FallSimulator/FallSimulation.cpp
2019-10-14 15:30:22 +03:00

452 lines
12 KiB
C++

#include <TXLib.h>
#include <iostream>
#include <fstream>
using namespace std;
const COLORREF MY_LIGHTBLUE = RGB(75, 127, 196);
const COLORREF MY_BISQUE = RGB(255, 214, 89);
const int BLOCK_TYPE = 0;
const int QUEST_TYPE = 1;
const int WATER_TYPE = 2;
const int FIRE_TYPE = 3;
const int MAP_LENGHT = 5;
int middleX;
int middleY;
int extentX;
int extentY;
bool gameIsStarted = false;
struct Button {
RECT coords;
const char* text;
HDC picture;
};
struct MapPart {
RECT coords;
bool visible;
HDC picture;
int blocktype;
};
HDC block;
HDC quest;
HDC water;
HDC fire;
HDC orange_but;
HDC green_but;
HDC blue_but;
HDC purple_but;
void background(COLORREF color);
void drawMenu();
void drawButton(Button but, bool picture);
void loadingAnimation(int delay, int speed);
void mainFunc();
bool checkClickBlock(RECT blockBut, bool clickedBlock);
void drawBlock(bool clickedfire , HDC fire );
int main()
{
txCreateWindow(1300, 600);
block = txLoadImage("pictures\\block.bmp");
quest = txLoadImage("pictures\\question.bmp");
water = txLoadImage("pictures\\water.bmp");
fire = txLoadImage("pictures\\fire.bmp");
//orange_but = txLoadImage("pictures\\orange-but.bmp");
//green_but = txLoadImage("pictures\\green-but.bmp");
//blue_but = txLoadImage("pictures\\blue-but.bmp");
//purple_but = txLoadImage("pictures\\purple-but.bmp");
middleX = txGetExtentX() / 2;
middleY = txGetExtentY() / 2;
extentX = txGetExtentX();
extentY = txGetExtentY();
background(TX_WHITE);
txSleep(50);
txBegin();
txSleep(1000);
txSetColor(MY_LIGHTBLUE, 2);
txSetFillColor(TX_WHITE);
txRectangle(0, 0, extentX, extentY);
txSetColor(MY_LIGHTBLUE, 2);
txSetFillColor(MY_LIGHTBLUE);
txRectangle(0, 0, extentX, 50);
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_WHITE);
txDrawText(0, 0, extentX, 50, "����������� ������� ���� FallSimulation");
drawMenu();
txEnd();
txDeleteDC(block);
txDeleteDC(quest);
txDeleteDC(water);
txDeleteDC(fire);
txDisableAutoPause();
}
void background(COLORREF color)
{
txSetFillColor(color);
txClear();
}
void drawButton(Button but, bool picture)
{
//drawing button
txRectangle(but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom);
//drawing text
txDrawText (but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom,
but.text);
}
bool checkClickBlock(RECT blockBut, bool clickedBlock)
{
if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
clickedBlock = true;
}
return clickedBlock;
}
void drawBlock(bool clickedfire, HDC fire)
{
if (txMouseButtons() & 1 && clickedfire) {
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, fire);
}
}
void drawMenu()
{
//button "Play"
Button buttonPlay = {
{
middleX - 100, extentY / 3 - 50,
middleX + 100, extentY / 3 + 50
}, "Play"
};
//button "Exit"
Button buttonExit = {
{
middleX - 100, extentY / 2 - 50,
middleX + 100, extentY / 2 + 50
}, "Exit"
};
//button "Settings"
Button buttonSets = {
{
extentX - 100, 0,
extentX , 50
}, "Settings"
};
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_WHITE);
drawButton(buttonPlay, true);
drawButton(buttonExit, true);
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_TRANSPARENT);
drawButton(buttonSets, false);
txSleep(50);
while (!GetAsyncKeyState('Q')) {
if (!gameIsStarted) {
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
//loadingAnimation(2, 3);
txSleep(50);
mainFunc();
}
if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
break;
}
if (In(txMousePos(), buttonSets.coords) && txMouseButtons() & 1) {
while(txMouseButtons() & 1) {
txSleep(10);
}
txSetColor(TX_BLACK, 3);
txSetFillColor(MY_BISQUE);
txRectangle(middleX - 200, middleY - 100, middleX + 200, middleY + 100);
//code
}
}
txSleep(10);
}
}
void loadingAnimation(int delay, int speed)
{
background(TX_WHITE);
for (int circle_radius = 0;
circle_radius * circle_radius < extentX * extentX + extentY * extentY;
circle_radius += speed) {
background(TX_WHITE);
txSetColor(TX_BLACK, 2);
txSetFillColor(TX_BLACK);
txCircle(0, 0, circle_radius);
txSleep(delay);
}
background(TX_WHITE);
}
void mainFunc()
{
gameIsStarted = true;
int arrElem = 0;
const int BLOCK_SIZE = 120;
RECT blockBut = {
extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
};
RECT questBut = {
extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
};
RECT waterBut = {
extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
};
RECT fireBut = {
extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
};
RECT doneBut = {
extentX - 60, extentY - 60, extentX, extentY
};
MapPart mapParts[MAP_LENGHT + 1];
Button completeButton = {doneBut, "Done"};
for (int elem = 0; elem < MAP_LENGHT; elem++) {
mapParts[elem].visible = false;
}
bool clickedBlock = false;
bool clickedQuest = false;
bool clickedWater = false;
bool clickedfire = false;
while (!GetAsyncKeyState('Q')) {
background(TX_WHITE);
Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
0, 0, 60, 60, -1);
drawButton(completeButton, false);
for (int elem = 0; elem < MAP_LENGHT; elem++) {
mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
if (mapParts[elem].visible) {
txBitBlt(txDC(),
mapParts[elem].coords.left,
mapParts[elem].coords.top,
60, 60,
mapParts[elem].picture
);
}
}
//block "block"
clickedBlock = checkClickBlock(blockBut, clickedBlock);
drawBlock(clickedBlock, block);
if (!(txMouseButtons() & 1) && clickedBlock) {
if (arrElem < MAP_LENGHT) {
mapParts[arrElem] = {
{
txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
}, true, block, BLOCK_TYPE
};
arrElem++;
}
else {
char maplen_str[50];
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
txMessageBox(maplen_str, "Error");
arrElem--;
}
//arrElem++;
clickedBlock = false;
}
//block "quest"
clickedQuest = checkClickBlock(questBut, clickedQuest);
drawBlock (clickedQuest, quest);
if (!(txMouseButtons() & 1) && clickedQuest) {
if (arrElem < MAP_LENGHT) {
mapParts[arrElem] = {
{
txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
}, true, quest, QUEST_TYPE
};
arrElem++;
}
else {
char maplen_str[50];
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
txMessageBox(maplen_str, "Error");
arrElem--;
}
clickedQuest = false;
}
//block "water"
clickedWater = checkClickBlock(waterBut,clickedWater);
drawBlock (clickedWater,water);
if (!(txMouseButtons() & 1) && clickedWater) {
if (arrElem < MAP_LENGHT) {
mapParts[arrElem] = {
{
txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
}, true, water, WATER_TYPE
};
arrElem++;
}
else {
char maplen_str[50];
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
txMessageBox(maplen_str, "Error");
arrElem--;
}
clickedWater = false;
}
//block "fire"
clickedfire = checkClickBlock (fireBut ,clickedfire);
drawBlock (clickedfire ,fire);
if (!(txMouseButtons() & 1) && clickedfire) {
if (arrElem < MAP_LENGHT) {
mapParts[arrElem] = {
{
txMouseX() - 30, txMouseY() - 30, txMouseX() + 30, txMouseY() + 30
}, true, fire, FIRE_TYPE
};
arrElem++;
}
else {
char maplen_str[50];
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
txMessageBox(maplen_str, "Error");
arrElem--;
}
clickedfire = false;
}
//button to complete LevelCreating
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
ofstream lvlfile;
lvlfile.open("level1.fslvl");
for (int elem = 0; elem < arrElem; elem++) {
if (mapParts[elem].visible) {
switch(mapParts[elem].blocktype)
{
case BLOCK_TYPE:
lvlfile << "Block,";
break;
case QUEST_TYPE:
lvlfile << "Quest,";
break;
case WATER_TYPE:
lvlfile << "Water,";
break;
case FIRE_TYPE:
lvlfile << "Fire,";
break;
}
lvlfile << mapParts[elem].coords.left;
lvlfile << ",";
lvlfile << mapParts[elem].coords.top;
lvlfile << ",";
lvlfile << mapParts[elem].coords.right;
lvlfile << ",";
lvlfile << mapParts[elem].coords.bottom;
lvlfile << "\n";
lvlfile << "";
}
}
}
txSleep(10);
}
}