Merge pull request #32 from IngCenter/DarkCat09-patch-1
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commit
64f6ae7fb7
1 changed files with 24 additions and 6 deletions
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@ -177,7 +177,7 @@ void drawMenu()
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txSleep(50);
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txSleep(50);
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bool flwindow = false;
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bool flwindow = false;
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while (!GetAsyncKeyState('Q')) {
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while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
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if (!gameIsStarted) {
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if (!gameIsStarted) {
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if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
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if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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@ -196,8 +196,8 @@ void drawMenu()
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break;
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break;
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}
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}
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if (In(txMousePos(), buttonHelp.coords))
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if (In(txMousePos(), buttonHelp.coords)) {
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{
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txSetColor(TX_BLACK);
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txSetColor(TX_BLACK);
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txDrawText(buttonHelp.coords.left - 130,
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txDrawText(buttonHelp.coords.left - 130,
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buttonHelp.coords.bottom + 10,
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buttonHelp.coords.bottom + 10,
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@ -205,8 +205,7 @@ void drawMenu()
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buttonHelp.coords.bottom + 100,
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buttonHelp.coords.bottom + 100,
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"This hyperlink will be\nopen in browser");
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"This hyperlink will be\nopen in browser");
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}
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}
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else
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else {
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{
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txSetColor(TX_WHITE);
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txSetColor(TX_WHITE);
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txSetFillColor(TX_WHITE);
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txSetFillColor(TX_WHITE);
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txRectangle(buttonHelp.coords.left - 130,
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txRectangle(buttonHelp.coords.left - 130,
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@ -220,7 +219,7 @@ void drawMenu()
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txSleep(10);
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txSleep(10);
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}
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}
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system("start help\\help.html");
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system("start help\\index.html");
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}
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}
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/*
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/*
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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@ -334,6 +333,8 @@ void mainFunc()
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MapPart mapParts[MAP_LENGHT + 1];
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MapPart mapParts[MAP_LENGHT + 1];
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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Button completeButton = {doneBut, "\n\nSave\n\nFile"};
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Button completeButton = {doneBut, "\n\nSave\n\nFile"};
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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@ -384,6 +385,23 @@ void mainFunc()
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clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
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clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
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clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
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clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
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//checking
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if (clickedBlock)
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{
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clickedQuest = false;
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clickedWater = false;
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clickedFire = false;
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}
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else if (clickedQuest)
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{
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clickedWater = false;
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clickedFire = false;
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}
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else if (clickedWater)
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{
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clickedFire = false;
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}
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//selecting block
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//selecting block
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for (int i = 0; i < arrElem; i++) {
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for (int i = 0; i < arrElem; i++) {
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if (selectedPict < 0 &&
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if (selectedPict < 0 &&
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