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Edited main.cpp and Added Help
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Андрей 2019-11-18 15:37:33 +03:00 committed by GitHub
parent 964dd00bdf
commit 027699c30a
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 58 additions and 16 deletions

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@ -48,7 +48,7 @@ HDC vdark_stone;
void background(COLORREF color);
void drawMenu();
void drawButton(Button but, bool picture);
void drawButton(Button but);
void loadingAnimation(int delay, int speed);
void mainFunc();
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
@ -112,7 +112,7 @@ void background(COLORREF color)
txClear();
}
void drawButton(Button but, bool picture)
void drawButton(Button but)
{
//drawing button
txRectangle(but.coords.left,
@ -147,12 +147,12 @@ void drawMenu()
}, "Exit"
};
//button "Settings"
Button buttonSets = {
//button "Help"
Button buttonHelp = {
{
extentX - 100, 0,
extentX , 50
}, "Settings"
}, "? Help"
};
//button "Play" (to play on created level)
@ -166,15 +166,16 @@ void drawMenu()
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_WHITE);
drawButton(buttonStart, true);
drawButton(buttonExit, true);
drawButton(buttonStart);
drawButton(buttonExit);
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_TRANSPARENT);
drawButton(buttonSets, false);
drawButton(buttonHelp);
txSleep(50);
bool flwindow = false;
while (!GetAsyncKeyState('Q')) {
if (!gameIsStarted) {
@ -194,16 +195,34 @@ void drawMenu()
break;
}
if (In(txMousePos(), buttonSets.coords) && txMouseButtons() & 1) {
if (In(txMousePos(), buttonHelp.coords))
{
txSetColor(TX_BLACK);
txDrawText(buttonHelp.coords.left - 130,
buttonHelp.coords.bottom + 10,
txGetExtentX() - 10,
buttonHelp.coords.bottom + 100,
"This hyperlink will be\nopen in browser");
}
else
{
txSetColor(TX_WHITE);
txSetFillColor(TX_WHITE);
txRectangle(buttonHelp.coords.left - 130,
buttonHelp.coords.bottom + 10,
txGetExtentX() - 10,
buttonHelp.coords.bottom + 100);
}
if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
while(txMouseButtons() & 1) {
txSleep(10);
}
txSetColor(TX_BLACK, 3);
txSetFillColor(MY_BISQUE);
txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
system("start help\\help.html");
}
/*
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
MapPart gettedMapParts = readFile("level1.fslvl");
@ -257,6 +276,7 @@ void drawMenu()
}
}
}
*/
}
txSleep(10);
@ -340,7 +360,7 @@ void mainFunc()
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
0, 0, 60, 60, -1);
drawButton(completeButton, false);
drawButton(completeButton);
for (int elem = 0; elem < MAP_LENGHT; elem++) {

22
help/help.html Normal file
View file

@ -0,0 +1,22 @@
<html>
<head>
<meta charset = "UTF-8" />
<title>Help HTML File</title>
<link rel = "stylesheet" href = "css/style.css" />
<link rel = "shortcut_icon" href = "icon/help.ico" />
</head>
<body>
<!-- -->
<h1>Справка по приложению FallSimulation</h1>
<h2>
FallSimulation - редактор уровней для этой же игры. Выполнена в стиле Марио.
<br />
OpenSource
</h2>
<h3>
Разработчик: Чечкенёв Андрей Дмитриевич/DarkCat09
<br />
<a href = "https://github.com/ingcenter/fallsimulator">Ссылка на Github</a>
</h3>
</body>
</html>

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