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Edited main.cpp, Edited help and Added screenshots to help.
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Андрей 2019-12-13 14:59:48 +03:00 committed by GitHub
parent 56bb5334cb
commit fbba67d8bc
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16 changed files with 93 additions and 14 deletions

19
help/css/style.css Normal file
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@ -0,0 +1,19 @@
#opensource-text {
color: darkturquoise;
}
span {
font-weight: bold;
}
.spoiler {
padding: 10px;
background-color: bisque;
}
.spoiler > input + .box {
display: none;
}
.spoiler > input:checked + .box {
display: block;
}

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@ -2,7 +2,7 @@
<head> <head>
<meta charset = "UTF-8" /> <meta charset = "UTF-8" />
<title>Help HTML File</title> <title>Help HTML File</title>
<link rel = "stylesheet" href = "style.css" /> <link rel = "stylesheet" href = "css/style.css" />
<link rel = "shortcut icon" href = "icon/help.png" /> <link rel = "shortcut icon" href = "icon/help.png" />
</head> </head>
<body> <body>
@ -54,7 +54,41 @@
Скриншоты Скриншоты
<div class = "box"> <div class = "box">
<br /> <br />
Текст сообщения в спойлере <p>
<img src = "img/fallsimulation-mainmenu.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Главное меню
</p>
<p>
<img src = "img/fallsimulation-loading.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Анимация загрузки
</p>
<p>
<img src = "img/fallsimulation-editor.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Создание уровня
</p>
<p>
<img src = "img/fallsimulation-savedialog.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Файл сохранён!
</p>
<p>
<img src = "img/fallsimulation-playmode.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Играем на своём уровне
</p>
<p>
<img src = "img/fallsimulation-playwin.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Вы победили!
</p>
<p>
<img src = "img/fallsimulation-playlose.png" alt = "Ваш браузер не поддерживает картинку" />
<br />
Вы проиграли...
</p>
</div> </div>
</div> </div>
</p> </p>

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@ -1,12 +1,6 @@
Block,120,420,180,480 Block,120,360,180,420
Block,300,360,360,420 Block,300,240,360,300
Quest,420,360,480,420 Quest,480,240,540,300
Block,600,300,660,360 Block,720,300,780,360
Block,720,360,780,420 Fire,900,360,960,420
Block,900,360,960,420 Block,1020,360,1080,420
Quest,1080,420,1140,480
Fire,420,420,480,480
Water,840,420,900,480
Water,780,420,840,480
Fire,1020,480,1080,540
Block,480,180,540,240

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@ -10,6 +10,7 @@ struct Button {
void drawButton(Button but); void drawButton(Button but);
//function for drawing button
void drawButton(Button but) void drawButton(Button but)
{ {
//drawing button //drawing button

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@ -18,6 +18,7 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int readFile(string file, MapPart gettedMapParts[]); int readFile(string file, MapPart gettedMapParts[]);
void checkElem(MapPart mapParts[]); void checkElem(MapPart mapParts[]);
//function for adding block (in editor)
bool addingBlock(bool clicked, RECT blockBut, HDC pic, bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int blocktype, int* arrElem, MapPart mapParts[]) int blocktype, int* arrElem, MapPart mapParts[])
{ {
@ -69,6 +70,7 @@ bool addingBlock(bool clicked, RECT blockBut, HDC pic,
return clicked; return clicked;
} }
//reading parameters for blocks (in play mode)
int readFile(string file, MapPart gettedMapParts[]) int readFile(string file, MapPart gettedMapParts[])
{ {
for (int i = 0; i < MAP_LENGHT; i++) { for (int i = 0; i < MAP_LENGHT; i++) {
@ -134,6 +136,7 @@ int readFile(string file, MapPart gettedMapParts[])
return arrElem; return arrElem;
} }
//checking for elements with the same coordinates
void checkElem(MapPart mapParts[]) void checkElem(MapPart mapParts[])
{ {
for (int elem = 0; elem < MAP_LENGHT; elem++) { for (int elem = 0; elem < MAP_LENGHT; elem++) {

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@ -1,5 +1,7 @@
#pragma once #pragma once
//This library containing structure and array for map parts
struct MapPart { struct MapPart {
RECT coords; RECT coords;
bool visible; bool visible;

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@ -17,6 +17,7 @@ void loadingAnimation(int delay, int speed);
void mainFunc(); void mainFunc();
void playGame(MapPart gettedMapParts[]); void playGame(MapPart gettedMapParts[]);
//function for drawing menu and handling clicks in main menu
void drawMenu() void drawMenu()
{ {
//button "Start" (to start level creating) //button "Start" (to start level creating)
@ -127,12 +128,14 @@ void drawMenu()
} }
} }
//function for clear background
void background(COLORREF color) void background(COLORREF color)
{ {
txSetFillColor(color); txSetFillColor(color);
txClear(); txClear();
} }
//loading animation
void loadingAnimation(int delay, int speed) void loadingAnimation(int delay, int speed)
{ {
background(TX_WHITE); background(TX_WHITE);
@ -154,6 +157,7 @@ void loadingAnimation(int delay, int speed)
background(TX_WHITE); background(TX_WHITE);
} }
//main editor function
void mainFunc() void mainFunc()
{ {
int selectedPict = -1; int selectedPict = -1;
@ -363,6 +367,7 @@ void mainFunc()
} }
} }
//main play mode function
void playGame(MapPart gettedMapParts[]) void playGame(MapPart gettedMapParts[])
{ {
int minX = gettedMapParts[0].coords.left; int minX = gettedMapParts[0].coords.left;

12
mylvl1.fslvl Normal file
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@ -0,0 +1,12 @@
Block,120,420,180,480
Block,300,360,360,420
Quest,420,360,480,420
Block,600,300,660,360
Block,720,360,780,420
Block,900,360,960,420
Quest,1080,420,1140,480
Fire,420,420,480,480
Water,840,420,900,480
Water,780,420,840,480
Fire,1020,480,1080,540
Block,480,180,540,240

9
mylvl2.fslvl Normal file
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@ -0,0 +1,9 @@
Block,120,420,180,480
Block,300,360,360,420
Block,420,360,480,420
Quest,540,180,600,240
Water,540,360,600,420
Water,600,360,660,420
Block,780,240,840,300
Fire,840,300,900,360
Block,960,300,1020,360