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Edited main.cpp
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1 changed files with 133 additions and 88 deletions
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@ -50,8 +50,6 @@ void drawMenu();
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void drawButton(Button but, bool picture);
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void loadingAnimation(int delay, int speed);
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void mainFunc();
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bool checkClickBlock(RECT blockBut, bool clickedBlock);
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void drawBlock(bool clickedfire , HDC fire );
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int main()
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{
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@ -124,26 +122,7 @@ void drawButton(Button but, bool picture)
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but.text);
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}
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bool checkClickBlock(RECT blockBut, bool clickedBlock)
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{
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if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
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clickedBlock = true;
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}
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return clickedBlock;
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}
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void drawBlock(bool clickedfire, HDC fire)
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{
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if (txMouseButtons() & 1 && clickedfire) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, fire);
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}
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}
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void drawMenu()
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{
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//button "Play"
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Button buttonPlay = {
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@ -238,54 +217,12 @@ void loadingAnimation(int delay, int speed)
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background(TX_WHITE);
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}
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void drawPictures (int MAP_LENGHT, MapPart mapParts[])
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{
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for (int elem = 0; elem < MAP_LENGHT; elem++) //i = elem
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{
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mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
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if (mapParts[elem].visible)
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{
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txBitBlt(txDC(), mapParts[elem].coords.left, mapParts[elem].coords.top, 60, 60, mapParts[elem].picture);
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}
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}
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}
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int moveBlock (int MAP_LENGHT, int BLOCK_TYPE, MapPart mapParts[], int arrElem, HDC block)
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{
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if (arrElem < MAP_LENGHT)
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{
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mapParts[arrElem] =
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{
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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},
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true, block, BLOCK_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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return arrElem;
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}
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void mainFunc()
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{
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gameIsStarted = true;
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int arrElem = 0;
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int selectedPict = -1;
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const int BLOCK_SIZE = 120;
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RECT blockBut = {
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@ -308,7 +245,6 @@ void mainFunc()
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extentX - 60, extentY - 60, extentX, extentY
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};
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MapPart mapParts[MAP_LENGHT + 1];
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Button completeButton = {doneBut, "Done"};
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@ -320,7 +256,7 @@ void mainFunc()
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bool clickedBlock = false;
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bool clickedQuest = false;
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bool clickedWater = false;
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bool clickedfire = false;
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bool clickedFire = false;
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while (!GetAsyncKeyState('Q')) {
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background(TX_WHITE);
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@ -337,38 +273,114 @@ void mainFunc()
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0, 0, 60, 60, -1);
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drawButton(completeButton, false);
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drawPictures (MAP_LENGHT, mapParts);
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
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if (mapParts[elem].visible) {
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txBitBlt(txDC(),
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mapParts[elem].coords.left,
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mapParts[elem].coords.top,
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60, 60,
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mapParts[elem].picture
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);
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}
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}
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//block "block"
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clickedBlock = checkClickBlock(blockBut, clickedBlock);
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drawBlock(clickedBlock, block);
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if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
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clickedBlock = true;
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}
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if (txMouseButtons() & 1 && clickedBlock) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, block);
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}
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if (!(txMouseButtons() & 1) && clickedBlock) {
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arrElem = moveBlock (MAP_LENGHT,BLOCK_TYPE, mapParts, arrElem, block);
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, block, BLOCK_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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//arrElem++;
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clickedBlock = false;
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}
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//block "quest"
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clickedQuest = checkClickBlock(questBut, clickedQuest);
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drawBlock (clickedQuest, quest);
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if (!(txMouseButtons() & 1) && clickedQuest)
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if (In(txMousePos(), questBut) && txMouseButtons() & 1) {
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clickedQuest = true;
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}
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if (txMouseButtons() & 1 && clickedQuest) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, quest);
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}
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if (!(txMouseButtons() & 1) && clickedQuest) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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arrElem = moveBlock (MAP_LENGHT, QUEST_TYPE, mapParts, arrElem, quest);
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, quest, QUEST_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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clickedQuest = false;
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}
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//block "water"
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clickedWater = checkClickBlock(waterBut,clickedWater);
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drawBlock (clickedWater,water);
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if (In(txMousePos(), waterBut) && txMouseButtons() & 1) {
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clickedWater = true;
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}
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if (txMouseButtons() & 1 && clickedWater) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, water);
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}
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if (!(txMouseButtons() & 1) && clickedWater) {
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arrElem = moveBlock (MAP_LENGHT, WATER_TYPE, mapParts, arrElem, water);
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, water, WATER_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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clickedWater = false;
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}
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//block "fire"
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clickedfire = checkClickBlock (fireBut ,clickedfire);
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drawBlock (clickedfire ,fire);
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if (!(txMouseButtons() & 1) && clickedfire) {
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arrElem = moveBlock (MAP_LENGHT, FIRE_TYPE, mapParts, arrElem, fire);
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if (In(txMousePos(), fireBut) && txMouseButtons() & 1) {
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clickedFire = true;
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}
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if (txMouseButtons() & 1 && clickedFire) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, fire);
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}
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if (!(txMouseButtons() & 1) && clickedFire) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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@ -385,12 +397,45 @@ void mainFunc()
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arrElem--;
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}
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clickedfire = false;
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clickedFire = false;
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}
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//selecting block
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for (int i = 0; i < arrElem; i++) {
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if (selectedPict < 0 &&
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In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
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!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
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selectedPict = i;
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}
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}
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//moving picture
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if (selectedPict >= 0 && txMouseButtons() & 1) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30,
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60, 60, mapParts[selectedPict].picture);
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//selectedPict = -1;
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}
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if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
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mapParts[selectedPict].coords = {
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txMouseX() - 30, txMouseY() - 30,
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txMouseX() + 30, txMouseY() + 30
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};
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selectedPict = -1;
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}
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//deleting picture
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if (selectedPict >= 0 && txMouseButtons() & 2) {
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mapParts[selectedPict].visible = false;
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selectedPict = -1;
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}
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//button to complete LevelCreating
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if (In(txMousePos(), doneBut) && txMouseButtons() & 1)
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{
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if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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