#pragma once //This library containing constants, global variables and structures const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196); const COLORREF MY_BISQUE = RGB(255, 214, 89); const COLORREF MY_RED = RGB(237, 28, 36); const int BLOCK_SIZE = 120; const int PLAYER_SIZE = BLOCK_SIZE / 5; const int BLOCK_TYPE = 0; const int QUEST_TYPE = 1; const int WATER_TYPE = 2; const int FIRE_TYPE = 3; const int MAP_LENGHT = 15; int middleX; int middleY; int extentX; int extentY; int arrElem = 0; bool lvlCreatingIsStarted = false; bool gameIsStarted = false; HDC block; HDC quest; HDC water; HDC fire; HDC light_stone; HDC dark_stone; HDC vdark_stone;