#include #include "lib\\Consts.h" #include "lib\\ElemFunctions.h" #include "lib\\ModesFunctions.h" #include using namespace std; int main() { txCreateWindow(1300, 600); block = txLoadImage("pictures\\block.bmp"); quest = txLoadImage("pictures\\question.bmp"); water = txLoadImage("pictures\\water.bmp"); fire = txLoadImage("pictures\\fire.bmp"); middleX = txGetExtentX() / 2; middleY = txGetExtentY() / 2; extentX = txGetExtentX(); extentY = txGetExtentY(); background(TX_WHITE); txSleep(50); txBegin(); txSleep(1000); txSetColor(MY_LIGHTBLUE, 2); txSetFillColor(TX_WHITE); txRectangle(0, 0, extentX, extentY); txSetColor(MY_LIGHTBLUE, 2); txSetFillColor(MY_LIGHTBLUE); txRectangle(0, 0, extentX, 50); txSetColor(TX_BLACK, 3); txSetFillColor(TX_WHITE); txDrawText(0, 0, extentX, 50, "Конструктор уровней игры FallSimulation"); drawMenu(); if (lvlCreatingIsStarted) { mainFunc(); } else if (gameIsStarted) { playGame(gettedMapParts); } txEnd(); txDeleteDC(block); txDeleteDC(quest); txDeleteDC(water); txDeleteDC(fire); txDeleteDC(light_stone); txDeleteDC(dark_stone); txDeleteDC(vdark_stone); txDisableAutoPause(); }