Countdown
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@ -217,3 +217,41 @@ print('Server is', serv.status) # Server is online
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But this method is **not** a good choice if you want to get real-time updates.
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Read [How-To 6: Real-time updates](websocket) about WebSockets API
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and use it instead of refreshing data in a while-loop.
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## Countdown
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Aternos stops a server when there are no players connected.
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You can get remained time in seconds using `serv.countdown`.
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For example:
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```python
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# Start
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serv.start()
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# Get the countdown value
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print(serv.countdown, 'seconds')
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# -1 seconds
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# means "null" in countdown field
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# Wait for start up
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time.sleep(10)
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# Refresh info
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serv.fetch()
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# Get countdown value
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print(serv.countdown, 'seconds')
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# 377 seconds
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# Check if countdown changes
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time.sleep(10)
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serv.fetch()
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print(serv.countdown, 'seconds')
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# 367 seconds
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# ---
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# Convert to minutes and seconds
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mins, secs = divmod(serv.countdown, 60)
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print(f'{mins}:{secs:02}') # 6:07
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# OR
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cd = serv.countdown
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print(f'{cd // 60}:{cd % 60:02}') # 6:07
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```
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@ -450,3 +450,15 @@ class AternosServer:
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"""
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return int(self._info['ram'])
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@property
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def countdown(self) -> int:
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"""Server stop countdown
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in seconds
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Returns:
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Stop countdown
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"""
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value = self._info['countdown']
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return int(value or -1)
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