#include "TXLib.h" struct Person { double x; double y; double angle; double nomer_kadra; HDC texture; int MID_x; int MID_y; int rad; int skorost; int gr_dvigx; int gr_dvigy; int nach_dv; int ampl_y; int ampl_x; double BeginTime; double EndTime; double Time; }; Person per; Person per1; int main() { txCreateWindow(800, 600); per.texture = txLoadImage("Pictures\\Personaj.bmp"); per.x = 50; per.y = 50; per.nomer_kadra = 0; per.nach_dv = 300; per.ampl_y = 150; per.ampl_x = 10; per1.x = 50; per1.y = 50; per1.angle = 0; per1.nomer_kadra = 0; per1.texture = txLoadImage("Pictures\\Personaj.bmp"); per1.MID_x = 500; per1.MID_y = 300; per1.rad = 200; per1.skorost = 10; while (!GetAsyncKeyState(VK_ESCAPE)) { txSetColor(TX_RED); txSetFillColor(TX_RED); txRectangle(0, 0, txGetExtentX(), txGetExtentY()); per.x++; per.y = per.nach_dv + per.ampl_y * sin(per.x / per.ampl_x); txTransparentBlt(txDC(), per.x, per.y, 55, 86, per.texture, 55 * per.nomer_kadra, 0, RGB(0, 255, 255)); per.nomer_kadra++; if (per.nomer_kadra > 2) { per.nomer_kadra = 0; } per1.angle++; per1.x = per1.MID_x + per1.rad * cos (per1.angle / per1.skorost); per1.y = per1.MID_y + per1.rad * sin (per1.angle / per1.skorost); txTransparentBlt(txDC(), per1.x, per1.y, 55, 86, per1.texture, 0, 0, RGB(0, 255, 255)); txSleep(10); txSleep(10); } txDeleteDC(per.texture); txDeleteDC(per1.texture); return 0; }