Examples, deleting rubbish
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20 changed files with 137 additions and 14 deletions
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#include "TXLib.h"
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int main()
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{
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txCreateWindow(800, 600);
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HDC texture = txLoadImage("Pictures\\Personaj.bmp");
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double textureX = 50;
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double textureY = 50;
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double angle = 0;
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double nomer_kadra = 0;
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while (!GetAsyncKeyState(VK_ESCAPE))
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{
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txSetColor(TX_RED);
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txSetFillColor(TX_RED);
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txRectangle(0, 0, txGetExtentX(), txGetExtentY());
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angle++;
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textureX = 500 + 200 * cos (angle / 10);
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textureY = 300 + 200 * sin (angle / 10);
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txTransparentBlt(txDC(), textureX, textureY, 55, 86, texture, 55 * nomer_kadra, 0, RGB(0, 255, 255));
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nomer_kadra++;
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if (nomer_kadra > 2)
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{
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nomer_kadra = 0;
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}
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txSleep(10);
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}
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txDeleteDC(texture);
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return 0;
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}
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#include "TXLib.h"
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int main()
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{
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txCreateWindow(800, 600);
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txSetColor(TX_WHITE);
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txSetFillColor(TX_WHITE);
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txRectangle(0, 0, 800, 600);
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HDC texture = txLoadImage("Pictures\\Personaj.bmp");
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return 0;
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}
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#include "TXLib.h"
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int main()
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{
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txCreateWindow(800, 600);
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HDC texture = txLoadImage("Pictures\\Personaj.bmp");
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double textureX = 50;
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double textureY = 50;
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double nomer_kadra = 0;
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while (!GetAsyncKeyState(VK_ESCAPE))
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{
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txSetColor(TX_RED);
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txSetFillColor(TX_RED);
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txRectangle(0, 0, txGetExtentX(), txGetExtentY());
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textureX++;
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textureY = 300 + 150 * sin(textureX / 10);
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txTransparentBlt(txDC(), textureX, textureY, 55, 86, texture, 55 * nomer_kadra, 0, RGB(0, 255, 255));
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nomer_kadra++;
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if (nomer_kadra > 2)
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{
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nomer_kadra = 0;
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}
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txSleep(10);
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}
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txDeleteDC(texture);
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return 0;
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}
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#include "TXLib.h"
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int main()
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{
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txCreateWindow(800, 600);
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HDC texture = txLoadImage("Pictures\\Personaj.bmp");
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double textureX = 50;
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double textureY = 50;
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double angle = 0;
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double nomer_kadra = 0;
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while (!GetAsyncKeyState(VK_ESCAPE))
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{
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txSetColor(TX_RED);
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txSetFillColor(TX_RED);
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txRectangle(0, 0, txGetExtentX(), txGetExtentY());
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/*textureX++;
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textureY = 300 + 150 * sin(textureX / 10);*/
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angle++;
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textureX = 500 + 200 * cos (angle / 10);
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textureY = 300 + 200 * sin (angle / 10);
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txTransparentBlt(txDC(), textureX, textureY, 55, 86, texture, 55 * nomer_kadra, 0, RGB(0, 255, 255));
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////////////////////////////////////////////////
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nomer_kadra++;
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if (nomer_kadra > 2)
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{
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nomer_kadra = 0;
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}
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txSleep(10);
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}
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txDeleteDC(texture);
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return 0;
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}
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#include TXLib.h
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int main()
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{
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}
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\bin\Debug\WindowsFormsApplication1.exe
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\bin\Debug\WindowsFormsApplication1.pdb
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.csprojResolveAssemblyReference.cache
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.Form1.resources
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.Properties.Resources.resources
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.csproj.GenerateResource.Cache
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.exe
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C:\Users\Student\Desktop\редактор мультфильмов\WindowsFormsApplication1\WindowsFormsApplication1\obj\Debug\WindowsFormsApplication1.pdb
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