452 lines
12 KiB
C++
452 lines
12 KiB
C++
#include <TXLib.h>
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#include <iostream>
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#include <fstream>
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using namespace std;
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const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
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const COLORREF MY_BISQUE = RGB(255, 214, 89);
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const int BLOCK_TYPE = 0;
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const int QUEST_TYPE = 1;
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const int WATER_TYPE = 2;
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const int FIRE_TYPE = 3;
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const int MAP_LENGHT = 5;
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int middleX;
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int middleY;
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int extentX;
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int extentY;
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bool gameIsStarted = false;
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struct Button {
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RECT coords;
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const char* text;
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HDC picture;
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};
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struct MapPart {
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RECT coords;
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bool visible;
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HDC picture;
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int blocktype;
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};
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HDC block;
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HDC quest;
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HDC water;
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HDC fire;
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HDC orange_but;
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HDC green_but;
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HDC blue_but;
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HDC purple_but;
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void background(COLORREF color);
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void drawMenu();
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void drawButton(Button but, bool picture);
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void loadingAnimation(int delay, int speed);
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void mainFunc();
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bool checkClickBlock(RECT blockBut, bool clickedBlock);
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void drawBlock(bool clickedfire , HDC fire );
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int main()
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{
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txCreateWindow(1300, 600);
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block = txLoadImage("pictures\\block.bmp");
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quest = txLoadImage("pictures\\question.bmp");
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water = txLoadImage("pictures\\water.bmp");
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fire = txLoadImage("pictures\\fire.bmp");
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//orange_but = txLoadImage("pictures\\orange-but.bmp");
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//green_but = txLoadImage("pictures\\green-but.bmp");
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//blue_but = txLoadImage("pictures\\blue-but.bmp");
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//purple_but = txLoadImage("pictures\\purple-but.bmp");
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middleX = txGetExtentX() / 2;
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middleY = txGetExtentY() / 2;
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extentX = txGetExtentX();
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extentY = txGetExtentY();
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background(TX_WHITE);
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txSleep(50);
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txBegin();
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txSleep(1000);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(TX_WHITE);
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txRectangle(0, 0, extentX, extentY);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(MY_LIGHTBLUE);
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txRectangle(0, 0, extentX, 50);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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txDrawText(0, 0, extentX, 50, "����������� ������� ���� FallSimulation");
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drawMenu();
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txEnd();
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txDeleteDC(block);
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txDeleteDC(quest);
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txDeleteDC(water);
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txDeleteDC(fire);
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txDisableAutoPause();
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}
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void background(COLORREF color)
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{
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txSetFillColor(color);
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txClear();
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}
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void drawButton(Button but, bool picture)
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{
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//drawing button
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txRectangle(but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom);
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//drawing text
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txDrawText (but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom,
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but.text);
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}
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bool checkClickBlock(RECT blockBut, bool clickedBlock)
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{
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if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
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clickedBlock = true;
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}
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return clickedBlock;
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}
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void drawBlock(bool clickedfire, HDC fire)
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{
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if (txMouseButtons() & 1 && clickedfire) {
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txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, fire);
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}
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}
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void drawMenu()
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{
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//button "Play"
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Button buttonPlay = {
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{
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middleX - 100, extentY / 3 - 50,
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middleX + 100, extentY / 3 + 50
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}, "Play"
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};
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//button "Exit"
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Button buttonExit = {
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{
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middleX - 100, extentY / 2 - 50,
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middleX + 100, extentY / 2 + 50
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}, "Exit"
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};
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//button "Settings"
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Button buttonSets = {
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{
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extentX - 100, 0,
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extentX , 50
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}, "Settings"
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};
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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drawButton(buttonPlay, true);
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drawButton(buttonExit, true);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_TRANSPARENT);
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drawButton(buttonSets, false);
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txSleep(50);
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while (!GetAsyncKeyState('Q')) {
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if (!gameIsStarted) {
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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//loadingAnimation(2, 3);
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txSleep(50);
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mainFunc();
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}
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if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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break;
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}
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if (In(txMousePos(), buttonSets.coords) && txMouseButtons() & 1) {
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while(txMouseButtons() & 1) {
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txSleep(10);
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}
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txSetColor(TX_BLACK, 3);
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txSetFillColor(MY_BISQUE);
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txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
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//code
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}
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}
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txSleep(10);
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}
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}
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void loadingAnimation(int delay, int speed)
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{
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background(TX_WHITE);
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for (int circle_radius = 0;
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circle_radius * circle_radius < extentX * extentX + extentY * extentY;
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circle_radius += speed) {
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background(TX_WHITE);
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txSetColor(TX_BLACK, 2);
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txSetFillColor(TX_BLACK);
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txCircle(0, 0, circle_radius);
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txSleep(delay);
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}
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background(TX_WHITE);
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}
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void mainFunc()
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{
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gameIsStarted = true;
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int arrElem = 0;
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const int BLOCK_SIZE = 120;
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RECT blockBut = {
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extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
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};
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RECT questBut = {
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extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
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};
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RECT waterBut = {
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extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
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};
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RECT fireBut = {
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extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
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};
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RECT doneBut = {
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extentX - 60, extentY - 60, extentX, extentY
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};
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MapPart mapParts[MAP_LENGHT + 1];
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Button completeButton = {doneBut, "Done"};
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].visible = false;
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}
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bool clickedBlock = false;
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bool clickedQuest = false;
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bool clickedWater = false;
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bool clickedfire = false;
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while (!GetAsyncKeyState('Q')) {
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background(TX_WHITE);
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Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
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0, 0, 60, 60, -1);
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Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
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0, 0, 60, 60, -1);
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drawButton(completeButton, false);
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for (int elem = 0; elem < MAP_LENGHT; elem++) {
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mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
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mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
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if (mapParts[elem].visible) {
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txBitBlt(txDC(),
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mapParts[elem].coords.left,
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mapParts[elem].coords.top,
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60, 60,
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mapParts[elem].picture
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);
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}
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}
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//block "block"
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clickedBlock = checkClickBlock(blockBut, clickedBlock);
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drawBlock(clickedBlock, block);
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if (!(txMouseButtons() & 1) && clickedBlock) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, block, BLOCK_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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//arrElem++;
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clickedBlock = false;
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}
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//block "quest"
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clickedQuest = checkClickBlock(questBut, clickedQuest);
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drawBlock (clickedQuest, quest);
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if (!(txMouseButtons() & 1) && clickedQuest) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, quest, QUEST_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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clickedQuest = false;
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}
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//block "water"
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clickedWater = checkClickBlock(waterBut,clickedWater);
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drawBlock (clickedWater,water);
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if (!(txMouseButtons() & 1) && clickedWater) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, water, WATER_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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clickedWater = false;
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}
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//block "fire"
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clickedfire = checkClickBlock (fireBut ,clickedfire);
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drawBlock (clickedfire ,fire);
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if (!(txMouseButtons() & 1) && clickedfire) {
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if (arrElem < MAP_LENGHT) {
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mapParts[arrElem] = {
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{
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txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
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}, true, fire, FIRE_TYPE
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};
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arrElem++;
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}
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else {
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char maplen_str[50];
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sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
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txMessageBox(maplen_str, "Error");
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arrElem--;
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}
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clickedfire = false;
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}
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//button to complete LevelCreating
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if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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ofstream lvlfile;
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lvlfile.open("level1.fslvl");
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for (int elem = 0; elem < arrElem; elem++) {
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if (mapParts[elem].visible) {
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switch(mapParts[elem].blocktype)
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{
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case BLOCK_TYPE:
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lvlfile << "Block,";
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break;
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case QUEST_TYPE:
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lvlfile << "Quest,";
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break;
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case WATER_TYPE:
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lvlfile << "Water,";
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break;
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case FIRE_TYPE:
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lvlfile << "Fire,";
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break;
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}
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lvlfile << mapParts[elem].coords.left;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.top;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.right;
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lvlfile << ",";
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lvlfile << mapParts[elem].coords.bottom;
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lvlfile << "\n";
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lvlfile << "";
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}
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}
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}
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txSleep(10);
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}
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}
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