
|
||
|
{
|
||
|
clickedWater = false;
|
||
|
clickedFire = false;
|
||
|
}
|
||
|
else if (clickedWater)
|
||
|
{
|
||
|
clickedFire = false;
|
||
|
}
|
||
|
|
||
|
//selecting block
|
||
|
for (int i = 0; i < arrElem; i++) {
|
||
|
if (selectedPict < 0 &&
|
||
|
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
|
||
|
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||
|
|
||
|
selectedPict = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//deleting picture
|
||
|
for (int i = 0; i < arrElem; i++) {
|
||
|
if (selectedPict < 0 &&
|
||
|
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
|
||
|
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||
|
|
||
|
selectedPict = i;
|
||
|
mapParts[selectedPict] = mapParts[arrElem - 1];
|
||
|
mapParts[arrElem - 1].visible = false;
|
||
|
|
||
|
arrElem--;
|
||
|
selectedPict = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//moving picture
|
||
|
if (selectedPict >= 0 && txMouseButtons() & 1) {
|
||
|
|
||
|
txBitBlt(txDC(),
|
||
|
txMouseX() - 30, txMouseY() - 30,
|
||
|
60, 60, mapParts[selectedPict].picture);
|
||
|
}
|
||
|
if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
|
||
|
|
||
|
RECT elRectCoords = {
|
||
|
(round((txMouseX() - 30) / 60) * 60),
|
||
|
(round((txMouseY() - 30) / 60) * 60),
|
||
|
(round((txMouseX() + 30) / 60) * 60),
|
||
|
(round((txMouseY() + 30) / 60) * 60)
|
||
|
};
|
||
|
|
||
|
mapParts[selectedPict].coords = elRectCoords;
|
||
|
checkElem(mapParts);
|
||
|
|
||
|
selectedPict = -1;
|
||
|
}
|
||
|
|
||
|
//button to complete LevelCreating
|
||
|
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
|
||
|
while (txMouseButtons() & 1) {
|
||
|
txSleep(10);
|
||
|
}
|
||
|
|
||
|
ofstream lvlfile;
|
||
|
lvlfile.open("level1.fslvl");
|
||
|
for (int elem = 0; elem < arrElem; elem++) {
|
||
|
if (mapParts[elem].visible) {
|
||
|
switch(mapParts[elem].blocktype)
|
||
|
{
|
||
|
case BLOCK_TYPE:
|
||
|
lvlfile << "Block,";
|
||
|
break;
|
||
|
case QUEST_TYPE:
|
||
|
lvlfile << "Quest,";
|
||
|
break;
|
||
|
case WATER_TYPE:
|
||
|
lvlfile << "Water,";
|
||
|
break;
|
||
|
case FIRE_TYPE:
|
||
|
lvlfile << "Fire,";
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
lvlfile << "Null,";
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
mapParts[elem].coords.left =
|
||
|
round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||
|
|
||
|
mapParts[elem].coords.top =
|
||
|
round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||
|
|
||
|
mapParts[elem].coords.right =
|
||
|
round((mapParts[elem].coords.right + 30) / 60) * 60;
|
||
|
|
||
|
mapParts[elem].coords.bottom =
|
||
|
round((mapParts[elem].coords.bottom + 30) / 60) * 60;
|
||
|
|
||
|
lvlfile << mapParts[elem].coords.left;
|
||
|
lvlfile << ",";
|
||
|
lvlfile << mapParts[elem].coords.top;
|
||
|
lvlfile << ",";
|
||
|
lvlfile << mapParts[elem].coords.right;
|
||
|
lvlfile << ",";
|
||
|
lvlfile << mapParts[elem].coords.bottom;
|
||
|
lvlfile << "\n";
|
||
|
|
||
|
lvlfile << "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
txMessageBox("Level File created!", "Information");
|
||
|
}
|
||
|
|
||
|
txSleep(10);
|
||
|
|
||
|
if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void playGame(MapPart gettedMapParts[])
|
||
|
{
|
||
|
int minX = gettedMapParts[0].coords.left;
|
||
|
int iMin = 0;
|
||
|
|
||
|
bool isGameOver = false;
|
||
|
|
||
|
for (int i = 0; i < arrElem; i++) {
|
||
|
|
||
|
if (gettedMapParts[i].coords.left < minX)
|
||
|
{
|
||
|
minX = gettedMapParts[i].coords.left;
|
||
|
iMin = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int player_x = gettedMapParts[iMin].coords.left;
|
||
|
int player_y = gettedMapParts[iMin].coords.top - (PLAYER_SIZE + 5);
|
||
|
|
||
|
int player_speed = PLAYER_SIZE;
|
||
|
|
||
|
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||
|
|
||
|
background(TX_WHITE);
|
||
|
|
||
|
txSetColor(MY_RED, 3);
|
||
|
txSetFillColor(MY_RED);
|
||
|
|
||
|
txRectangle(player_x,
|
||
|
player_y,
|
||
|
player_x + PLAYER_SIZE,
|
||
|
player_y + PLAYER_SIZE);
|
||
|
|
||
|
for (int i = 0; i < MAP_LENGHT; i++) {
|
||
|
|
||
|
if (gettedMapParts[i].visible) {
|
||
|
|
||
|
txBitBlt(txDC(),
|
||
|
gettedMapParts[i].coords.left,
|
||
|
gettedMapParts[i].coords.top,
|
||
|
60, 60,
|
||
|
gettedMapParts[i].picture
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int old_y = player_y;
|
||
|
for (int i = 0; i < MAP_LENGHT; i++) {
|
||
|
|
||
|
if (gettedMapParts[i].visible) {
|
||
|
|
||
|
if (player_y <= gettedMapParts[i].coords.top &&
|
||
|
(player_y + PLAYER_SIZE) >= gettedMapParts[i].coords.top &&
|
||
|
player_x < gettedMapParts[i].coords.right &&
|
||
|
player_x + PLAYER_SIZE > gettedMapParts[i].coords.left) {
|
||
|
|
||
|
switch (gettedMapParts[i].blocktype)
|
||
|
{
|
||
|
default:
|
||
|
player_y -= player_speed;
|
||
|
|
||
|
case BLOCK_TYPE:
|
||
|
player_y -= player_speed;
|
||
|
break;
|
||
|
|
||
|
case QUEST_TYPE:
|
||
|
player_y -= player_speed;
|
||
|
break;
|
||
|
|
||
|
case WATER_TYPE:
|
||
|
player_y -= player_speed;
|
||
|
|
||
|
txMessageBox("You lose...", "Game over");
|
||
|
|
||
|
isGameOver = true;
|
||
|
break;
|
||
|
|
||
|
case FIRE_TYPE:
|
||
|
player_y -= player_speed;
|
||
|
|
||
|
txMessageBox("You lose...", "Game over");
|
||
|
|
||
|
isGameOver = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (old_y == player_y) {
|
||
|
player_y += player_speed;
|
||
|
}
|
||
|
|
||
|
if (GetAsyncKeyState('W') || GetAsyncKeyState(VK_UP)) {
|
||
|
player_y -= 2 * player_speed;
|
||
|
}
|
||
|
if (GetAsyncKeyState('A') || GetAsyncKeyState(VK_LEFT)) {
|
||
|
player_x -= player_speed;
|
||
|
}
|
||
|
if (GetAsyncKeyState('S') || GetAsyncKeyState(VK_DOWN)) {
|
||
|
player_y += player_speed;
|
||
|
}
|
||
|
if (GetAsyncKeyState('D') || GetAsyncKeyState(VK_RIGHT)) {
|
||
|
player_x += player_speed;
|
||
|
}
|
||
|
if (GetAsyncKeyState(VK_SPACE)) {
|
||
|
player_y -= 5 * player_speed;
|
||
|
}
|
||
|
|
||
|
if (GetAsyncKeyState(VK_OEM_PLUS)) {
|
||
|
player_speed += BLOCK_SIZE / 10;
|
||
|
}
|
||
|
if (GetAsyncKeyState(VK_OEM_MINUS)) {
|
||
|
player_speed -= BLOCK_SIZE / 10;
|
||
|
}
|
||
|
|
||
|
if (
|
||
|
|
||
|
if (player_x > txGetExtentX()) {
|
||
|
txMessageBox("You win!", "Winner");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (isGameOver) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
txSleep(50);
|
||
|
}
|
||
|
}
|
||
|
|