Merge pull request #39 from IngCenter/DarkCat09-patch-1
Add files via upload
19
help/css/style.css
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@ -0,0 +1,19 @@
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#opensource-text {
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color: darkturquoise;
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}
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span {
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font-weight: bold;
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}
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.spoiler {
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padding: 10px;
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background-color: bisque;
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}
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.spoiler > input + .box {
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display: none;
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}
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.spoiler > input:checked + .box {
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display: block;
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}
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BIN
help/img/fallsimulation-editor.png
Normal file
After Width: | Height: | Size: 56 KiB |
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help/img/fallsimulation-loading.png
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After Width: | Height: | Size: 7.3 KiB |
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help/img/fallsimulation-mainmenu.png
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After Width: | Height: | Size: 11 KiB |
BIN
help/img/fallsimulation-playlose.png
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After Width: | Height: | Size: 30 KiB |
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help/img/fallsimulation-playmode.png
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After Width: | Height: | Size: 26 KiB |
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help/img/fallsimulation-playwin.png
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After Width: | Height: | Size: 30 KiB |
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help/img/fallsimulation-savedialog.png
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After Width: | Height: | Size: 1.2 KiB |
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@ -2,7 +2,7 @@
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<head>
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<meta charset = "UTF-8" />
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<title>Help HTML File</title>
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<link rel = "stylesheet" href = "style.css" />
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<link rel = "stylesheet" href = "css/style.css" />
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<link rel = "shortcut icon" href = "icon/help.png" />
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</head>
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<body>
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@ -54,7 +54,41 @@
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Скриншоты
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<div class = "box">
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<br />
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Текст сообщения в спойлере
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<p>
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<img src = "img/fallsimulation-mainmenu.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Главное меню
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</p>
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<p>
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<img src = "img/fallsimulation-loading.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Анимация загрузки
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</p>
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<p>
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<img src = "img/fallsimulation-editor.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Создание уровня
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</p>
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<p>
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<img src = "img/fallsimulation-savedialog.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Файл сохранён!
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</p>
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<p>
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<img src = "img/fallsimulation-playmode.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Играем на своём уровне
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</p>
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<p>
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<img src = "img/fallsimulation-playwin.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Вы победили!
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</p>
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<p>
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<img src = "img/fallsimulation-playlose.png" alt = "Ваш браузер не поддерживает картинку" />
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<br />
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Вы проиграли...
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</p>
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</div>
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</div>
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</p>
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18
level1.fslvl
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@ -1,12 +1,6 @@
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Block,120,420,180,480
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Block,300,360,360,420
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Quest,420,360,480,420
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Block,600,300,660,360
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Block,720,360,780,420
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Block,900,360,960,420
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Quest,1080,420,1140,480
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Fire,420,420,480,480
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Water,840,420,900,480
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Water,780,420,840,480
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Fire,1020,480,1080,540
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Block,480,180,540,240
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Block,120,360,180,420
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Block,300,240,360,300
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Quest,480,240,540,300
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Block,720,300,780,360
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Fire,900,360,960,420
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Block,1020,360,1080,420
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@ -10,6 +10,7 @@ struct Button {
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void drawButton(Button but);
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//function for drawing button
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void drawButton(Button but)
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{
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//drawing button
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@ -18,6 +18,7 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int readFile(string file, MapPart gettedMapParts[]);
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void checkElem(MapPart mapParts[]);
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//function for adding block (in editor)
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bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int blocktype, int* arrElem, MapPart mapParts[])
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{
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@ -69,6 +70,7 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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return clicked;
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}
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//reading parameters for blocks (in play mode)
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int readFile(string file, MapPart gettedMapParts[])
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{
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for (int i = 0; i < MAP_LENGHT; i++) {
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@ -134,6 +136,7 @@ int readFile(string file, MapPart gettedMapParts[])
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return arrElem;
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}
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//checking for elements with the same coordinates
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void checkElem(MapPart mapParts[])
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{
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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@ -1,5 +1,7 @@
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#pragma once
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//This library containing structure and array for map parts
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struct MapPart {
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RECT coords;
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bool visible;
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@ -17,6 +17,7 @@ void loadingAnimation(int delay, int speed);
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void mainFunc();
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void playGame(MapPart gettedMapParts[]);
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//function for drawing menu and handling clicks in main menu
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void drawMenu()
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{
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//button "Start" (to start level creating)
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@ -127,12 +128,14 @@ void drawMenu()
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}
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}
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//function for clear background
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void background(COLORREF color)
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{
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txSetFillColor(color);
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txClear();
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}
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//loading animation
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void loadingAnimation(int delay, int speed)
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{
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background(TX_WHITE);
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@ -154,6 +157,7 @@ void loadingAnimation(int delay, int speed)
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background(TX_WHITE);
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}
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//main editor function
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void mainFunc()
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{
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int selectedPict = -1;
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@ -363,6 +367,7 @@ void mainFunc()
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}
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}
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//main play mode function
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void playGame(MapPart gettedMapParts[])
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{
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int minX = gettedMapParts[0].coords.left;
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12
mylvl1.fslvl
Normal file
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@ -0,0 +1,12 @@
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Block,120,420,180,480
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Block,300,360,360,420
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Quest,420,360,480,420
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Block,600,300,660,360
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Block,720,360,780,420
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Block,900,360,960,420
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Quest,1080,420,1140,480
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Fire,420,420,480,480
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Water,840,420,900,480
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Water,780,420,840,480
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Fire,1020,480,1080,540
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Block,480,180,540,240
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9
mylvl2.fslvl
Normal file
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@ -0,0 +1,9 @@
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Block,120,420,180,480
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Block,300,360,360,420
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Block,420,360,480,420
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Quest,540,180,600,240
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Water,540,360,600,420
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Water,600,360,660,420
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Block,780,240,840,300
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Fire,840,300,900,360
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Block,960,300,1020,360
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