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Edited main.cpp
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cafeac8753
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4 changed files with 599 additions and 60 deletions
9
FallSimulation.bmarks
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9
FallSimulation.bmarks
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<BrowseTracker_layout_file>
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<ActiveTarget name="Debug" />
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<File name="FallSimulation.cpp" open="1" top="1" tabpos="0">
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<Cursor position="0" topLine="0" />
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<BrowseMarks positions="" />
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<Book_Marks positions="" />
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</File>
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</BrowseTracker_layout_file>
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@ -42,15 +42,6 @@ HDC quest;
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HDC water;
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HDC fire;
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HDC light_stone;
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HDC dark_stone;
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HDC vdark_stone;
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HDC orange_but;
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HDC green_but;
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HDC blue_but;
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HDC purple_but;
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void background(COLORREF color);
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void drawMenu();
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void drawButton(Button but, bool picture);
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@ -60,6 +51,7 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int blocktype, int* arrElem, MapPart mapParts[]);
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void addingStone(int* arrElem, MapPart mapParts[]);
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int findElem(int* arrElem, RECT expCoords);
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int main()
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{
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@ -70,15 +62,6 @@ int main()
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water = txLoadImage("pictures\\water.bmp");
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fire = txLoadImage("pictures\\fire.bmp");
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light_stone = txLoadImage("pictures\\stone_light.bmp");
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dark_stone = txLoadImage("pictures\\stone_dark.bmp");
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vdark_stone = txLoadImage("pictures\\stone_vdark.bmp");
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//orange_but = txLoadImage("pictures\\orange-but.bmp");
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//green_but = txLoadImage("pictures\\green-but.bmp");
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//blue_but = txLoadImage("pictures\\blue-but.bmp");
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//purple_but = txLoadImage("pictures\\purple-but.bmp");
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middleX = txGetExtentX() / 2;
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middleY = txGetExtentY() / 2;
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extentX = txGetExtentX();
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@ -144,12 +127,12 @@ void drawButton(Button but, bool picture)
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void drawMenu()
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{
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//button "Play"
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Button buttonPlay = {
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//button "Start" (to start level creating)
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Button buttonStart = {
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{
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middleX - 100, extentY / 3 - 50,
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middleX + 100, extentY / 3 + 50
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}, "Play"
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}, "Start"
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};
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//button "Exit"
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@ -168,10 +151,18 @@ void drawMenu()
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}, "Settings"
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};
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//button "Play" (to play on created level)
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Button buttonPlay = {
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{
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extentX - 100, extentY - 60,
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extentX, extentY
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}, "Play"
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};
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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drawButton(buttonPlay, true);
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drawButton(buttonStart, true);
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drawButton(buttonExit, true);
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txSetColor(TX_BLACK, 3);
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@ -183,7 +174,7 @@ void drawMenu()
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while (!GetAsyncKeyState('Q')) {
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if (!gameIsStarted) {
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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@ -208,7 +199,59 @@ void drawMenu()
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txSetFillColor(MY_BISQUE);
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txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
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//code
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}
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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MapPart gettedMapParts = readFile("level1.fslvl");
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for (int i = 0; i < MAP_LENGHT; i++) {
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if (gettedMapParts.visible[i]) {
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switch (gettedMapParts[i].blocktype)
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{
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default:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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block
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);
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case BLOCK_TYPE:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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block
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);
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case QUEST_TYPE:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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quest
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);
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case WATER_TYPE:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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water
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);
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case FIRE_TYPE:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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fire
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);
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}
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}
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}
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}
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}
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@ -459,38 +502,3 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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return clicked;
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}
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void addingStone(int quanOfElemsToRep, int nElemsToRep[], int* arrElem, MapPart mapParts[])
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{
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HDC pict;
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RECT coords;
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switch(quanOfElemsToRep)
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{
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default:
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return;
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case 2:
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pict = light_stone;
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case 3:
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pict = dark_stone;
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case 4:
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pict = vdark_stone;
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}
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coords = mapParts[nElemsToRep[0]].coords;
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for (int i = 0; i < quanOfElemsToRep; i++) {
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mapParts[nElemsToRep[i]] = mapParts[*arrElem - 1];
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mapParts[*arrElem - 1].visible = false;
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*arrElem--;
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}
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mapParts[nElemsToRep[0]] = {
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coords, true, pict, BLOCK_TYPE
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};
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}
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474
FallSimulation.cpp.save
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474
FallSimulation.cpp.save
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#include <TXLib.h>
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#include <iostream>
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#include <fstream>
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using namespace std;
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const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
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const COLORREF MY_BISQUE = RGB(255, 214, 89);
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const int BLOCK_SIZE = 120;
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const int BLOCK_TYPE = 0;
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const int QUEST_TYPE = 1;
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const int WATER_TYPE = 2;
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const int FIRE_TYPE = 3;
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const int MAP_LENGHT = 15;
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int middleX;
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int middleY;
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int extentX;
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int extentY;
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bool gameIsStarted = false;
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struct Button {
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RECT coords;
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const char* text;
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HDC picture;
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};
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struct MapPart {
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RECT coords;
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bool visible;
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HDC picture;
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int blocktype;
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};
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HDC block;
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HDC quest;
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HDC water;
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HDC fire;
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void background(COLORREF color);
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void drawMenu();
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void drawButton(Button but, bool picture);
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void loadingAnimation(int delay, int speed);
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void mainFunc();
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bool addingBlock(bool clicked, RECT blockBut, HDC pic,
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int blocktype, int* arrElem, MapPart mapParts[]);
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void addingStone(int* arrElem, MapPart mapParts[]);
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int findElem(int* arrElem, RECT expCoords);
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int main()
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{
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txCreateWindow(1300, 600);
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block = txLoadImage("pictures\\block.bmp");
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quest = txLoadImage("pictures\\question.bmp");
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water = txLoadImage("pictures\\water.bmp");
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fire = txLoadImage("pictures\\fire.bmp");
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middleX = txGetExtentX() / 2;
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middleY = txGetExtentY() / 2;
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extentX = txGetExtentX();
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extentY = txGetExtentY();
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background(TX_WHITE);
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txSleep(50);
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txBegin();
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txSleep(1000);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(TX_WHITE);
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txRectangle(0, 0, extentX, extentY);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(MY_LIGHTBLUE);
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txRectangle(0, 0, extentX, 50);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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txDrawText(0, 0, extentX, 50, "Êîíñòðóêòîð óðîâíåé èãðû FallSimulation");
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drawMenu();
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txEnd();
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txDeleteDC(block);
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txDeleteDC(quest);
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txDeleteDC(water);
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txDeleteDC(fire);
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txDeleteDC(light_stone);
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txDeleteDC(dark_stone);
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txDeleteDC(vdark_stone);
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txDisableAutoPause();
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}
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void background(COLORREF color)
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{
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txSetFillColor(color);
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txClear();
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}
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void drawButton(Button but, bool picture)
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{
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//drawing button
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txRectangle(but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom);
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//drawing text
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txDrawText (but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom,
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but.text,
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DT_CENTER | DT_VCENTER);
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}
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void drawMenu()
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{
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//button "Start" (to start level creating)
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Button buttonStart = {
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{
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middleX - 100, extentY / 3 - 50,
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middleX + 100, extentY / 3 + 50
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}, "Start"
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};
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//button "Exit"
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Button buttonExit = {
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{
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middleX - 100, extentY / 2 - 50,
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middleX + 100, extentY / 2 + 50
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}, "Exit"
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};
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//button "Settings"
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Button buttonSets = {
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{
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extentX - 100, 0,
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extentX , 50
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}, "Settings"
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};
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//button "Play" (to play on created level)
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Button buttonPlay = {
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{
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extentX - 100, extentY - 60,
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extentX, extentY
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}, "Play"
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};
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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drawButton(buttonStart, true);
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drawButton(buttonExit, true);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_TRANSPARENT);
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drawButton(buttonSets, false);
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txSleep(50);
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while (!GetAsyncKeyState('Q')) {
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if (!gameIsStarted) {
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if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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//loadingAnimation(2, 3);
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txSleep(50);
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mainFunc();
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}
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if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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break;
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}
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if (In(txMousePos(), buttonSets.coords) && txMouseButtons() & 1) {
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while(txMouseButtons() & 1) {
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txSleep(10);
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}
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txSetColor(TX_BLACK, 3);
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txSetFillColor(MY_BISQUE);
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txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
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}
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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MapPart gettedMapParts = readFile("level1.fslvl");
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for (int i = 0; i < MAP_LENGHT; i++) {
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if (gettedMapParts.visible[i]) {
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switch (gettedMapParts[i].blocktype)
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{
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case BLOCK_TYPE:
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txBitBlt(txDC(),
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gettedMapParts[i].coords.left,
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gettedMapParts[i].coords.top,
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60, 60,
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block
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);
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case QUEST_TYPE:
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}
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}
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}
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}
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}
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txSleep(10);
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}
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}
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void loadingAnimation(int delay, int speed)
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{
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background(TX_WHITE);
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for (int circle_radius = 0;
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circle_radius * circle_radius < extentX * extentX + extentY * extentY;
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circle_radius += speed) {
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background(TX_WHITE);
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txSetColor(TX_BLACK, 2);
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txSetFillColor(TX_BLACK);
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txCircle(0, 0, circle_radius);
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txSleep(delay);
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}
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background(TX_WHITE);
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}
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void mainFunc()
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{
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gameIsStarted = true;
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int arrElem = 0;
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int selectedPict = -1;
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const int BLOCK_SIZE = 120;
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RECT blockBut = {
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extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
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};
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RECT questBut = {
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extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
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};
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RECT waterBut = {
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extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
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};
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RECT fireBut = {
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extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
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};
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RECT doneBut = {
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extentX - 120, extentY - 120, extentX, extentY
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};
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MapPart mapParts[MAP_LENGHT + 1];
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Button completeButton = {doneBut, "\n\nSave\n\nFile"};
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].visible = false;
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}
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bool clickedBlock = false;
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bool clickedQuest = false;
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bool clickedWater = false;
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bool clickedFire = false;
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while (!GetAsyncKeyState('Q')) {
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background(TX_WHITE);
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Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
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0, 0, 60, 60, -1);
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drawButton(completeButton, false);
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
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if (mapParts[elem].visible) {
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txBitBlt(txDC(),
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mapParts[elem].coords.left,
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mapParts[elem].coords.top,
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60, 60,
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mapParts[elem].picture
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);
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}
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}
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//blocks
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clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
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clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
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clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
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clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
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//selecting block
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for (int i = 0; i < arrElem; i++) {
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if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
}
|
||||
}
|
||||
|
||||
//deleting picture
|
||||
for (int i = 0; i < arrElem; i++) {
|
||||
if (selectedPict < 0 &&
|
||||
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
|
||||
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
|
||||
|
||||
selectedPict = i;
|
||||
mapParts[selectedPict] = mapParts[arrElem - 1];
|
||||
mapParts[arrElem - 1].visible = false;
|
||||
|
||||
arrElem--;
|
||||
selectedPict = -1;
|
||||
}
|
||||
}
|
||||
|
||||
//moving picture
|
||||
if (selectedPict >= 0 && txMouseButtons() & 1) {
|
||||
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30,
|
||||
60, 60, mapParts[selectedPict].picture);
|
||||
}
|
||||
if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
|
||||
mapParts[selectedPict].coords = {
|
||||
txMouseX() - 30, txMouseY() - 30,
|
||||
txMouseX() + 30, txMouseY() + 30
|
||||
};
|
||||
selectedPict = -1;
|
||||
}
|
||||
|
||||
//button to complete LevelCreating
|
||||
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
|
||||
while (txMouseButtons() & 1) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
ofstream lvlfile;
|
||||
lvlfile.open("level1.fslvl");
|
||||
for (int elem = 0; elem < arrElem; elem++) {
|
||||
if (mapParts[elem].visible) {
|
||||
switch(mapParts[elem].blocktype)
|
||||
{
|
||||
case BLOCK_TYPE:
|
||||
lvlfile << "Block,";
|
||||
break;
|
||||
case QUEST_TYPE:
|
||||
lvlfile << "Quest,";
|
||||
break;
|
||||
case WATER_TYPE:
|
||||
lvlfile << "Water,";
|
||||
break;
|
||||
case FIRE_TYPE:
|
||||
lvlfile << "Fire,";
|
||||
break;
|
||||
|
||||
default:
|
||||
lvlfile << "Null,";
|
||||
break;
|
||||
}
|
||||
|
||||
mapParts[elem].coords.left =
|
||||
round((mapParts[elem].coords.left + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.top =
|
||||
round((mapParts[elem].coords.top + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.right =
|
||||
round((mapParts[elem].coords.right + 30) / 60) * 60;
|
||||
|
||||
mapParts[elem].coords.bottom =
|
||||
round((mapParts[elem].coords.bottom + 30) / 60) * 60;
|
||||
|
||||
lvlfile << mapParts[elem].coords.left;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.top;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.right;
|
||||
lvlfile << ",";
|
||||
lvlfile << mapParts[elem].coords.bottom;
|
||||
lvlfile << "\n";
|
||||
|
||||
lvlfile << "";
|
||||
}
|
||||
}
|
||||
|
||||
txMessageBox("Level File created!", "Information");
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
|
||||
int blocktype, int* arrElem, MapPart mapParts[])
|
||||
{
|
||||
if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
|
||||
clicked = true;
|
||||
}
|
||||
|
||||
if (txMouseButtons() & 1 && clicked) {
|
||||
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, pic);
|
||||
}
|
||||
|
||||
if (!(txMouseButtons() & 1) && clicked) {
|
||||
|
||||
if (*arrElem < MAP_LENGHT) {
|
||||
|
||||
if (txMouseX() < txGetExtentX() - BLOCK_SIZE) {
|
||||
|
||||
mapParts[*arrElem] = {
|
||||
{
|
||||
txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
|
||||
}, true, pic, blocktype
|
||||
};
|
||||
|
||||
(*arrElem)++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
char maplen_str[50];
|
||||
|
||||
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
|
||||
txMessageBox(maplen_str, "Error");
|
||||
|
||||
(*arrElem)--;
|
||||
}
|
||||
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
return clicked;
|
||||
}
|
||||
|
48
FallSimulation.layout
Normal file
48
FallSimulation.layout
Normal file
|
@ -0,0 +1,48 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_layout_file>
|
||||
<ActiveTarget name="Debug" />
|
||||
<File name="FallSimulation.cpp" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5461" topLine="98" />
|
||||
</Cursor>
|
||||
<Folding>
|
||||
<Collapse line="26" />
|
||||
<Collapse line="32" />
|
||||
<Collapse line="56" />
|
||||
<Collapse line="105" />
|
||||
<Collapse line="111" />
|
||||
<Collapse line="130" />
|
||||
<Collapse line="131" />
|
||||
<Collapse line="138" />
|
||||
<Collapse line="139" />
|
||||
<Collapse line="146" />
|
||||
<Collapse line="147" />
|
||||
<Collapse line="154" />
|
||||
<Collapse line="155" />
|
||||
<Collapse line="176" />
|
||||
<Collapse line="177" />
|
||||
<Collapse line="185" />
|
||||
<Collapse line="186" />
|
||||
<Collapse line="193" />
|
||||
<Collapse line="290" />
|
||||
<Collapse line="294" />
|
||||
<Collapse line="298" />
|
||||
<Collapse line="302" />
|
||||
<Collapse line="306" />
|
||||
<Collapse line="314" />
|
||||
<Collapse line="363" />
|
||||
<Collapse line="366" />
|
||||
<Collapse line="373" />
|
||||
<Collapse line="376" />
|
||||
<Collapse line="388" />
|
||||
<Collapse line="392" />
|
||||
<Collapse line="393" />
|
||||
<Collapse line="401" />
|
||||
<Collapse line="402" />
|
||||
<Collapse line="408" />
|
||||
<Collapse line="409" />
|
||||
<Collapse line="411" />
|
||||
<Collapse line="464" />
|
||||
</Folding>
|
||||
</File>
|
||||
</CodeBlocks_layout_file>
|
Loading…
Add table
Reference in a new issue