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Add a gameDirectory to your options
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3 changed files with 5 additions and 1 deletions
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@ -64,6 +64,7 @@ launcher.on('data', (e) => console.log(e));
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| `options.removePackage` | Boolean | Option to remove the client package zip file after its finished extracting. | False |
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| `options.installer` | String | Path to installer being executed. | False |
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| `options.root` | String | Path where you want the launcher to work in. like `C:/Users/user/AppData/Roaming/.mc`, | True |
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| `options.gameDirectofy` | String | Path where you want the game to work in. If you don't specify it, it will be in the same place as root.| False |
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| `options.os` | String | windows, osx or linux. MCLC will auto determine the OS if this field isn't provided. | False |
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| `options.customLaunchArgs`| Array | Array of custom Minecraft arguments you want to add. | False |
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| `options.customArgs` | Array | Array of custom Java arguments you want to add. | False |
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@ -497,7 +497,7 @@ class Handler {
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'${user_type}': 'mojang',
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'${version_name}': this.options.version.number,
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'${assets_index_name}': this.version.assetIndex.id,
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'${game_directory}': this.options.root,
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'${game_directory}': this.options.gameDirectory || this.options.root,
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'${assets_root}': assetPath,
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'${game_assets}': assetPath,
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'${version_type}': this.options.version.type
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@ -8,6 +8,9 @@ class MCLCore extends EventEmitter {
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async launch (options) {
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this.options = options
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this.options.root = path.resolve(this.options.root)
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if (this.options.gameDirectory) {
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this.options.gameDirectory = path.resolve(this.options.gameDirectory)
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}
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this.options.overrides = {
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detached: true,
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...this.options.overrides,
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