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Михаил, помогите пожалуйста! Опять у меня ничего не получается... Я немножко изменил именно игру. Затем решил разбить код на библиотеки. Попробуйте скомпилировать, если Вам интересно... Вылезает ошибка (только в самих библиотеках) - "#include nested too deeply" (или что-то подобное). На русском звучит как - "include вложены слишком глубоко". Шо делать?..
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11 changed files with 9828 additions and 596 deletions
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@ -33,6 +33,10 @@
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<Add option="-fexceptions" />
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</Compiler>
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<Unit filename="FallSimulation.cpp" />
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<Unit filename="lib/Consts.h" />
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<Unit filename="lib/ElemFunctions.h" />
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<Unit filename="lib/ModesFunctions.h" />
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<Unit filename="lib/TXLib.h" />
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<Extensions>
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<code_completion />
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<envvars />
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@ -1,65 +1,13 @@
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#include <TXLib.h>
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#include "lib\\Consts.h"
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#include "lib\\ElemFunctions.h"
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#include "lib\\ModesFunctions.h"
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#include <iostream>
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#include <fstream>
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using namespace std;
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const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
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const COLORREF MY_BISQUE = RGB(255, 214, 89);
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const int BLOCK_SIZE = 120;
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const int BLOCK_TYPE = 0;
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const int QUEST_TYPE = 1;
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const int WATER_TYPE = 2;
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const int FIRE_TYPE = 3;
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const int MAP_LENGHT = 15;
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int middleX;
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int middleY;
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int extentX;
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int extentY;
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bool lvlCreatingIsStarted = false;
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bool gameIsStarted = false;
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struct Button {
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RECT coords;
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const char* text;
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HDC picture;
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};
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struct MapPart {
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RECT coords;
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bool visible;
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HDC picture;
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int blocktype;
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};
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MapPart gettedMapParts[MAP_LENGHT + 1];
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HDC block;
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HDC quest;
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HDC water;
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HDC fire;
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HDC light_stone;
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HDC dark_stone;
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HDC vdark_stone;
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void background(COLORREF color);
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void drawMenu();
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void drawButton(Button but);
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void loadingAnimation(int delay, int speed);
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void mainFunc();
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bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int blocktype, int* arrElem, MapPart mapParts[]);
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int readFile(string file, MapPart gettedMapParts[]);
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void playGame(MapPart gettedMapParts[]);
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bool areElemWithTheseCoordsExisting(RECT coords, MapPart mapParts[]);
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int main()
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{
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@ -123,530 +71,3 @@ void background(COLORREF color)
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txClear();
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}
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void drawButton(Button but)
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{
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//drawing button
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txRectangle(but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom);
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//drawing text
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txDrawText (but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom,
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but.text,
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DT_CENTER | DT_VCENTER);
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}
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void drawMenu()
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{
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//button "Start" (to start level creating)
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Button buttonStart = {
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{
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middleX - 100, extentY / 3 - 50,
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middleX + 100, extentY / 3 + 50
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}, "Start"
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};
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//button "Exit"
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Button buttonExit = {
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{
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middleX - 100, extentY / 2 - 50,
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middleX + 100, extentY / 2 + 50
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}, "Exit"
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};
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//button "Help"
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Button buttonHelp = {
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{
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extentX - 100, 0,
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extentX , 50
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}, "? Help"
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};
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//button "Play" (to play on created level)
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Button buttonPlay = {
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{
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extentX - 100, extentY - 60,
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extentX, extentY
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}, "Play"
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};
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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drawButton(buttonStart);
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drawButton(buttonExit);
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drawButton(buttonPlay);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_TRANSPARENT);
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drawButton(buttonHelp);
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txSleep(50);
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while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
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if (!lvlCreatingIsStarted && !gameIsStarted) {
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if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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loadingAnimation(2, 7);
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txSleep(50);
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lvlCreatingIsStarted = true;
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}
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if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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break;
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}
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if (In(txMousePos(), buttonHelp.coords)) {
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txSetColor(TX_BLACK);
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txDrawText(buttonHelp.coords.left - 130,
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buttonHelp.coords.bottom + 10,
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txGetExtentX() - 10,
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buttonHelp.coords.bottom + 100,
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"This hyperlink will be\nopen in browser");
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}
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else {
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txSetColor(TX_WHITE);
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txSetFillColor(TX_WHITE);
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txRectangle(buttonHelp.coords.left - 130,
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buttonHelp.coords.bottom + 10,
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txGetExtentX() - 10,
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buttonHelp.coords.bottom + 100);
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}
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if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
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while(txMouseButtons() & 1) {
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txSleep(10);
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}
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system("start help\\index.html");
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}
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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int arrElem = readFile("level1.fslvl", gettedMapParts);
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gameIsStarted = true;
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}
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}
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if (lvlCreatingIsStarted || gameIsStarted) {
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break;
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}
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txSleep(10);
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}
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}
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void loadingAnimation(int delay, int speed)
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{
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background(TX_WHITE);
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for (int circle_radius = 0;
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circle_radius * circle_radius < extentX * extentX + extentY * extentY;
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circle_radius += speed) {
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background(TX_WHITE);
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txSetColor(TX_BLACK, 2);
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txSetFillColor(TX_BLACK);
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txCircle(0, 0, circle_radius);
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txSleep(delay);
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}
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background(TX_WHITE);
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}
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void mainFunc()
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{
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int arrElem = 0;
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int selectedPict = -1;
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const int BLOCK_SIZE = 120;
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RECT blockBut = {
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extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
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};
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RECT questBut = {
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extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
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};
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RECT waterBut = {
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extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
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};
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RECT fireBut = {
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extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
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};
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RECT doneBut = {
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extentX - 120, extentY - 120, extentX, extentY
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};
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MapPart mapParts[MAP_LENGHT + 1];
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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Button completeButton = {doneBut, "\n\nSave\n\nFile"};
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].visible = false;
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}
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bool clickedBlock = false;
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bool clickedQuest = false;
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bool clickedWater = false;
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bool clickedFire = false;
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while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
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background(TX_WHITE);
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Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
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0, 0, 60, 60, -1);
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drawButton(completeButton);
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
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if (mapParts[elem].visible) {
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txBitBlt(txDC(),
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mapParts[elem].coords.left,
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mapParts[elem].coords.top,
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60, 60,
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mapParts[elem].picture
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);
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}
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}
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//blocks
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clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
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clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
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clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
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clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
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//checking
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if (clickedBlock)
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{
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clickedQuest = false;
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clickedWater = false;
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clickedFire = false;
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}
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else if (clickedQuest)
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{
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clickedWater = false;
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clickedFire = false;
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}
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else if (clickedWater)
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{
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clickedFire = false;
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}
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//selecting block
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for (int i = 0; i < arrElem; i++) {
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if (selectedPict < 0 &&
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In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
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!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
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selectedPict = i;
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}
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}
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//deleting picture
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for (int i = 0; i < arrElem; i++) {
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if (selectedPict < 0 &&
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In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
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!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
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selectedPict = i;
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mapParts[selectedPict] = mapParts[arrElem - 1];
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mapParts[arrElem - 1].visible = false;
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arrElem--;
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selectedPict = -1;
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}
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}
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//round((mapParts[elem].coords.left + 30) / 60) * 60
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//moving picture
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RECT oldCoords = mapParts[selectedPict].coords;
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if (selectedPict >= 0 && txMouseButtons() & 1) {
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txBitBlt(txDC(),
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txMouseX() - 30, txMouseY() - 30,
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60, 60, mapParts[selectedPict].picture);
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}
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if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
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RECT elRectCoords = {
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(round((txMouseX() - 30) / 60) * 60),
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(round((txMouseY() - 30) / 60) * 60),
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(round((txMouseX() + 30) / 60) * 60),
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(round((txMouseY() + 30) / 60) * 60)
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};
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if (!areElemWithTheseCoordsExisting(elRectCoords, mapParts)) {
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mapParts[selectedPict].coords = elRectCoords;
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selectedPict = -1;
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}
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else {
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mapParts[selectedPict].coords = oldCoords;
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selectedPict = -1;
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}
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}
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//button to complete LevelCreating
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if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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ofstream lvlfile;
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lvlfile.open("level1.fslvl");
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for (int elem = 0; elem < arrElem; elem++) {
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if (mapParts[elem].visible) {
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switch(mapParts[elem].blocktype)
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{
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case BLOCK_TYPE:
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lvlfile << "Block,";
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break;
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case QUEST_TYPE:
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lvlfile << "Quest,";
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break;
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case WATER_TYPE:
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lvlfile << "Water,";
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break;
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case FIRE_TYPE:
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lvlfile << "Fire,";
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break;
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default:
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lvlfile << "Null,";
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break;
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}
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mapParts[elem].coords.left =
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round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top =
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round((mapParts[elem].coords.top + 30) / 60) * 60;
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mapParts[elem].coords.right =
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round((mapParts[elem].coords.right + 30) / 60) * 60;
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mapParts[elem].coords.bottom =
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round((mapParts[elem].coords.bottom + 30) / 60) * 60;
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lvlfile << mapParts[elem].coords.left;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.top;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.right;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.bottom;
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lvlfile << "\n";
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lvlfile << "";
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}
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}
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txMessageBox("Level File created!", "Information");
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}
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txSleep(10);
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if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) {
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break;
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}
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}
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}
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bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int blocktype, int* arrElem, MapPart mapParts[])
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{
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if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
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clicked = true;
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}
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if (txMouseButtons() & 1 && clicked) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, pic);
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}
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if (!(txMouseButtons() & 1) && clicked) {
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if (*arrElem < MAP_LENGHT) {
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RECT elRectCoords = {
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(round((txMouseX() - 30) / 60) * 60),
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(round((txMouseY() - 30) / 60) * 60),
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(round((txMouseX() + 30) / 60) * 60),
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(round((txMouseY() + 30) / 60) * 60)
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};
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if ((txMouseX() < txGetExtentX() - BLOCK_SIZE) &&
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!(areElemWithTheseCoordsExisting(elRectCoords, mapParts)))
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{
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cout << !(areElemWithTheseCoordsExisting(elRectCoords, mapParts)) << endl;
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mapParts[*arrElem] = {
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elRectCoords, true, pic, blocktype
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};
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(*arrElem)++;
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}
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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(*arrElem)--;
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}
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clicked = false;
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}
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return clicked;
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}
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int readFile(string file, MapPart gettedMapParts[])
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{
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for (int i = 0; i < MAP_LENGHT; i++) {
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gettedMapParts[i].visible = false;
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}
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int arrElem = 0;
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ifstream lvlfile(file);
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string buff;
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while (lvlfile.good()) {
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getline(lvlfile, buff);
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if (buff.size() > 5) {
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int posComma = buff.find(",");
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int posComma2 = buff.find(",", posComma + 1);
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int posComma3 = buff.find(",", posComma2 + 1);
|
||||
int posComma4 = buff.find(",", posComma3 + 1);
|
||||
|
||||
string buff1 = buff.substr(0, posComma);
|
||||
string buff2 = buff.substr(posComma + 1, posComma2 - posComma - 1);
|
||||
string buff3 = buff.substr(posComma2 + 1, posComma3 - posComma2 - 1);
|
||||
string buff4 = buff.substr(posComma3 + 1, posComma4 - posComma3 - 1);
|
||||
string buff5 = buff.substr(posComma4 + 1, buff.size() - posComma4 - 1);
|
||||
|
||||
gettedMapParts[arrElem].coords = {
|
||||
atoi(buff2.c_str()), atoi(buff3.c_str()),
|
||||
atoi(buff4.c_str()), atoi(buff5.c_str())
|
||||
};
|
||||
|
||||
gettedMapParts[arrElem].visible = true;
|
||||
|
||||
if (buff1 == "Block") {
|
||||
gettedMapParts[arrElem].blocktype = BLOCK_TYPE;
|
||||
gettedMapParts[arrElem].picture = block;
|
||||
}
|
||||
else if (buff1 == "Quest") {
|
||||
gettedMapParts[arrElem].blocktype = QUEST_TYPE;
|
||||
gettedMapParts[arrElem].picture = quest;
|
||||
}
|
||||
else if (buff1 == "Water") {
|
||||
gettedMapParts[arrElem].blocktype = WATER_TYPE;
|
||||
gettedMapParts[arrElem].picture = water;
|
||||
}
|
||||
else if (buff1 == "Fire") {
|
||||
gettedMapParts[arrElem].blocktype = FIRE_TYPE;
|
||||
gettedMapParts[arrElem].picture = fire;
|
||||
}
|
||||
else {
|
||||
gettedMapParts[arrElem].blocktype = 0;
|
||||
gettedMapParts[arrElem].visible = false;
|
||||
}
|
||||
|
||||
arrElem++;
|
||||
}
|
||||
}
|
||||
|
||||
lvlfile.close();
|
||||
|
||||
return arrElem;
|
||||
}
|
||||
|
||||
void playGame(MapPart gettedMapParts[])
|
||||
{
|
||||
background(TX_WHITE);
|
||||
|
||||
for (int i = 0; i < MAP_LENGHT; i++) {
|
||||
|
||||
if (gettedMapParts[i].visible) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
gettedMapParts[i].coords.left,
|
||||
gettedMapParts[i].coords.top,
|
||||
60, 60,
|
||||
gettedMapParts[i].picture
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool areElemWithTheseCoordsExisting(RECT coords, MapPart mapParts[])
|
||||
{
|
||||
RECT elemCoords;
|
||||
bool areElemExisting;
|
||||
|
||||
for (int i = 0; i < MAP_LENGHT + 1; i++) {
|
||||
|
||||
elemCoords = mapParts[i].coords;
|
||||
|
||||
if (coords.left == elemCoords.left &&
|
||||
coords.top == elemCoords.top &&
|
||||
coords.right == elemCoords.right &&
|
||||
coords.bottom == elemCoords.bottom &&
|
||||
|
||||
mapParts[i].visible
|
||||
) {
|
||||
areElemExisting = true;
|
||||
}
|
||||
else {
|
||||
areElemExisting = false;
|
||||
}
|
||||
}
|
||||
|
||||
return areElemExisting;
|
||||
}
|
||||
|
||||
|
|
25
level1.fslvl
25
level1.fslvl
|
@ -1,13 +1,12 @@
|
|||
Block,240,120,300,180
|
||||
Block,120,240,180,300
|
||||
Block,360,180,420,240
|
||||
Block,420,180,480,240
|
||||
Quest,600,120,660,180
|
||||
Fire,600,180,660,240
|
||||
Water,300,300,360,360
|
||||
Water,360,300,420,360
|
||||
Water,420,300,480,360
|
||||
Block,780,240,840,300
|
||||
Block,960,300,1020,360
|
||||
Block,900,240,960,300
|
||||
Quest,1080,360,1140,420
|
||||
Block,120,420,180,480
|
||||
Block,300,360,360,420
|
||||
Quest,420,360,480,420
|
||||
Block,600,300,660,360
|
||||
Block,720,360,780,420
|
||||
Block,900,360,960,420
|
||||
Quest,1080,420,1140,480
|
||||
Fire,420,420,480,480
|
||||
Water,840,420,900,480
|
||||
Water,780,420,840,480
|
||||
Fire,1020,480,1080,540
|
||||
Block,480,180,540,240
|
||||
|
|
57
lib/Consts.h
Normal file
57
lib/Consts.h
Normal file
|
@ -0,0 +1,57 @@
|
|||
#include <TXLib.h>
|
||||
#include "ElemFunctions.h"
|
||||
#include "ModesFunctions.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing constants, global variables and structures
|
||||
|
||||
const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
|
||||
const COLORREF MY_BISQUE = RGB(255, 214, 89);
|
||||
const COLORREF MY_RED = RGB(237, 28, 36);
|
||||
|
||||
const int BLOCK_SIZE = 120;
|
||||
const int PLAYER_SIZE = BLOCK_SIZE / 5;
|
||||
|
||||
const int BLOCK_TYPE = 0;
|
||||
const int QUEST_TYPE = 1;
|
||||
const int WATER_TYPE = 2;
|
||||
const int FIRE_TYPE = 3;
|
||||
|
||||
const int MAP_LENGHT = 15;
|
||||
|
||||
int middleX;
|
||||
int middleY;
|
||||
|
||||
int extentX;
|
||||
int extentY;
|
||||
|
||||
int arrElem = 0;
|
||||
|
||||
bool lvlCreatingIsStarted = false;
|
||||
bool gameIsStarted = false;
|
||||
|
||||
struct Button {
|
||||
RECT coords;
|
||||
const char* text;
|
||||
HDC picture;
|
||||
};
|
||||
|
||||
struct MapPart {
|
||||
RECT coords;
|
||||
bool visible;
|
||||
HDC picture;
|
||||
int blocktype;
|
||||
};
|
||||
|
||||
MapPart gettedMapParts[MAP_LENGHT + 1];
|
||||
|
||||
HDC block;
|
||||
HDC quest;
|
||||
HDC water;
|
||||
HDC fire;
|
||||
|
||||
HDC light_stone;
|
||||
HDC dark_stone;
|
||||
HDC vdark_stone;
|
||||
|
57
lib/Consts.h.save
Normal file
57
lib/Consts.h.save
Normal file
|
@ -0,0 +1,57 @@
|
|||
#include <TXLib.h>
|
||||
#include "ElemFunctions.h"
|
||||
#include "ModesFunctions.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing constants, global variables and structures
|
||||
|
||||
const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
|
||||
const COLORREF MY_BISQUE = RGB(255, 214, 89);
|
||||
const COLORREF MY_RED = RGB(237, 28, 36);
|
||||
|
||||
const int BLOCK_SIZE = 120;
|
||||
const int PLAYER_SIZE = BLOCK_SIZE / 5;
|
||||
|
||||
const int BLOCK_TYPE = 0;
|
||||
const int QUEST_TYPE = 1;
|
||||
const int WATER_TYPE = 2;
|
||||
const int FIRE_TYPE = 3;
|
||||
|
||||
const int MAP_LENGHT = 15;
|
||||
|
||||
int middleX;
|
||||
int middleY;
|
||||
|
||||
int extentX;
|
||||
int extentY;
|
||||
|
||||
int arrElem = 0;
|
||||
|
||||
bool lvlCreatingIsStarted = false;
|
||||
bool gameIsStarted = false;
|
||||
|
||||
struct Button {
|
||||
RECT coords;
|
||||
const char* text;
|
||||
HDC picture;
|
||||
};
|
||||
|
||||
struct MapPart {
|
||||
RECT coords;
|
||||
bool visible;
|
||||
HDC picture;
|
||||
int blocktype;
|
||||
};
|
||||
|
||||
MapPart gettedMapParts[MAP_LENGHT + 1];
|
||||
|
||||
HDC block;
|
||||
HDC quest;
|
||||
HDC water;
|
||||
HDC fire;
|
||||
|
||||
HDC light_stone;
|
||||
HDC dark_stone;
|
||||
HDC vdark_stone;
|
||||
|
167
lib/ElemFunctions.h
Normal file
167
lib/ElemFunctions.h
Normal file
|
@ -0,0 +1,167 @@
|
|||
#include <TXLib.h>
|
||||
#include "Consts.h"
|
||||
#include "ModesFunctions.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing functions for work with the elements
|
||||
|
||||
void drawButton(Button but);
|
||||
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
|
||||
int blocktype, int* arrElem, MapPart mapParts[]);
|
||||
|
||||
int readFile(string file, MapPart gettedMapParts[]);
|
||||
void checkElem(MapPart mapParts[]);
|
||||
|
||||
void drawButton(Button but)
|
||||
{
|
||||
//drawing button
|
||||
txRectangle(but.coords.left,
|
||||
but.coords.top,
|
||||
but.coords.right,
|
||||
but.coords.bottom);
|
||||
|
||||
//drawing text
|
||||
txDrawText (but.coords.left,
|
||||
but.coords.top,
|
||||
but.coords.right,
|
||||
but.coords.bottom,
|
||||
but.text,
|
||||
DT_CENTER | DT_VCENTER);
|
||||
}
|
||||
|
||||
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
|
||||
int blocktype, int* arrElem, MapPart mapParts[])
|
||||
{
|
||||
if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
|
||||
clicked = true;
|
||||
}
|
||||
|
||||
if (txMouseButtons() & 1 && clicked) {
|
||||
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, pic);
|
||||
}
|
||||
|
||||
if (!(txMouseButtons() & 1) && clicked) {
|
||||
|
||||
if (*arrElem < MAP_LENGHT) {
|
||||
|
||||
RECT elRectCoords = {
|
||||
|
||||
(round((txMouseX() - 30) / 60) * 60),
|
||||
(round((txMouseY() - 30) / 60) * 60),
|
||||
(round((txMouseX() + 30) / 60) * 60),
|
||||
(round((txMouseY() + 30) / 60) * 60)
|
||||
};
|
||||
|
||||
if (txMouseX() < txGetExtentX() - BLOCK_SIZE)
|
||||
{
|
||||
|
||||
mapParts[*arrElem] = {
|
||||
elRectCoords, true, pic, blocktype
|
||||
};
|
||||
|
||||
checkElem(mapParts);
|
||||
|
||||
(*arrElem)++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
char maplen_str[50];
|
||||
|
||||
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
|
||||
txMessageBox(maplen_str, "Error");
|
||||
|
||||
(*arrElem)--;
|
||||
}
|
||||
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
return clicked;
|
||||
}
|
||||
|
||||
int readFile(string file, MapPart gettedMapParts[])
|
||||
{
|
||||
for (int i = 0; i < MAP_LENGHT; i++) {
|
||||
|
||||
gettedMapParts[i].visible = false;
|
||||
}
|
||||
|
||||
int arrElem = 0;
|
||||
|
||||
ifstream lvlfile(file);
|
||||
string buff;
|
||||
|
||||
while (lvlfile.good()) {
|
||||
|
||||
getline(lvlfile, buff);
|
||||
|
||||
if (buff.size() > 5) {
|
||||
int posComma = buff.find(",");
|
||||
int posComma2 = buff.find(",", posComma + 1);
|
||||
int posComma3 = buff.find(",", posComma2 + 1);
|
||||
int posComma4 = buff.find(",", posComma3 + 1);
|
||||
|
||||
string buff1 = buff.substr(0, posComma);
|
||||
string buff2 = buff.substr(posComma + 1, posComma2 - posComma - 1);
|
||||
string buff3 = buff.substr(posComma2 + 1, posComma3 - posComma2 - 1);
|
||||
string buff4 = buff.substr(posComma3 + 1, posComma4 - posComma3 - 1);
|
||||
string buff5 = buff.substr(posComma4 + 1, buff.size() - posComma4 - 1);
|
||||
|
||||
gettedMapParts[arrElem].coords = {
|
||||
atoi(buff2.c_str()), atoi(buff3.c_str()),
|
||||
atoi(buff4.c_str()), atoi(buff5.c_str())
|
||||
};
|
||||
|
||||
gettedMapParts[arrElem].visible = true;
|
||||
|
||||
if (buff1 == "Block") {
|
||||
gettedMapParts[arrElem].blocktype = BLOCK_TYPE;
|
||||
gettedMapParts[arrElem].picture = block;
|
||||
}
|
||||
else if (buff1 == "Quest") {
|
||||
gettedMapParts[arrElem].blocktype = QUEST_TYPE;
|
||||
gettedMapParts[arrElem].picture = quest;
|
||||
}
|
||||
else if (buff1 == "Water") {
|
||||
gettedMapParts[arrElem].blocktype = WATER_TYPE;
|
||||
gettedMapParts[arrElem].picture = water;
|
||||
}
|
||||
else if (buff1 == "Fire") {
|
||||
gettedMapParts[arrElem].blocktype = FIRE_TYPE;
|
||||
gettedMapParts[arrElem].picture = fire;
|
||||
}
|
||||
else {
|
||||
gettedMapParts[arrElem].blocktype = 0;
|
||||
gettedMapParts[arrElem].visible = false;
|
||||
}
|
||||
|
||||
arrElem++;
|
||||
}
|
||||
}
|
||||
|
||||
lvlfile.close();
|
||||
|
||||
return arrElem;
|
||||
}
|
||||
|
||||
void checkElem(MapPart mapParts[])
|
||||
{
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
for (int elem2 = 0; elem2 < MAP_LENGHT; elem2++) {
|
||||
|
||||
if (elem2 != elem &&
|
||||
mapParts[elem].coords.left == mapParts[elem2].coords.left &&
|
||||
mapParts[elem].coords.top == mapParts[elem2].coords.top) {
|
||||
|
||||
mapParts[elem].coords.left = mapParts[elem].coords.left + 60;
|
||||
mapParts[elem].coords.right = mapParts[elem].coords.right + 60;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
167
lib/ElemFunctions.h.save
Normal file
167
lib/ElemFunctions.h.save
Normal file
|
@ -0,0 +1,167 @@
|
|||
#include "TXLib.h"
|
||||
#include "Consts.h"
|
||||
#include "ModesFunctions.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing functions for work with the elements
|
||||
|
||||
void drawButton(Button but);
|
||||
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
|
||||
int blocktype, int* arrElem, MapPart mapParts[]);
|
||||
|
||||
int readFile(string file, MapPart gettedMapParts[]);
|
||||
void checkElem(MapPart mapParts[]);
|
||||
|
||||
void drawButton(Button but)
|
||||
{
|
||||
//drawing button
|
||||
txRectangle(but.coords.left,
|
||||
but.coords.top,
|
||||
but.coords.right,
|
||||
but.coords.bottom);
|
||||
|
||||
//drawing text
|
||||
txDrawText (but.coords.left,
|
||||
but.coords.top,
|
||||
but.coords.right,
|
||||
but.coords.bottom,
|
||||
but.text,
|
||||
DT_CENTER | DT_VCENTER);
|
||||
}
|
||||
|
||||
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
|
||||
int blocktype, int* arrElem, MapPart mapParts[])
|
||||
{
|
||||
if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
|
||||
clicked = true;
|
||||
}
|
||||
|
||||
if (txMouseButtons() & 1 && clicked) {
|
||||
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, pic);
|
||||
}
|
||||
|
||||
if (!(txMouseButtons() & 1) && clicked) {
|
||||
|
||||
if (*arrElem < MAP_LENGHT) {
|
||||
|
||||
RECT elRectCoords = {
|
||||
|
||||
(round((txMouseX() - 30) / 60) * 60),
|
||||
(round((txMouseY() - 30) / 60) * 60),
|
||||
(round((txMouseX() + 30) / 60) * 60),
|
||||
(round((txMouseY() + 30) / 60) * 60)
|
||||
};
|
||||
|
||||
if (txMouseX() < txGetExtentX() - BLOCK_SIZE)
|
||||
{
|
||||
|
||||
mapParts[*arrElem] = {
|
||||
elRectCoords, true, pic, blocktype
|
||||
};
|
||||
|
||||
checkElem(mapParts);
|
||||
|
||||
(*arrElem)++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
char maplen_str[50];
|
||||
|
||||
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
|
||||
txMessageBox(maplen_str, "Error");
|
||||
|
||||
(*arrElem)--;
|
||||
}
|
||||
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
return clicked;
|
||||
}
|
||||
|
||||
int readFile(string file, MapPart gettedMapParts[])
|
||||
{
|
||||
for (int i = 0; i < MAP_LENGHT; i++) {
|
||||
|
||||
gettedMapParts[i].visible = false;
|
||||
}
|
||||
|
||||
int arrElem = 0;
|
||||
|
||||
ifstream lvlfile(file);
|
||||
string buff;
|
||||
|
||||
while (lvlfile.good()) {
|
||||
|
||||
getline(lvlfile, buff);
|
||||
|
||||
if (buff.size() > 5) {
|
||||
int posComma = buff.find(",");
|
||||
int posComma2 = buff.find(",", posComma + 1);
|
||||
int posComma3 = buff.find(",", posComma2 + 1);
|
||||
int posComma4 = buff.find(",", posComma3 + 1);
|
||||
|
||||
string buff1 = buff.substr(0, posComma);
|
||||
string buff2 = buff.substr(posComma + 1, posComma2 - posComma - 1);
|
||||
string buff3 = buff.substr(posComma2 + 1, posComma3 - posComma2 - 1);
|
||||
string buff4 = buff.substr(posComma3 + 1, posComma4 - posComma3 - 1);
|
||||
string buff5 = buff.substr(posComma4 + 1, buff.size() - posComma4 - 1);
|
||||
|
||||
gettedMapParts[arrElem].coords = {
|
||||
atoi(buff2.c_str()), atoi(buff3.c_str()),
|
||||
atoi(buff4.c_str()), atoi(buff5.c_str())
|
||||
};
|
||||
|
||||
gettedMapParts[arrElem].visible = true;
|
||||
|
||||
if (buff1 == "Block") {
|
||||
gettedMapParts[arrElem].blocktype = BLOCK_TYPE;
|
||||
gettedMapParts[arrElem].picture = block;
|
||||
}
|
||||
else if (buff1 == "Quest") {
|
||||
gettedMapParts[arrElem].blocktype = QUEST_TYPE;
|
||||
gettedMapParts[arrElem].picture = quest;
|
||||
}
|
||||
else if (buff1 == "Water") {
|
||||
gettedMapParts[arrElem].blocktype = WATER_TYPE;
|
||||
gettedMapParts[arrElem].picture = water;
|
||||
}
|
||||
else if (buff1 == "Fire") {
|
||||
gettedMapParts[arrElem].blocktype = FIRE_TYPE;
|
||||
gettedMapParts[arrElem].picture = fire;
|
||||
}
|
||||
else {
|
||||
gettedMapParts[arrElem].blocktype = 0;
|
||||
gettedMapParts[arrElem].visible = false;
|
||||
}
|
||||
|
||||
arrElem++;
|
||||
}
|
||||
}
|
||||
|
||||
lvlfile.close();
|
||||
|
||||
return arrElem;
|
||||
}
|
||||
|
||||
void checkElem(MapPart mapParts[])
|
||||
{
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
for (int elem2 = 0; elem2 < MAP_LENGHT; elem2++) {
|
||||
|
||||
if (elem2 != elem &&
|
||||
mapParts[elem].coords.left == mapParts[elem2].coords.left &&
|
||||
mapParts[elem].coords.top == mapParts[elem2].coords.top) {
|
||||
|
||||
mapParts[elem].coords.left = mapParts[elem].coords.left + 60;
|
||||
mapParts[elem].coords.right = mapParts[elem].coords.right + 60;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
424
lib/ModesFunctions.h
Normal file
424
lib/ModesFunctions.h
Normal file
|
@ -0,0 +1,424 @@
|
|||
#include <TXLib.h>
|
||||
#include "Consts.h"
|
||||
#include "ElemFunctions.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing game mode functions
|
||||
|
||||
void drawMenu();
|
||||
void loadingAnimation(int delay, int speed);
|
||||
void mainFunc();
|
||||
void playGame(MapPart gettedMapParts[]);
|
||||
|
||||
void drawMenu()
|
||||
{
|
||||
//button "Start" (to start level creating)
|
||||
Button buttonStart = {
|
||||
{
|
||||
middleX - 100, extentY / 3 - 50,
|
||||
middleX + 100, extentY / 3 + 50
|
||||
}, "Start"
|
||||
};
|
||||
|
||||
//button "Exit"
|
||||
Button buttonExit = {
|
||||
{
|
||||
middleX - 100, extentY / 2 - 50,
|
||||
middleX + 100, extentY / 2 + 50
|
||||
}, "Exit"
|
||||
};
|
||||
|
||||
//button "Help"
|
||||
Button buttonHelp = {
|
||||
{
|
||||
extentX - 100, 0,
|
||||
extentX , 50
|
||||
}, "? Help"
|
||||
};
|
||||
|
||||
//button "Play" (to play on created level)
|
||||
Button buttonPlay = {
|
||||
{
|
||||
extentX - 100, extentY - 60,
|
||||
extentX, extentY
|
||||
}, "Play"
|
||||
};
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_WHITE);
|
||||
|
||||
drawButton(buttonStart);
|
||||
drawButton(buttonExit);
|
||||
drawButton(buttonPlay);
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_TRANSPARENT);
|
||||
|
||||
drawButton(buttonHelp);
|
||||
|
||||
txSleep(50);
|
||||
|
||||
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
if (!lvlCreatingIsStarted && !gameIsStarted) {
|
||||
if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
loadingAnimation(2, 7);
|
||||
txSleep(50);
|
||||
|
||||
lvlCreatingIsStarted = true;
|
||||
}
|
||||
if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonHelp.coords)) {
|
||||
|
||||
txSetColor(TX_BLACK);
|
||||
txDrawText(buttonHelp.coords.left - 130,
|
||||
buttonHelp.coords.bottom + 10,
|
||||
txGetExtentX() - 10,
|
||||
buttonHelp.coords.bottom + 100,
|
||||
"This hyperlink will be\nopen in browser");
|
||||
}
|
||||
else {
|
||||
txSetColor(TX_WHITE);
|
||||
txSetFillColor(TX_WHITE);
|
||||
txRectangle(buttonHelp.coords.left - 130,
|
||||
buttonHelp.coords.bottom + 10,
|
||||
txGetExtentX() - 10,
|
||||
buttonHelp.coords.bottom + 100);
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
|
||||
while(txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
system("start help\\index.html");
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
|
||||
|
||||
int arrElem = readFile("level1.fslvl", gettedMapParts);
|
||||
|
||||
gameIsStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (lvlCreatingIsStarted || gameIsStarted) {
|
||||
break;
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
void loadingAnimation(int delay, int speed)
|
||||
{
|
||||
background(TX_WHITE);
|
||||
|
||||
for (int circle_radius = 0;
|
||||
circle_radius * circle_radius < extentX * extentX + extentY * extentY;
|
||||
circle_radius += speed) {
|
||||
|
||||
background(TX_WHITE);
|
||||
|
||||
txSetColor(TX_BLACK, 2);
|
||||
txSetFillColor(TX_BLACK);
|
||||
|
||||
txCircle(0, 0, circle_radius);
|
||||
|
||||
txSleep(delay);
|
||||
}
|
||||
|
||||
background(TX_WHITE);
|
||||
}
|
||||
|
||||
void mainFunc()
|
||||
{
|
||||
int selectedPict = -1;
|
||||
const int BLOCK_SIZE = 120;
|
||||
|
||||
RECT blockBut = {
|
||||
extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT questBut = {
|
||||
extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT waterBut = {
|
||||
extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT fireBut = {
|
||||
extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT doneBut = {
|
||||
extentX - 120, extentY - 120, extentX, extentY
|
||||
};
|
||||
|
||||
MapPart mapParts[MAP_LENGHT + 1];
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_WHITE);
|
||||
Button completeButton = {doneBut, "\n\nSave\n\nFile"};
|
||||
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
mapParts[elem].visible = false;
|
||||
}
|
||||
|
||||
bool clickedBlock = false;
|
||||
bool clickedQuest = false;
|
||||
bool clickedWater = false;
|
||||
bool clickedFire = false;
|
||||
|
||||
while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
background(TX_WHITE);
|
||||
|
||||
Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
drawButton(completeButton);
|
||||
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
|
||||
mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||||
mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||||
|
||||
if (mapParts[elem].visible) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
mapParts[elem].coords.left,
|
||||
mapParts[elem].coords.top,
|
||||
60, 60,
|
||||
mapParts[elem].picture
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
//blocks
|
||||
clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
|
||||
clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
|
||||
clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
|
||||
clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
|
||||
|
||||
//checking
|
||||
if (clickedBlock)
|
||||
{
|
||||
clickedQuest = false;
|
||||
clickedWater = false;
|
||||
clickedFire = false;
|
||||
}
|
||||
else if (clickedQuest)
|
||||
{
|
||||
clickedWater = false;
|
||||
clickedFire = false;
|
||||
}
|
||||
else if (clickedWater)
|
||||
{
|
||||
clickedFire = false;
|
||||
}
|
||||
|
||||
//selecting block
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
}
|
||||
}
|
||||
|
||||
//deleting picture
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
mapParts[selectedPict] = mapParts[arrElem - 1];
|
||||
mapParts[arrElem - 1].visible = false;
|
||||
|
||||
arrElem--;
|
||||
selectedPict = -1;
|
||||
}
|
||||
}
|
||||
|
||||
//moving picture
|
||||
if (selectedPict >= 0 && txMouseButtons() & 1) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
txMouseX() - 30, txMouseY() - 30,
|
||||
60, 60, mapParts[selectedPict].picture);
|
||||
}
|
||||
if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
|
||||
|
||||
RECT elRectCoords = {
|
||||
(round((txMouseX() - 30) / 60) * 60),
|
||||
(round((txMouseY() - 30) / 60) * 60),
|
||||
(round((txMouseX() + 30) / 60) * 60),
|
||||
(round((txMouseY() + 30) / 60) * 60)
|
||||
};
|
||||
|
||||
mapParts[selectedPict].coords = elRectCoords;
|
||||
checkElem(mapParts);
|
||||
|
||||
selectedPict = -1;
|
||||
}
|
||||
|
||||
//button to complete LevelCreating
|
||||
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
ofstream lvlfile;
|
||||
lvlfile.open("level1.fslvl");
|
||||
for (int elem = 0; elem < arrElem; elem++) {
|
||||
if (mapParts[elem].visible) {
|
||||
switch(mapParts[elem].blocktype)
|
||||
{
|
||||
case BLOCK_TYPE:
|
||||
lvlfile << "Block,";
|
||||
break;
|
||||
case QUEST_TYPE:
|
||||
lvlfile << "Quest,";
|
||||
break;
|
||||
case WATER_TYPE:
|
||||
lvlfile << "Water,";
|
||||
break;
|
||||
case FIRE_TYPE:
|
||||
lvlfile << "Fire,";
|
||||
break;
|
||||
|
||||
default:
|
||||
lvlfile << "Null,";
|
||||
break;
|
||||
}
|
||||
|
||||
mapParts[elem].coords.left =
|
||||
round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.top =
|
||||
round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.right =
|
||||
round((mapParts[elem].coords.right + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.bottom =
|
||||
round((mapParts[elem].coords.bottom + 30) / 60) * 60;
|
||||
|
||||
lvlfile << mapParts[elem].coords.left;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.top;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.right;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.bottom;
|
||||
lvlfile << "\n";
|
||||
|
||||
lvlfile << "";
|
||||
}
|
||||
}
|
||||
|
||||
txMessageBox("Level File created!", "Information");
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
|
||||
if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void playGame(MapPart gettedMapParts[])
|
||||
{
|
||||
int minX = gettedMapParts[0].coords.left;
|
||||
int iMin = 0;
|
||||
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
|
||||
if (gettedMapParts[i].coords.left < minX)
|
||||
{
|
||||
minX = gettedMapParts[i].coords.left;
|
||||
iMin = i;
|
||||
}
|
||||
}
|
||||
|
||||
int player_x = gettedMapParts[iMin].coords.left;
|
||||
int player_y = gettedMapParts[iMin].coords.top - (PLAYER_SIZE + 5);
|
||||
|
||||
int player_speed = PLAYER_SIZE;
|
||||
|
||||
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
|
||||
background(TX_WHITE);
|
||||
|
||||
txSetColor(MY_RED, 3);
|
||||
txSetFillColor(MY_RED);
|
||||
|
||||
txRectangle(player_x,
|
||||
player_y,
|
||||
player_x + PLAYER_SIZE,
|
||||
player_y + PLAYER_SIZE);
|
||||
|
||||
for (int i = 0; i < MAP_LENGHT; i++) {
|
||||
|
||||
if (gettedMapParts[i].visible) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
gettedMapParts[i].coords.left,
|
||||
gettedMapParts[i].coords.top,
|
||||
60, 60,
|
||||
gettedMapParts[i].picture
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('W') || GetAsyncKeyState(VK_UP)) {
|
||||
player_y -= player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('A') || GetAsyncKeyState(VK_LEFT)) {
|
||||
player_x -= player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('S') || GetAsyncKeyState(VK_DOWN)) {
|
||||
player_y += player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('D') || GetAsyncKeyState(VK_RIGHT)) {
|
||||
player_x += player_speed;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_OEM_PLUS)) {
|
||||
player_speed += BLOCK_SIZE / 10;
|
||||
}
|
||||
if (GetAsyncKeyState(VK_OEM_MINUS)) {
|
||||
player_speed -= BLOCK_SIZE / 10;
|
||||
}
|
||||
|
||||
txSleep(50);
|
||||
}
|
||||
}
|
||||
|
424
lib/ModesFunctions.h.save
Normal file
424
lib/ModesFunctions.h.save
Normal file
|
@ -0,0 +1,424 @@
|
|||
#include "TXLib.h"
|
||||
#include "lib\\Consts.h"
|
||||
#include "lib\\ElemFunctions.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#pragma once
|
||||
|
||||
//This library containing game mode functions
|
||||
|
||||
void drawMenu();
|
||||
void loadingAnimation(int delay, int speed);
|
||||
void mainFunc();
|
||||
void playGame(MapPart gettedMapParts[]);
|
||||
|
||||
void drawMenu()
|
||||
{
|
||||
//button "Start" (to start level creating)
|
||||
Button buttonStart = {
|
||||
{
|
||||
middleX - 100, extentY / 3 - 50,
|
||||
middleX + 100, extentY / 3 + 50
|
||||
}, "Start"
|
||||
};
|
||||
|
||||
//button "Exit"
|
||||
Button buttonExit = {
|
||||
{
|
||||
middleX - 100, extentY / 2 - 50,
|
||||
middleX + 100, extentY / 2 + 50
|
||||
}, "Exit"
|
||||
};
|
||||
|
||||
//button "Help"
|
||||
Button buttonHelp = {
|
||||
{
|
||||
extentX - 100, 0,
|
||||
extentX , 50
|
||||
}, "? Help"
|
||||
};
|
||||
|
||||
//button "Play" (to play on created level)
|
||||
Button buttonPlay = {
|
||||
{
|
||||
extentX - 100, extentY - 60,
|
||||
extentX, extentY
|
||||
}, "Play"
|
||||
};
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_WHITE);
|
||||
|
||||
drawButton(buttonStart);
|
||||
drawButton(buttonExit);
|
||||
drawButton(buttonPlay);
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_TRANSPARENT);
|
||||
|
||||
drawButton(buttonHelp);
|
||||
|
||||
txSleep(50);
|
||||
|
||||
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
if (!lvlCreatingIsStarted && !gameIsStarted) {
|
||||
if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
loadingAnimation(2, 7);
|
||||
txSleep(50);
|
||||
|
||||
lvlCreatingIsStarted = true;
|
||||
}
|
||||
if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonHelp.coords)) {
|
||||
|
||||
txSetColor(TX_BLACK);
|
||||
txDrawText(buttonHelp.coords.left - 130,
|
||||
buttonHelp.coords.bottom + 10,
|
||||
txGetExtentX() - 10,
|
||||
buttonHelp.coords.bottom + 100,
|
||||
"This hyperlink will be\nopen in browser");
|
||||
}
|
||||
else {
|
||||
txSetColor(TX_WHITE);
|
||||
txSetFillColor(TX_WHITE);
|
||||
txRectangle(buttonHelp.coords.left - 130,
|
||||
buttonHelp.coords.bottom + 10,
|
||||
txGetExtentX() - 10,
|
||||
buttonHelp.coords.bottom + 100);
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
|
||||
while(txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
system("start help\\index.html");
|
||||
}
|
||||
|
||||
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
|
||||
|
||||
int arrElem = readFile("level1.fslvl", gettedMapParts);
|
||||
|
||||
gameIsStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (lvlCreatingIsStarted || gameIsStarted) {
|
||||
break;
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
void loadingAnimation(int delay, int speed)
|
||||
{
|
||||
background(TX_WHITE);
|
||||
|
||||
for (int circle_radius = 0;
|
||||
circle_radius * circle_radius < extentX * extentX + extentY * extentY;
|
||||
circle_radius += speed) {
|
||||
|
||||
background(TX_WHITE);
|
||||
|
||||
txSetColor(TX_BLACK, 2);
|
||||
txSetFillColor(TX_BLACK);
|
||||
|
||||
txCircle(0, 0, circle_radius);
|
||||
|
||||
txSleep(delay);
|
||||
}
|
||||
|
||||
background(TX_WHITE);
|
||||
}
|
||||
|
||||
void mainFunc()
|
||||
{
|
||||
int selectedPict = -1;
|
||||
const int BLOCK_SIZE = 120;
|
||||
|
||||
RECT blockBut = {
|
||||
extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT questBut = {
|
||||
extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT waterBut = {
|
||||
extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT fireBut = {
|
||||
extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
|
||||
};
|
||||
|
||||
RECT doneBut = {
|
||||
extentX - 120, extentY - 120, extentX, extentY
|
||||
};
|
||||
|
||||
MapPart mapParts[MAP_LENGHT + 1];
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(TX_WHITE);
|
||||
Button completeButton = {doneBut, "\n\nSave\n\nFile"};
|
||||
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
mapParts[elem].visible = false;
|
||||
}
|
||||
|
||||
bool clickedBlock = false;
|
||||
bool clickedQuest = false;
|
||||
bool clickedWater = false;
|
||||
bool clickedFire = false;
|
||||
|
||||
while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
background(TX_WHITE);
|
||||
|
||||
Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
|
||||
0, 0, 60, 60, -1);
|
||||
|
||||
drawButton(completeButton);
|
||||
|
||||
for (int elem = 0; elem < MAP_LENGHT; elem++) {
|
||||
|
||||
mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||||
mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||||
|
||||
if (mapParts[elem].visible) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
mapParts[elem].coords.left,
|
||||
mapParts[elem].coords.top,
|
||||
60, 60,
|
||||
mapParts[elem].picture
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
//blocks
|
||||
clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
|
||||
clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
|
||||
clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
|
||||
clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
|
||||
|
||||
//checking
|
||||
if (clickedBlock)
|
||||
{
|
||||
clickedQuest = false;
|
||||
clickedWater = false;
|
||||
clickedFire = false;
|
||||
}
|
||||
else if (clickedQuest)
|
||||
{
|
||||
clickedWater = false;
|
||||
clickedFire = false;
|
||||
}
|
||||
else if (clickedWater)
|
||||
{
|
||||
clickedFire = false;
|
||||
}
|
||||
|
||||
//selecting block
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
}
|
||||
}
|
||||
|
||||
//deleting picture
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
mapParts[selectedPict] = mapParts[arrElem - 1];
|
||||
mapParts[arrElem - 1].visible = false;
|
||||
|
||||
arrElem--;
|
||||
selectedPict = -1;
|
||||
}
|
||||
}
|
||||
|
||||
//moving picture
|
||||
if (selectedPict >= 0 && txMouseButtons() & 1) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
txMouseX() - 30, txMouseY() - 30,
|
||||
60, 60, mapParts[selectedPict].picture);
|
||||
}
|
||||
if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
|
||||
|
||||
RECT elRectCoords = {
|
||||
(round((txMouseX() - 30) / 60) * 60),
|
||||
(round((txMouseY() - 30) / 60) * 60),
|
||||
(round((txMouseX() + 30) / 60) * 60),
|
||||
(round((txMouseY() + 30) / 60) * 60)
|
||||
};
|
||||
|
||||
mapParts[selectedPict].coords = elRectCoords;
|
||||
checkElem(mapParts);
|
||||
|
||||
selectedPict = -1;
|
||||
}
|
||||
|
||||
//button to complete LevelCreating
|
||||
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
ofstream lvlfile;
|
||||
lvlfile.open("level1.fslvl");
|
||||
for (int elem = 0; elem < arrElem; elem++) {
|
||||
if (mapParts[elem].visible) {
|
||||
switch(mapParts[elem].blocktype)
|
||||
{
|
||||
case BLOCK_TYPE:
|
||||
lvlfile << "Block,";
|
||||
break;
|
||||
case QUEST_TYPE:
|
||||
lvlfile << "Quest,";
|
||||
break;
|
||||
case WATER_TYPE:
|
||||
lvlfile << "Water,";
|
||||
break;
|
||||
case FIRE_TYPE:
|
||||
lvlfile << "Fire,";
|
||||
break;
|
||||
|
||||
default:
|
||||
lvlfile << "Null,";
|
||||
break;
|
||||
}
|
||||
|
||||
mapParts[elem].coords.left =
|
||||
round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.top =
|
||||
round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.right =
|
||||
round((mapParts[elem].coords.right + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.bottom =
|
||||
round((mapParts[elem].coords.bottom + 30) / 60) * 60;
|
||||
|
||||
lvlfile << mapParts[elem].coords.left;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.top;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.right;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.bottom;
|
||||
lvlfile << "\n";
|
||||
|
||||
lvlfile << "";
|
||||
}
|
||||
}
|
||||
|
||||
txMessageBox("Level File created!", "Information");
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
|
||||
if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void playGame(MapPart gettedMapParts[])
|
||||
{
|
||||
int minX = gettedMapParts[0].coords.left;
|
||||
int iMin = 0;
|
||||
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
|
||||
if (gettedMapParts[i].coords.left < minX)
|
||||
{
|
||||
minX = gettedMapParts[i].coords.left;
|
||||
iMin = i;
|
||||
}
|
||||
}
|
||||
|
||||
int player_x = gettedMapParts[iMin].coords.left;
|
||||
int player_y = gettedMapParts[iMin].coords.top - (PLAYER_SIZE + 5);
|
||||
|
||||
int player_speed = PLAYER_SIZE;
|
||||
|
||||
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
|
||||
|
||||
background(TX_WHITE);
|
||||
|
||||
txSetColor(MY_RED, 3);
|
||||
txSetFillColor(MY_RED);
|
||||
|
||||
txRectangle(player_x,
|
||||
player_y,
|
||||
player_x + PLAYER_SIZE,
|
||||
player_y + PLAYER_SIZE);
|
||||
|
||||
for (int i = 0; i < MAP_LENGHT; i++) {
|
||||
|
||||
if (gettedMapParts[i].visible) {
|
||||
|
||||
txBitBlt(txDC(),
|
||||
gettedMapParts[i].coords.left,
|
||||
gettedMapParts[i].coords.top,
|
||||
60, 60,
|
||||
gettedMapParts[i].picture
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('W') || GetAsyncKeyState(VK_UP)) {
|
||||
player_y -= player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('A') || GetAsyncKeyState(VK_LEFT)) {
|
||||
player_x -= player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('S') || GetAsyncKeyState(VK_DOWN)) {
|
||||
player_y += player_speed;
|
||||
}
|
||||
if (GetAsyncKeyState('D') || GetAsyncKeyState(VK_RIGHT)) {
|
||||
player_x += player_speed;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_OEM_PLUS)) {
|
||||
player_speed += BLOCK_SIZE / 10;
|
||||
}
|
||||
if (GetAsyncKeyState(VK_OEM_MINUS)) {
|
||||
player_speed -= BLOCK_SIZE / 10;
|
||||
}
|
||||
|
||||
txSleep(50);
|
||||
}
|
||||
}
|
||||
|
8499
lib/TXLib.h
Normal file
8499
lib/TXLib.h
Normal file
File diff suppressed because it is too large
Load diff
13
mylvl.fslvl
Normal file
13
mylvl.fslvl
Normal file
|
@ -0,0 +1,13 @@
|
|||
Block,240,120,300,180
|
||||
Block,120,240,180,300
|
||||
Block,360,180,420,240
|
||||
Block,420,180,480,240
|
||||
Quest,600,120,660,180
|
||||
Fire,600,180,660,240
|
||||
Water,300,300,360,360
|
||||
Water,360,300,420,360
|
||||
Water,420,300,480,360
|
||||
Block,780,240,840,300
|
||||
Block,960,300,1020,360
|
||||
Block,900,240,960,300
|
||||
Quest,1080,360,1140,420
|
Loading…
Add table
Reference in a new issue