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Version bump, warnings, code refactor!
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3 changed files with 4 additions and 4 deletions
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@ -20,6 +20,8 @@ const launcher = new Client();
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let opts = {
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clientPackage: null,
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// For production launchers, I recommend not passing the getAuth function through the authorization field and instead
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// handling authentication outside before you initialize MCLC so you can handle auth based errors and validation!
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authorization: Authenticator.getAuth("username", "password"),
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root: "./minecraft",
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os: "windows",
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@ -417,9 +417,7 @@ class Handler {
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const minArgs = this.options.overrides.minArgs || 5;
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if(args.length < minArgs) args = args.concat(this.version.minecraftArguments ? this.version.minecraftArguments.split(' ') : this.version.arguments.game);
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if({}.toString.call(this.options.authorization) === "[object Promise]") {
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this.options.authorization = await this.options.authorization;
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}
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this.options.authorization = await Promise.resolve(this.options.authorization);
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const fields = {
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'${auth_access_token}': this.options.authorization.access_token,
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@ -1,6 +1,6 @@
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{
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"name": "minecraft-launcher-core",
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"version": "3.10.0",
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"version": "3.10.1",
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"description": "Lightweight module that downloads and runs Minecraft using javascript / NodeJS",
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"main": "index.js",
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"dependencies": {
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