diff --git a/FallSimulation.cpp b/FallSimulation.cpp index ca53fff..ffe5d4a 100644 --- a/FallSimulation.cpp +++ b/FallSimulation.cpp @@ -1,65 +1,64 @@ -#include -#include "lib\\Consts.h" -#include "lib\\ElemFunctions.h" -#include "lib\\ModesFunctions.h" - -#include - -using namespace std; - - -int main() -{ - txCreateWindow(1300, 600); - - block = txLoadImage("pictures\\block.bmp"); - quest = txLoadImage("pictures\\question.bmp"); - water = txLoadImage("pictures\\water.bmp"); - fire = txLoadImage("pictures\\fire.bmp"); - - middleX = txGetExtentX() / 2; - middleY = txGetExtentY() / 2; - extentX = txGetExtentX(); - extentY = txGetExtentY(); - - background(TX_WHITE); - txSleep(50); - - txBegin(); - - txSleep(1000); - - txSetColor(MY_LIGHTBLUE, 2); - txSetFillColor(TX_WHITE); - txRectangle(0, 0, extentX, extentY); - - txSetColor(MY_LIGHTBLUE, 2); - txSetFillColor(MY_LIGHTBLUE); - txRectangle(0, 0, extentX, 50); - - txSetColor(TX_BLACK, 3); - txSetFillColor(TX_WHITE); - txDrawText(0, 0, extentX, 50, "Êîíñòðóêòîð óðîâíåé èãðû FallSimulation"); - - drawMenu(); - - if (lvlCreatingIsStarted) { - mainFunc(); - } - else if (gameIsStarted) { - playGame(gettedMapParts); - } - - txEnd(); - - txDeleteDC(block); - txDeleteDC(quest); - txDeleteDC(water); - txDeleteDC(fire); - - txDeleteDC(light_stone); - txDeleteDC(dark_stone); - txDeleteDC(vdark_stone); - - txDisableAutoPause(); -} +#include +#include "lib\\Consts.h" +#include "lib\\ElemFunctions.h" +#include "lib\\ModesFunctions.h" + +#include + +using namespace std; + +int main() +{ + txCreateWindow(1300, 600); + + block = txLoadImage("pictures\\block.bmp"); + quest = txLoadImage("pictures\\question.bmp"); + water = txLoadImage("pictures\\water.bmp"); + fire = txLoadImage("pictures\\fire.bmp"); + + middleX = txGetExtentX() / 2; + middleY = txGetExtentY() / 2; + extentX = txGetExtentX(); + extentY = txGetExtentY(); + + background(TX_WHITE); + txSleep(50); + + txBegin(); + + txSleep(1000); + + txSetColor(MY_LIGHTBLUE, 2); + txSetFillColor(TX_WHITE); + txRectangle(0, 0, extentX, extentY); + + txSetColor(MY_LIGHTBLUE, 2); + txSetFillColor(MY_LIGHTBLUE); + txRectangle(0, 0, extentX, 50); + + txSetColor(TX_BLACK, 3); + txSetFillColor(TX_WHITE); + txDrawText(0, 0, extentX, 50, "Êîíñòðóêòîð óðîâíåé èãðû FallSimulation"); + + drawMenu(); + + if (lvlCreatingIsStarted) { + mainFunc(); + } + else if (gameIsStarted) { + playGame(gettedMapParts); + } + + txEnd(); + + txDeleteDC(block); + txDeleteDC(quest); + txDeleteDC(water); + txDeleteDC(fire); + + txDeleteDC(light_stone); + txDeleteDC(dark_stone); + txDeleteDC(vdark_stone); + + txDisableAutoPause(); +} \ No newline at end of file