From f79f154f11f0e7b41da9855996edec57b05404e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=90=D0=BD=D0=B4=D1=80=D0=B5=D0=B9?= <50486086+DarkCat09@users.noreply.github.com> Date: Sat, 22 Feb 2020 14:13:18 +0400 Subject: [PATCH] Delete Code::Blocks' save file of library --- lib/ModesFunctions.h.save | 496 -------------------------------------- 1 file changed, 496 deletions(-) delete mode 100644 lib/ModesFunctions.h.save diff --git a/lib/ModesFunctions.h.save b/lib/ModesFunctions.h.save deleted file mode 100644 index b853fdc..0000000 --- a/lib/ModesFunctions.h.save +++ /dev/null @@ -1,496 +0,0 @@ -#include -#include "Consts.h" -#include "Button.h" -#include "MapPart.h" -#include "ElemFunctions.h" - -#include -#include - -#pragma once - -//This library containing game mode functions - -void drawMenu(); -void background(COLORREF color); -void loadingAnimation(int delay, int speed); -void mainFunc(); -void playGame(MapPart gettedMapParts[]); - -void drawMenu() -{ - //button "Start" (to start level creating) - Button buttonStart = { - { - middleX - 100, extentY / 3 - 50, - middleX + 100, extentY / 3 + 50 - }, "Start" - }; - - //button "Exit" - Button buttonExit = { - { - middleX - 100, extentY / 2 - 50, - middleX + 100, extentY / 2 + 50 - }, "Exit" - }; - - //button "Help" - Button buttonHelp = { - { - extentX - 100, 0, - extentX , 50 - }, "? Help" - }; - - //button "Play" (to play on created level) - Button buttonPlay = { - { - extentX - 100, extentY - 60, - extentX, extentY - }, "Play" - }; - - txSetColor(TX_BLACK, 3); - txSetFillColor(TX_WHITE); - - drawButton(buttonStart); - drawButton(buttonExit); - drawButton(buttonPlay); - - txSetColor(TX_BLACK, 3); - txSetFillColor(TX_TRANSPARENT); - - drawButton(buttonHelp); - - txSleep(50); - - while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) { - if (!lvlCreatingIsStarted && !gameIsStarted) { - if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) { - while (txMouseButtons() & 1) { - txSleep(10); - } - - loadingAnimation(2, 7); - txSleep(50); - - lvlCreatingIsStarted = true; - } - if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) { - while (txMouseButtons() & 1) { - txSleep(10); - } - - break; - } - - if (In(txMousePos(), buttonHelp.coords)) { - - txSetColor(TX_BLACK); - txDrawText(buttonHelp.coords.left - 130, - buttonHelp.coords.bottom + 10, - txGetExtentX() - 10, - buttonHelp.coords.bottom + 100, - "This hyperlink will be\nopen in browser"); - } - else { - txSetColor(TX_WHITE); - txSetFillColor(TX_WHITE); - txRectangle(buttonHelp.coords.left - 130, - buttonHelp.coords.bottom + 10, - txGetExtentX() - 10, - buttonHelp.coords.bottom + 100); - } - - if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) { - while(txMouseButtons() & 1) { - txSleep(10); - } - - system("start help\\index.html"); - } - - if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) { - - int arrElem = readFile("level1.fslvl", gettedMapParts); - - gameIsStarted = true; - } - } - - if (lvlCreatingIsStarted || gameIsStarted) { - break; - } - - txSleep(10); - } -} - -void background(COLORREF color) -{ - txSetFillColor(color); - txClear(); -} - -void loadingAnimation(int delay, int speed) -{ - background(TX_WHITE); - - for (int circle_radius = 0; - circle_radius * circle_radius < extentX * extentX + extentY * extentY; - circle_radius += speed) { - - background(TX_WHITE); - - txSetColor(TX_BLACK, 2); - txSetFillColor(TX_BLACK); - - txCircle(0, 0, circle_radius); - - txSleep(delay); - } - - background(TX_WHITE); -} - -void mainFunc() -{ - int selectedPict = -1; - const int BLOCK_SIZE = 120; - - RECT blockBut = { - extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE - }; - - RECT questBut = { - extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE - }; - - RECT waterBut = { - extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE - }; - - RECT fireBut = { - extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE - }; - - RECT doneBut = { - extentX - 120, extentY - 120, extentX, extentY - }; - - MapPart mapParts[MAP_LENGHT + 1]; - - txSetColor(TX_BLACK, 3); - txSetFillColor(TX_WHITE); - Button completeButton = {doneBut, "\n\nSave\n\nFile"}; - - for (int elem = 0; elem < MAP_LENGHT; elem++) { - mapParts[elem].visible = false; - } - - bool clickedBlock = false; - bool clickedQuest = false; - bool clickedWater = false; - bool clickedFire = false; - - while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) { - background(TX_WHITE); - - Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block, - 0, 0, 60, 60, -1); - - Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest, - 0, 0, 60, 60, -1); - - Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water, - 0, 0, 60, 60, -1); - - Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire, - 0, 0, 60, 60, -1); - - drawButton(completeButton); - - for (int elem = 0; elem < MAP_LENGHT; elem++) { - - mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60; - mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60; - - if (mapParts[elem].visible) { - - txBitBlt(txDC(), - mapParts[elem].coords.left, - mapParts[elem].coords.top, - 60, 60, - mapParts[elem].picture - ); - } - } - - //blocks - clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts); - clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts); - clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts); - clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts); - - //checking - if (clickedBlock) - { - clickedQuest = false; - clickedWater = false; - clickedFire = false; - } - else if (clickedQuest) - { - clickedWater = false; - clickedFire = false; - } - else if (clickedWater) - { - clickedFire = false; - } - - //selecting block - for (int i = 0; i < arrElem; i++) { - if (selectedPict < 0 && - In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 && - !(clickedBlock || clickedQuest || clickedWater || clickedFire)) { - - selectedPict = i; - } - } - - //deleting picture - for (int i = 0; i < arrElem; i++) { - if (selectedPict < 0 && - In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 && - !(clickedBlock || clickedQuest || clickedWater || clickedFire)) { - - selectedPict = i; - mapParts[selectedPict] = mapParts[arrElem - 1]; - mapParts[arrElem - 1].visible = false; - - arrElem--; - selectedPict = -1; - } - } - - //moving picture - if (selectedPict >= 0 && txMouseButtons() & 1) { - - txBitBlt(txDC(), - txMouseX() - 30, txMouseY() - 30, - 60, 60, mapParts[selectedPict].picture); - } - if (selectedPict >= 0 && !(txMouseButtons() & 1)) { - - RECT elRectCoords = { - (round((txMouseX() - 30) / 60) * 60), - (round((txMouseY() - 30) / 60) * 60), - (round((txMouseX() + 30) / 60) * 60), - (round((txMouseY() + 30) / 60) * 60) - }; - - mapParts[selectedPict].coords = elRectCoords; - checkElem(mapParts); - - selectedPict = -1; - } - - //button to complete LevelCreating - if (In(txMousePos(), doneBut) && txMouseButtons() & 1) { - while (txMouseButtons() & 1) { - txSleep(10); - } - - ofstream lvlfile; - lvlfile.open("level1.fslvl"); - for (int elem = 0; elem < arrElem; elem++) { - if (mapParts[elem].visible) { - switch(mapParts[elem].blocktype) - { - case BLOCK_TYPE: - lvlfile << "Block,"; - break; - case QUEST_TYPE: - lvlfile << "Quest,"; - break; - case WATER_TYPE: - lvlfile << "Water,"; - break; - case FIRE_TYPE: - lvlfile << "Fire,"; - break; - - default: - lvlfile << "Null,"; - break; - } - - mapParts[elem].coords.left = - round((mapParts[elem].coords.left + 30) / 60) * 60; - - mapParts[elem].coords.top = - round((mapParts[elem].coords.top + 30) / 60) * 60; - - mapParts[elem].coords.right = - round((mapParts[elem].coords.right + 30) / 60) * 60; - - mapParts[elem].coords.bottom = - round((mapParts[elem].coords.bottom + 30) / 60) * 60; - - lvlfile << mapParts[elem].coords.left; - lvlfile << ","; - lvlfile << mapParts[elem].coords.top; - lvlfile << ","; - lvlfile << mapParts[elem].coords.right; - lvlfile << ","; - lvlfile << mapParts[elem].coords.bottom; - lvlfile << "\n"; - - lvlfile << ""; - } - } - - txMessageBox("Level File created!", "Information"); - } - - txSleep(10); - - if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) { - break; - } - } -} - -void playGame(MapPart gettedMapParts[]) -{ - int minX = gettedMapParts[0].coords.left; - int iMin = 0; - - bool isGameOver = false; - - for (int i = 0; i < arrElem; i++) { - - if (gettedMapParts[i].coords.left < minX) - { - minX = gettedMapParts[i].coords.left; - iMin = i; - } - } - - int player_x = gettedMapParts[iMin].coords.left; - int player_y = gettedMapParts[iMin].coords.top - (PLAYER_SIZE + 5); - - int player_speed = PLAYER_SIZE; - - while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) { - - background(TX_WHITE); - - txSetColor(MY_RED, 3); - txSetFillColor(MY_RED); - - txRectangle(player_x, - player_y, - player_x + PLAYER_SIZE, - player_y + PLAYER_SIZE); - - for (int i = 0; i < MAP_LENGHT; i++) { - - if (gettedMapParts[i].visible) { - - txBitBlt(txDC(), - gettedMapParts[i].coords.left, - gettedMapParts[i].coords.top, - 60, 60, - gettedMapParts[i].picture - ); - } - } - - int old_y = player_y; - for (int i = 0; i < MAP_LENGHT; i++) { - - if (gettedMapParts[i].visible) { - - if (player_y <= gettedMapParts[i].coords.top && - (player_y + PLAYER_SIZE) >= gettedMapParts[i].coords.top && - player_x < gettedMapParts[i].coords.right && - player_x + PLAYER_SIZE > gettedMapParts[i].coords.left) { - - switch (gettedMapParts[i].blocktype) - { - default: - player_y -= player_speed; - - case BLOCK_TYPE: - player_y -= player_speed; - break; - - case QUEST_TYPE: - player_y -= player_speed; - break; - - case WATER_TYPE: - player_y -= player_speed; - - txMessageBox("You lose...", "Game over"); - - isGameOver = true; - break; - - case FIRE_TYPE: - player_y -= player_speed; - - txMessageBox("You lose...", "Game over"); - - isGameOver = true; - break; - } - } - } - } - - if (old_y == player_y) { - player_y += player_speed; - } - - if (GetAsyncKeyState('W') || GetAsyncKeyState(VK_UP)) { - player_y -= 2 * player_speed; - } - if (GetAsyncKeyState('A') || GetAsyncKeyState(VK_LEFT)) { - player_x -= player_speed; - } - if (GetAsyncKeyState('S') || GetAsyncKeyState(VK_DOWN)) { - player_y += player_speed; - } - if (GetAsyncKeyState('D') || GetAsyncKeyState(VK_RIGHT)) { - player_x += player_speed; - } - if (GetAsyncKeyState(VK_SPACE)) { - player_y -= 5 * player_speed; - } - - if (GetAsyncKeyState(VK_OEM_PLUS)) { - player_speed += BLOCK_SIZE / 10; - } - if (GetAsyncKeyState(VK_OEM_MINUS)) { - player_speed -= BLOCK_SIZE / 10; - } - - if ( - - if (player_x > txGetExtentX()) { - txMessageBox("You win!", "Winner"); - break; - } - - if (isGameOver) { - break; - } - - txSleep(50); - } -} -