Better documentation

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Pierce 2018-12-30 18:35:47 -05:00
parent 27ccc91b0d
commit 5a813d99cc

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README.md
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A script that launches Minecraft using NodeJS.
#### Installing
### Installing
`npm i minecraft-launcher-core`
#### Usage
### Usage
##### Basic Login
##### launcher.core Options
| Parameter | Type | Description | Required |
|------------------|----------|-------------------------------------------------------------------------------------------|----------|
| `authorization` | Object | The result from `getAuth` function, allows the client to login in online or offline mode. | True |
| `clientPackage` | String | Path to the client package zip file. | False |
| `root` | String | Path where you want the launcher to work in. like `C:/Users/user/AppData/Roaming/.mc` | True |
| `os` | String | windows, osx or linux | True |
| `version.number` | String | Minecraft version that is going to be launched. | True |
| `version.type` | String | Any string. The actual Minecraft launcher uses `release` and `snapshot`. | True |
| `memory.max` | String | Max amount of memory being used by Minectaft | True |
#### launcher.authenticator Functions
##### getAuth
| Parameter | Type | Description | Required |
|-----------|--------|--------------------------------------------------------------|----------|
| `email` | String | Email or username | True |
| `password` | String | Password for the Mojang account being used if online mode. | False |
##### validate
| Parameter | Type | Description | Required |
|--------------|--------|-------------------------------------------------------------------|----------|
| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
##### refreshAuth
| Parameter | Type | Description | Required |
|--------------------|--------|-------------------------------------------------------------------------------------|----------|
| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
| `client_token` | String | Token being checked if it's the same client that the access_token was created from. | True |
| `selected_profile` | Object | Json Object that was returned from Mojangs auth api. | True |
#### Client Package Function
Client Packages allow the client to run offline on setup. This function should be used outside the actual launcher.
this function is in the `handler` component.
##### makePackage
| Parameter | Type | Description | Required |
|------------|--------|-----------------------------------------------------------------------|----------|
| `versions` | Array | Array of the versions being downloaded and being made into a package. | True |
| `os` | String | OS that the package will be loaded on. OS specific natives need this. | True |
### Examples
```javascript
const launcher = require('./pathtomodule');
const launcher = require('minecraft-launcher-core');
launcher.authenticator.getAuth("email", "password").then(auth => {
// Save the auth to a file so it can be used later on!
launcher.core({
authorization: auth,
clientPackage: null,
// All of the following is required
root: "directory", // C:/Users/user/AppData/Roaming/.mc
os: "windows", // windows, osx, linux
root: "C:/Users/user/AppData/Roaming/.mc",
os: "windows",
version: {
number: "1.13.2", // Minecraft version you want to launch
type: "MCC-Launcher" // Type. Can be anything
number: "1.13.2",
type: "MCC-Launcher"
},
memory: {
max: "500"
@ -35,38 +83,26 @@ launcher.authenticator.getAuth("email", "password").then(auth => {
##### Using Validate and Refresh
```javascript
let auth = require("pathToUserAuthJson.json");
let auth = require("pathToUserAuthJson.json");
const validateCheck = await launcher.authenticator.validate(auth.access_token); // required arguments.
if(!validateCheck) {
auth = await launcher.authenticator.refreshAuth(auth.access_token, auth.client_token, auth.selected_profile); // required arguments.
const validateCheck = await launcher.authenticator.validate(auth.access_token);
if(!validateCheck) {
auth = await launcher.authenticator.refreshAuth(auth.access_token, auth.client_token, auth.selected_profile);
}
launcher.core({
authorization: auth,
clientPackage: null,
root: "directory",
os: "windows",
version: {
number: "1.13.2",
type: "MCC-Launcher"
},
memory: {
max: "500"
}
launcher.core({
authorization: auth,
clientPackage: null,
// All of the following is required
root: "directory", // C:/Users/user/AppData/Roaming/.mc
os: "windows", // windows, osx, linux
version: {
number: "1.13.2", // Minecraft version you want to launch
type: "MCC-Launcher" // Type. Can be anything
},
memory: {
max: "500"
}
});
});
```
#### Client Packages
Client Packages allow the client to run offline on setup.
* makePackage - `launcher.handler.makePackage(["arrayOfVersions"], "os");`
* extractPackage - `launcher.handler.extractPackage("directory", "packageDirectory")`
If you're using a clientPackage, change `null` for `clientPackage` to the zip directory in the example.
``
#### What should it look like running from console?