Add files via upload
22
Game_Cars.help
Normal file
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@ -0,0 +1,22 @@
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|||
Russian (Ðóññêèé)
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Ñïðàâêà ïî èãðå "Ìàøèíêè"
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Ñîçäàòåëü: ×å÷êåí¸â Àíäðåé Äìèòðèåâè÷
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Öåëü èãðû: íàáðàòü áîëüøå áàëëîâ.
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1 áàëë äîáàâëÿåòñÿ ïðè óñëîâèè, åñëè èãðîê ïðîåõàë âñþ òðàññó áûñòðåå ÷åì äðóãîé èãðîê.
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Óïðàâëåíèå:
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Ìàøèíêà 1 - ñòðåëêè
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Ìàøèíêà 2 - áóêâû (W,S,A,D)
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English (Àíãëèéñêèé)
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Help on the game "Cars"
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Creator: Chechkenev Andrey Dmitrievich
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Purpose of the game: to score more points.
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1 point is added, provided that the player has driven the entire track
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faster than another player.
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Control:
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Car 1 - arrows
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Car 2 - letters (W,S,A,D)
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2
code.conf
Normal file
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@ -0,0 +1,2 @@
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code
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default123
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8
constants.h
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#include "TXLib.h"
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#pragma once
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#define VK_F_ONE 59
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const COLORREF BISQUECOLOR = RGB(224, 203, 105);
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const COLORREF LoadColor = RGB(0, 155, 179);
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const string carPicsDirectory = "pictures\\cars\\";
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836
main.cpp
Normal file
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#include "TXLib.h"
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#include "constants.h"
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#include <string>
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#include <fstream>
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#include <iostream>
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#include <conio.h>
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#include <time.h>
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using namespace std;
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int scrMiddleX;
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int scrMiddleY;
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int level = 1;
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string car1, car2;
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|
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bool soundInGame = true;
|
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bool exitGame = false;
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HDC trackImage;
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|
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struct Star {
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int x;
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int y;
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bool visible;
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};
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Star stars[3] = {
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{700, 40, true},
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{670, 360, true},
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{50 , 440, true}
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};
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struct Car {
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int x;
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int y;
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double fuel;
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int speed;
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bool visibility;
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HDC carImage;
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HDC carRight;
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HDC carLeft;
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HDC carUp;
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HDC carDown;
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bool isWinner;
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int scores;
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};
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|
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struct Enemy {
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int x;
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int y;
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int speed;
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bool visible;
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};
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|
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void background(COLORREF color);
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void gameLoop(string car1Adress, string car2Adress);
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void drawMenu();
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void drawEnemy(int x, int y);
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void loadRectangles(int x, int y);
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int changeSpeedCar1(int speed);
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int changeSpeedCar2(int speed1);
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void changeXCar(Car *car, bool letters_mgmt);
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void changeYCar(Car *car, bool letters_mgmt);
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void drawTrack();
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void drawfuelCar(Car car, int fuelCoord);
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void getStarsCoords();
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bool click(int minX, int maxX, int minY, int maxY);
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Car moveCar(Car car, bool letters_mgmt);
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void pauseMenu(int x, int y, int width, int height);
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bool enterCode();
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void selectingCars(HDC* cars);
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int main()
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{
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if (enterCode()) {
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txCreateWindow(800, 600);
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scrMiddleX = txGetExtentX() / 2;
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scrMiddleY = txGetExtentY() / 2;
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HDC car1Image = txLoadImage((carPicsDirectory + "gcarright.bmp").c_str());
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HDC car2Image = txLoadImage((carPicsDirectory + "gcar1right.bmp").c_str());
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HDC car3Image = txLoadImage((carPicsDirectory + "rcarright.bmp").c_str());
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HDC car4Image = txLoadImage((carPicsDirectory + "rcar1right.bmp").c_str());
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HDC carsArray[4] = {car1Image, car2Image, car3Image, car4Image};
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getStarsCoords();
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while (!GetAsyncKeyState(VK_ESCAPE)) {
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txBegin();
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background(TX_WHITE);
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drawMenu();
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exitGame = false;
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if (click(scrMiddleX - 50, scrMiddleX + 50, scrMiddleY - 25, scrMiddleY + 25) ||
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GetAsyncKeyState(VK_RETURN))
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{
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if (level > 4) {
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level = 1;
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}
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background(LoadColor);
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loadRectangles(100, 490);
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background(LoadColor);
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loadRectangles(100, 490);
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txSleep(800);
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selectingCars(carsArray);
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}
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txEnd();
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txSleep(50);
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}
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|
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txDeleteDC(car1Image);
|
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txDeleteDC(car2Image);
|
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txDeleteDC(car3Image);
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txDeleteDC(car4Image);
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|
||||
txDisableAutoPause();
|
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}
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|
||||
return 0;
|
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}
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void background(COLORREF color)
|
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{
|
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txSetFillColor(color);
|
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txSetColor(TX_BLACK, 5);
|
||||
txClear();
|
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}
|
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|
||||
void gameLoop(string car1Adress, string car2Adress)
|
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{
|
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int count_enemies = 8;
|
||||
Enemy enemies[count_enemies];
|
||||
|
||||
for (int index = 0; index < count_enemies; index = index + 1)
|
||||
{
|
||||
enemies[index].visible = false;
|
||||
}
|
||||
|
||||
if (level == 1) {
|
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enemies[0] = {450, 0 , 2, true};
|
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enemies[1] = {660, 332, 2, true};
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count_enemies = 2;
|
||||
}
|
||||
if (level == 2) {
|
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enemies[0] = {450, 0 , 3, true};
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enemies[1] = {660, 332, 3, true};
|
||||
enemies[2] = {610, 505, 3, true};
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count_enemies = 3;
|
||||
}
|
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if (level == 3) {
|
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enemies[0] = {450, 0 , 5, true};
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enemies[1] = {660, 332, 5, true};
|
||||
enemies[2] = {610, 505, 5, true};
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enemies[3] = {50 , 300, 5, true};
|
||||
enemies[4] = {450, 0 , 5, true};
|
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count_enemies = 5;
|
||||
}
|
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if (level == 4) {
|
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enemies[0] = {450, 0 , 5, true};
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enemies[1] = {660, 332, 5, true};
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||||
enemies[2] = {610, 505, 5, true};
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||||
enemies[3] = {50 , 300, 5, true};
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enemies[4] = {35 , 420, 5, true};
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enemies[5] = {490, 327, 5, true};
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enemies[6] = {568, 127, 5, true};
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enemies[7] = {30 , 178, 5, true};
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count_enemies = 8;
|
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}
|
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|
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char timestr[20];
|
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HDC car1Right = txLoadImage((carPicsDirectory + car1Adress + "right.bmp").c_str());
|
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HDC car2Right = txLoadImage((carPicsDirectory + car2Adress + "right.bmp").c_str());
|
||||
|
||||
HDC car1Left = txLoadImage((carPicsDirectory + car1Adress + "left.bmp").c_str());
|
||||
HDC car2Left = txLoadImage((carPicsDirectory + car2Adress + "left.bmp").c_str());
|
||||
|
||||
HDC car1Up = txLoadImage((carPicsDirectory + car1Adress + "up.bmp").c_str());
|
||||
HDC car2Up = txLoadImage((carPicsDirectory + car2Adress + "up.bmp").c_str());
|
||||
|
||||
HDC car1Down = txLoadImage((carPicsDirectory + car1Adress + "down.bmp").c_str());
|
||||
HDC car2Down = txLoadImage((carPicsDirectory + car2Adress + "down.bmp").c_str());
|
||||
|
||||
HDC car1Image = car1Right;
|
||||
HDC car2Image = car2Right;
|
||||
|
||||
HDC starImage = txLoadImage("pictures\\star.bmp");
|
||||
|
||||
Car car1 = {12, 5, 150.0, 2, true, car1Image, car1Right, car1Left, car1Up, car1Down, false, 0};
|
||||
Car car2 = {12, 55, 150.0, 2, true, car2Image, car2Right, car2Left, car2Up, car2Down, false, 0};
|
||||
|
||||
time_t t;
|
||||
struct tm *tm;
|
||||
|
||||
t = time(NULL);
|
||||
tm = localtime(&t);
|
||||
|
||||
exitGame == false;
|
||||
|
||||
if (soundInGame) {
|
||||
txPlaySound("music\\music.wav", SND_LOOP);
|
||||
}
|
||||
|
||||
int startTime = 3600 * tm->tm_hour + 60 * tm->tm_min + tm->tm_sec;
|
||||
for (int numberStar = 0; numberStar < 3; numberStar++) {
|
||||
stars[numberStar].visible = true;
|
||||
}
|
||||
|
||||
while (!GetAsyncKeyState(VK_SPACE)) {
|
||||
|
||||
txBegin();
|
||||
|
||||
t = time(NULL);
|
||||
tm = localtime(&t);
|
||||
int curTime = 3600 * tm->tm_hour + 60 * tm->tm_min + tm->tm_sec;
|
||||
int curMins = (curTime - startTime) / 60;
|
||||
int curSecs = (curTime - startTime) - 60 * curMins;
|
||||
|
||||
background(TX_WHITE);
|
||||
drawTrack();
|
||||
/*txRectangle(
|
||||
stars[0].x - 29,
|
||||
stars[0].y - 29,
|
||||
stars[0].x + 29,
|
||||
stars[0].y + 29
|
||||
);
|
||||
txRectangle(
|
||||
stars[1].x - 29,
|
||||
stars[1].y - 29,
|
||||
stars[1].x + 29,
|
||||
stars[1].y + 29
|
||||
);
|
||||
txRectangle(
|
||||
stars[2].x - 29,
|
||||
stars[2].y - 29,
|
||||
stars[2].x + 29,
|
||||
stars[2].y + 29
|
||||
); */
|
||||
|
||||
//Enemy moving
|
||||
for (int index = 0; index < count_enemies; index++)
|
||||
{
|
||||
enemies[index].x += enemies[index].speed;
|
||||
if (txGetPixel(enemies[index].x + 20, enemies[index].y + 15) == TX_BLACK)
|
||||
{
|
||||
enemies[index].speed *= -1;
|
||||
}
|
||||
enemies[index].y += random(-15,15);
|
||||
|
||||
if (enemies[index].y < 0)
|
||||
{
|
||||
enemies[index].y = 15;
|
||||
}
|
||||
}
|
||||
|
||||
//Drawing
|
||||
for (int index = 0; index < count_enemies; index++)
|
||||
{
|
||||
if (enemies[index].visible)
|
||||
{
|
||||
drawEnemy(enemies[index].x, enemies[index].y);
|
||||
}
|
||||
}
|
||||
|
||||
for (int numberStar = 0; numberStar < 3; numberStar++)
|
||||
{
|
||||
if (stars[numberStar].visible) {
|
||||
txTransparentBlt(txDC(), stars[numberStar].x, stars[numberStar].y, 58, 60, starImage, 0, 0, TX_WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
drawfuelCar(car1, 10);
|
||||
drawfuelCar(car2, 160);
|
||||
sprintf(timestr, "%02d:%02d", curMins, curSecs);
|
||||
txSelectFont("Arial", 20, 10);
|
||||
txTextOut(txGetExtentX() - 100, 2, timestr);
|
||||
|
||||
car1 = moveCar(car1, false);
|
||||
car2 = moveCar(car2, true);
|
||||
|
||||
txSetColor(LoadColor, 3);
|
||||
|
||||
if (GetAsyncKeyState('P')) {
|
||||
pauseMenu(scrMiddleX - 300, scrMiddleY - 200, 600, 400);
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('I')) {
|
||||
while (GetAsyncKeyState('I')) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
car1.visibility = !car1.visibility;
|
||||
}
|
||||
|
||||
if (car1.visibility == true) {
|
||||
|
||||
if (car1.carImage == car1.carRight || car1.carImage == car1.carLeft) {
|
||||
txTransparentBlt(txDC(), car1.x, car1.y, 57, 25, car1.carImage, 0, 0, TX_WHITE);
|
||||
} else {
|
||||
txTransparentBlt(txDC(), car1.x, car1.y, 25, 57, car1.carImage, 0, 0, TX_WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('V')) {
|
||||
txEnd();
|
||||
while (GetAsyncKeyState('V')) {
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
txBegin();
|
||||
car2.visibility = !car2.visibility;
|
||||
}
|
||||
|
||||
if (car2.visibility == true) {
|
||||
|
||||
if (car2.carImage == car2.carRight || car2.carImage == car2.carLeft) {
|
||||
txTransparentBlt(txDC(), car2.x, car2.y, 57, 25, car2.carImage, 0, 0, TX_WHITE);
|
||||
} else {
|
||||
txTransparentBlt(txDC(), car2.x, car2.y, 25, 57, car2.carImage, 0, 0, TX_WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
if (car1.isWinner || car2.isWinner ||
|
||||
(car1.fuel <= 0 && car2.fuel <= 0) || exitGame) {
|
||||
break;
|
||||
}
|
||||
|
||||
txDrawText(car1.x, car1.y - 15, car1.x + 25, car1.y, "1", DT_CENTER);
|
||||
txDrawText(car2.x, car2.y - 15, car2.x + 25, car2.y, "2", DT_CENTER);
|
||||
|
||||
txEnd();
|
||||
txSleep(50);
|
||||
}
|
||||
|
||||
if (car1.isWinner) {
|
||||
txSleep(850);
|
||||
car1.scores++;
|
||||
car1.isWinner = false;
|
||||
}
|
||||
else if (car2.isWinner) {
|
||||
txSleep(850);
|
||||
car2.scores++;
|
||||
car2.isWinner = false;
|
||||
}
|
||||
level += 1;
|
||||
|
||||
if (level > 4) {
|
||||
if (car1.scores > car2.scores) {
|
||||
txSelectFont("Arial", 30);
|
||||
txTextOut(100, 100, "Player 1 is winner!");
|
||||
}
|
||||
if (car1.scores < car2.scores) {
|
||||
txSelectFont("Arial", 30);
|
||||
txTextOut(100, 100, "Player 2 is winner!");
|
||||
}
|
||||
if (car1.scores == car2.scores) {
|
||||
txSetColor(TX_BLACK);
|
||||
txTextOut(100, 100, "Err");
|
||||
}
|
||||
}
|
||||
|
||||
if (soundInGame) {
|
||||
txPlaySound(NULL);
|
||||
}
|
||||
|
||||
txSleep(1000);
|
||||
txDeleteDC(car1Image);
|
||||
txDeleteDC(car2Image);
|
||||
|
||||
txDeleteDC(car1Right);
|
||||
txDeleteDC(car1Left);
|
||||
txDeleteDC(car1Up);
|
||||
txDeleteDC(car1Down);
|
||||
|
||||
txDeleteDC(car2Right);
|
||||
txDeleteDC(car2Left);
|
||||
txDeleteDC(car2Up);
|
||||
txDeleteDC(car2Down);
|
||||
|
||||
txDeleteDC(starImage);
|
||||
}
|
||||
|
||||
void drawEnemy(int x, int y)
|
||||
{
|
||||
txSetColor(TX_BLACK, 5);
|
||||
txSetFillColor(TX_BLACK);
|
||||
txRectangle(x, y, x + 40, y + 30);
|
||||
}
|
||||
|
||||
void drawMenu()
|
||||
{
|
||||
char lvlString[10];
|
||||
sprintf(lvlString, "Óðîâåíü %d", level);
|
||||
|
||||
txSetColor(TX_BLACK, 3);
|
||||
txSetFillColor(BISQUECOLOR);
|
||||
txRectangle(scrMiddleX - 50, scrMiddleY - 25, scrMiddleX + 50, scrMiddleY + 25);
|
||||
txSelectFont("Comic Sans MS", 30, 10);
|
||||
txDrawText(scrMiddleX - 50, scrMiddleY - 25, scrMiddleX + 50, scrMiddleY + 25, "Play");
|
||||
|
||||
POINT prev[3] = {
|
||||
{340, 350},
|
||||
{330, 360},
|
||||
{340, 370}
|
||||
};
|
||||
|
||||
POINT next[3] = {
|
||||
{460, 350},
|
||||
{470, 360},
|
||||
{460, 370}
|
||||
};
|
||||
|
||||
RECT prevArrow = {
|
||||
329, 349,
|
||||
339, 371
|
||||
};
|
||||
|
||||
RECT nextArrow = {
|
||||
459, 349,
|
||||
471, 371
|
||||
};
|
||||
|
||||
if (In(txMousePos(), prevArrow) && (txMouseButtons() & 1) && level > 1) {
|
||||
level -= 1;
|
||||
sprintf(lvlString, "Óðîâåíü %d", level);
|
||||
}
|
||||
if (In(txMousePos(), nextArrow) && (txMouseButtons() & 1) && level < 4) {
|
||||
level += 1;
|
||||
sprintf(lvlString, "Óðîâåíü %d", level);
|
||||
}
|
||||
|
||||
txSelectFont("Calibri", 25, 10);
|
||||
txTextOut(355, 345, lvlString);
|
||||
|
||||
txSetColor(TX_BLACK, 1.5);
|
||||
txSetFillColor(BISQUECOLOR);
|
||||
|
||||
txPolygon(prev, 3);
|
||||
txPolygon(next, 3);
|
||||
}
|
||||
|
||||
void loadRectangles(int x, int y)
|
||||
{
|
||||
txSetFillColor(TX_WHITE);
|
||||
txSetColor(TX_WHITE);
|
||||
txSelectFont("Consolas", 145, 70, true);
|
||||
|
||||
for (int line_x = 0; line_x < 600; line_x += 20) {
|
||||
|
||||
txTextOut(60, 60, "Loading...");
|
||||
txRectangle(x + line_x - 15, y, x + line_x, y + 20);
|
||||
txSleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
void drawTrack()
|
||||
{
|
||||
POINT trackPoints[13] = {
|
||||
{0, 0},
|
||||
{780, 0},
|
||||
{780, 380},
|
||||
{750, 380},
|
||||
{750, 580},
|
||||
{0, 580},
|
||||
{0, 140},
|
||||
{140, 140},
|
||||
{140, 440},
|
||||
{610, 440},
|
||||
{610, 140},
|
||||
{0, 140}
|
||||
};
|
||||
txPolygon(trackPoints, 13);
|
||||
}
|
||||
|
||||
void drawfuelCar(Car car, int fuelCoord)
|
||||
{
|
||||
txSetColor(TX_BLACK);
|
||||
txSetFillColor(TX_GREEN);
|
||||
|
||||
if (car.fuel > 0)
|
||||
{
|
||||
txRectangle(fuelCoord, 589, fuelCoord + car.fuel, 599);
|
||||
}
|
||||
else
|
||||
{
|
||||
txRectangle(fuelCoord, 589, fuelCoord + 1, 599);
|
||||
}
|
||||
}
|
||||
|
||||
void getStarsCoords()
|
||||
{
|
||||
ifstream starsCoords("stars.conf");
|
||||
char buff[10];
|
||||
starsCoords.getline(buff, 10); //ignore word "stars"
|
||||
starsCoords.getline(buff, 10); //draw_stars?
|
||||
|
||||
if (atoi(buff) == 1) {
|
||||
stars[0].visible = true;
|
||||
stars[1].visible = true;
|
||||
stars[2].visible = true;
|
||||
}
|
||||
if (atoi(buff) == 0) {
|
||||
stars[0].visible = false;
|
||||
stars[1].visible = false;
|
||||
stars[2].visible = false;
|
||||
}
|
||||
|
||||
for (int numberStar = 0; numberStar < 3; numberStar++)
|
||||
{
|
||||
starsCoords.getline(buff, 10); //ignore word "star1"
|
||||
starsCoords.getline(buff, 10); //x
|
||||
stars[numberStar].x = atoi(buff);
|
||||
starsCoords.getline(buff, 10); //y
|
||||
stars[numberStar].y = atoi(buff);
|
||||
}
|
||||
starsCoords.close();
|
||||
}
|
||||
|
||||
bool click(int minX, int maxX, int minY, int maxY)
|
||||
{
|
||||
return (
|
||||
(txMouseX() > minX &&
|
||||
txMouseX() < maxX &&
|
||||
txMouseY() > minY &&
|
||||
txMouseY() < maxY &&
|
||||
txMouseButtons() & 1)
|
||||
);
|
||||
}
|
||||
|
||||
Car moveCar(Car car, bool letters_mgmt)
|
||||
{
|
||||
int x = car.x;
|
||||
int y = car.y;
|
||||
|
||||
char key_for_right = VK_RIGHT;
|
||||
char key_for_left = VK_LEFT;
|
||||
char key_for_up = VK_UP;
|
||||
char key_for_down = VK_DOWN;
|
||||
|
||||
if (letters_mgmt) {
|
||||
key_for_right = 'D';
|
||||
key_for_left = 'A';
|
||||
key_for_up = 'W';
|
||||
key_for_down = 'S';
|
||||
}
|
||||
|
||||
if (car.x > 0 && car.x < 138 && car.y > 168 && car.y < 225) {
|
||||
//code (win)
|
||||
car.isWinner = true;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(key_for_right) && car.x < 800 && car.fuel >= 10) {
|
||||
car.x += car.speed;
|
||||
car.carImage = car.carRight;
|
||||
}
|
||||
else if (GetAsyncKeyState(key_for_left) && car.x > 0 && car.fuel >= 10) {
|
||||
car.x -= car.speed;
|
||||
car.carImage = car.carLeft;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(key_for_up) && car.y > 10 && car.fuel >= 10) {
|
||||
car.y -= car.speed;
|
||||
car.carImage = car.carUp;
|
||||
}
|
||||
else if (GetAsyncKeyState(key_for_down) && car.y < 550 && car.fuel >= 10) {
|
||||
car.y += car.speed;
|
||||
car.carImage = car.carDown;
|
||||
}
|
||||
|
||||
if (letters_mgmt) {
|
||||
//Speed
|
||||
if (GetAsyncKeyState('J') && car.speed < 21) {
|
||||
car.speed++;
|
||||
}
|
||||
else if (GetAsyncKeyState('K') && car.speed > 1) {
|
||||
car.speed--;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
//Speed
|
||||
if (GetAsyncKeyState('H') && car.speed < 21) {
|
||||
car.speed++;
|
||||
}
|
||||
else if (GetAsyncKeyState('L') && car.speed > 1) {
|
||||
car.speed--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (int x1_loop = car.x + 5; x1_loop < car.x + 50; x1_loop += 2) {
|
||||
|
||||
for (int y1_loop = car.y + 5; y1_loop < car.y + 50; y1_loop += 2) {
|
||||
|
||||
if (txGetPixel(x1_loop, y1_loop) == TX_BLACK) {
|
||||
car.x = x;
|
||||
car.y = y;
|
||||
}
|
||||
|
||||
for (int numberStar = 0; numberStar < 3; numberStar++) {
|
||||
|
||||
if (car.carImage == car.carLeft || car.carImage == car.carRight)
|
||||
{
|
||||
//middleOfCar = õ + 29, ó + 13
|
||||
if (car.x + 29 > stars[numberStar].x && car.x + 29 < stars[numberStar].x + 60 &&
|
||||
car.y + 13 > stars[numberStar].y && car.y + 13 < stars[numberStar].y + 60 &&
|
||||
stars[numberStar].visible) {
|
||||
stars[numberStar].visible = false;
|
||||
car.fuel += 15.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//middleOfCar = õ + 13, ó + 29
|
||||
if (car.x + 13 > stars[numberStar].x && car.x + 13 < stars[numberStar].x + 60 &&
|
||||
car.y + 29 > stars[numberStar].y && car.y + 29 < stars[numberStar].y + 60 &&
|
||||
stars[numberStar].visible) {
|
||||
stars[numberStar].visible = false;
|
||||
car.fuel += 15.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
car.fuel -= 0.50;
|
||||
|
||||
return car;
|
||||
}
|
||||
|
||||
void pauseMenu(int x, int y, int width, int height)
|
||||
{
|
||||
int middleOfMenuX = (x + width) / 2;
|
||||
int middleOfMenuY = (y + height) / 2;
|
||||
|
||||
txSetColor(TX_BLACK, 5);
|
||||
txSetFillColor(BISQUECOLOR);
|
||||
txRectangle(x, y, x + width, y + height);
|
||||
|
||||
//drawing the buttons
|
||||
txRectangle(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 2 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 2 + 30
|
||||
);
|
||||
|
||||
txRectangle(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 3 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 3 + 30
|
||||
);
|
||||
|
||||
txRectangle(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 4 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 4 + 30
|
||||
);
|
||||
|
||||
txSelectFont("Arial", 20, -1, 1, false, false, false);
|
||||
|
||||
txDrawText(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 2 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 2 + 30,
|
||||
"Continue"
|
||||
);
|
||||
|
||||
if (!soundInGame) {
|
||||
txSelectFont("Arial", 20, -1, 1, false, false, true);
|
||||
}
|
||||
|
||||
txDrawText(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 3 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 3 + 30,
|
||||
"Sound"
|
||||
);
|
||||
|
||||
txSelectFont("Arial", 20, -1, 1, false, false, false);
|
||||
|
||||
txDrawText(
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 4 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 4 + 30,
|
||||
"Exit"
|
||||
);
|
||||
|
||||
//arrays with the coordinates of the buttons
|
||||
RECT buttonPlay = {
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 2 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 2 + 30
|
||||
};
|
||||
|
||||
RECT buttonSound = {
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 3 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 3 + 30
|
||||
};
|
||||
|
||||
RECT buttonExit = {
|
||||
middleOfMenuX - 60,
|
||||
middleOfMenuY / 3 * 4 - 30,
|
||||
middleOfMenuX + 60,
|
||||
middleOfMenuY / 3 * 4 + 30
|
||||
};
|
||||
|
||||
while (!GetAsyncKeyState('B')) {
|
||||
if (In(txMousePos(), buttonPlay) && txMouseButtons() & 1) {
|
||||
|
||||
break;
|
||||
}
|
||||
if (In(txMousePos(), buttonSound) && txMouseButtons() & 1) {
|
||||
|
||||
soundInGame = !soundInGame;
|
||||
if (!soundInGame) {
|
||||
txPlaySound(NULL);
|
||||
}
|
||||
else {
|
||||
txPlaySound("music\\music.wav");
|
||||
}
|
||||
}
|
||||
if (In(txMousePos(), buttonExit) && txMouseButtons() & 1) {
|
||||
|
||||
exitGame = true;
|
||||
break;
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
bool enterCode()
|
||||
{
|
||||
ifstream fileWithCode("code.conf");
|
||||
char codeFromFile[25];
|
||||
char code[25];
|
||||
char buff[25];
|
||||
|
||||
fileWithCode.getline(buff, 25);
|
||||
|
||||
if (strcmp(buff, "code") == 0) {
|
||||
fileWithCode.getline(codeFromFile, 25);
|
||||
}
|
||||
//strcpy(codeFromFile, buff);
|
||||
|
||||
fileWithCode.close();
|
||||
|
||||
cout << "Enter the code" << endl;
|
||||
cin >> code;
|
||||
|
||||
return (strcmp(code, codeFromFile) == 0);
|
||||
}
|
||||
|
||||
void selectingCars(HDC* cars)
|
||||
{
|
||||
background(LoadColor);
|
||||
txSetColor(TX_WHITE, 2);
|
||||
txSelectFont("Arial", 30, 10);
|
||||
txDrawText(50, 50, 200, 120, "Select car for\nplayer1");
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 0, 200, 114, 50, cars[0], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 1, 200, 114, 50, cars[1], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 2, 200, 114, 50, cars[2], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 3, 200, 114, 50, cars[3], 0, 0, 57, 25, TX_WHITE);
|
||||
|
||||
car1 = "";
|
||||
while (car1 == "")
|
||||
{
|
||||
if (click(50 + 164 * 0, 164 + 164 * 0, 200, 250) || GetAsyncKeyState('1')) {
|
||||
car1 = "gcar";
|
||||
|
||||
} else if (click(50 + 164 * 1, 164 + 164 * 1, 200, 250) || GetAsyncKeyState('2')) {
|
||||
car1 = "gcar1";
|
||||
|
||||
} else if (click(50 + 164 * 2, 164 + 164 * 2, 200, 250) || GetAsyncKeyState('3')) {
|
||||
car1 = "rcar";
|
||||
|
||||
} else if (click(50 + 164 * 3, 164 + 164 * 3, 200, 250) || GetAsyncKeyState('4')) {
|
||||
car1 = "rcar1";
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
txSleep(500);
|
||||
|
||||
background(LoadColor);
|
||||
txSetColor(TX_WHITE, 2);
|
||||
txSelectFont("Arial", 30, 10);
|
||||
txDrawText(50, 50, 200, 120, "Select car for\nplayer2");
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 0, 200, 114, 50, cars[0], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 1, 200, 114, 50, cars[1], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 2, 200, 114, 50, cars[2], 0, 0, 57, 25, TX_WHITE);
|
||||
Win32::TransparentBlt(txDC(), 50 + 164 * 3, 200, 114, 50, cars[3], 0, 0, 57, 25, TX_WHITE);
|
||||
|
||||
car2 = "";
|
||||
while (car2 == "")
|
||||
{
|
||||
if (click(50 + 164 * 0, 164 + 164 * 0, 200, 250) || GetAsyncKeyState('1')) {
|
||||
car2 = "gcar";
|
||||
|
||||
} else if (click(50 + 164 * 1, 164 + 164 * 1, 200, 250) || GetAsyncKeyState('2')) {
|
||||
car2 = "gcar1";
|
||||
|
||||
} else if (click(50 + 164 * 2, 164 + 164 * 2, 200, 250) || GetAsyncKeyState('3')) {
|
||||
car2 = "rcar";
|
||||
|
||||
} else if (click(50 + 164 * 3, 164 + 164 * 3, 200, 250) || GetAsyncKeyState('4')) {
|
||||
car2 = "rcar1";
|
||||
}
|
||||
|
||||
txSleep(10);
|
||||
}
|
||||
|
||||
txSleep(400);
|
||||
gameLoop(car1, car2);
|
||||
}
|
||||
|
BIN
music/music.wav
Normal file
BIN
pictures/car.bmp
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
pictures/car1.bmp
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
pictures/cars/gcar1down.bmp
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
pictures/cars/gcar1left.bmp
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
pictures/cars/gcar1right.bmp
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
pictures/cars/gcar1up.bmp
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
pictures/cars/gcardown.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/gcarleft.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/gcarright.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/gcarup.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcar1down.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcar1left.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcar1right.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcar1up.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcardown.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcarleft.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcarright.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/cars/rcarup.bmp
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
pictures/star.bmp
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
pictures/track.bmp
Normal file
After Width: | Height: | Size: 606 KiB |
BIN
pictures/trassa.bmp
Normal file
After Width: | Height: | Size: 196 KiB |
BIN
pictures/дорога.jpg
Normal file
After Width: | Height: | Size: 1.3 MiB |
11
stars.conf
Normal file
|
@ -0,0 +1,11 @@
|
|||
stars
|
||||
1
|
||||
star1
|
||||
700
|
||||
40
|
||||
star2
|
||||
670
|
||||
360
|
||||
star3
|
||||
50
|
||||
440
|