197 lines
4.3 KiB
C++
197 lines
4.3 KiB
C++
#include <TXLib.h>
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#include <iostream>
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using namespace std;
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const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
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const COLORREF MY_BISQUE = RGB(255, 214, 89);
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int middleX;
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int middleY;
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int extentX;
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int extentY;
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struct Button {
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RECT coords;
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const char* text;
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HDC picture;
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};
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HDC block;
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HDC quest;
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HDC orange_but;
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HDC green_but;
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HDC blue_but;
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HDC purple_but;
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void background(COLORREF color);
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void drawMenu();
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void drawButton(Button but, bool picture);
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void loadingAnimation(int delay, int speed);
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void mainFunc();
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int main()
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{
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txCreateWindow(1300, 600);
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block = txLoadImage("pictures\\block.bmp");
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quest = txLoadImage("pictures\\question.bmp");
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orange_but = txLoadImage("pictures\\orange_but.bmp");
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green_but = txLoadImage("pictures\\green_but.bmp");
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blue_but = txLoadImage("pictures\\blue_but.bmp");
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purple_but = txLoadImage("pictures\\purple_but.bmp");
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middleX = txGetExtentX() / 2;
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middleY = txGetExtentY() / 2;
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extentX = txGetExtentX();
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extentY = txGetExtentY();
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background(TX_WHITE);
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txSleep(50);
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txBegin();
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txSleep(1000);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(TX_WHITE);
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txRectangle(0, 0, extentX, extentY);
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txSetColor(MY_LIGHTBLUE, 2);
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txSetFillColor(MY_LIGHTBLUE);
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txRectangle(0, 0, extentX, 50);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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txDrawText(0, 0, extentX, 50, "Êîíñòðóêòîð óðîâíåé èãðû FallSimulation");
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drawMenu();
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txEnd();
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txDeleteDC(block);
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txDeleteDC(quest);
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txDisableAutoPause();
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}
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void background(COLORREF color)
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{
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txSetFillColor(color);
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txClear();
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}
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void drawButton(Button but, bool picture)
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{
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//drawing button
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txRectangle(but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom);
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//drawing text
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txDrawText (but.coords.left,
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but.coords.top,
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but.coords.right,
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but.coords.bottom,
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but.text);
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}
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void drawMenu()
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{
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//button "Play"
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Button buttonPlay = {
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{
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middleX - 100, extentY / 3 - 50,
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middleX + 100, extentY / 3 + 50
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}, "Play"
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};
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//button "Exit"
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Button buttonExit = {
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{
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middleX - 100, extentY / 2 - 50,
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middleX + 100, extentY / 2 + 50
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}, "Exit"
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};
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//button "Settings"
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Button buttonSets = {
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{
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extentX - 100, 0,
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extentX , 50
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}, "Settings"
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};
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_WHITE);
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drawButton(buttonPlay, true);
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drawButton(buttonExit, true);
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txSetColor(TX_BLACK, 3);
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txSetFillColor(TX_TRANSPARENT);
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drawButton(buttonSets, false);
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txSleep(50);
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while (!GetAsyncKeyState('Q')) {
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if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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loadingAnimation(15, 3);
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txSleep(50);
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//txMessageBox("Çàïóñê èãðû ïîêà ÷òî íå ðàáîòàåò!", "Îøèáêà");
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mainFunc();
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}
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if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
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while (txMouseButtons() & 1) {
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txSleep(10);
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}
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break;
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}
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if (In(txMousePos(), buttonSets.coords) && txMouseButtons() & 1) {
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while(txMouseButtons() & 1) {
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txSleep(10);
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}
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txSetColor(TX_BLACK, 3);
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txSetFillColor(MY_BISQUE);
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txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
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}
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txSleep(10);
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}
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}
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void loadingAnimation(int delay, int speed)
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{
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background(TX_WHITE);
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for (int circle_radius = 0;
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circle_radius * circle_radius < extentX * extentX + extentY * extentY;
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circle_radius += speed) {
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txSetColor(TX_BLACK, 2);
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txSetFillColor(TX_BLACK);
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txCircle(0, 0, circle_radius);
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txSleep(delay);
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}
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background(TX_WHITE);
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}
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void mainFunc()
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{
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txBitBlt(txDC(), extentX - 60, 0, 60, 60, block);
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txBitBlt(txDC(), extentX - 60, 60, 60, 60, quest);
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}
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