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https://github.com/artegoser/pimi-launcher-core.git
synced 2024-11-22 12:16:21 +03:00
Fixed audio for older MC versions not downloading. Made Readme better
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parent
b21ddf1d63
commit
f5e5482c5d
4 changed files with 32 additions and 47 deletions
32
README.md
32
README.md
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@ -26,16 +26,6 @@ launcher.authenticator.getAuth("email", "password").then(auth => {
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memory: {
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max: "3000",
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min: "1000"
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},
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server: {
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host: "server.url",
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port: "25565"
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},
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proxy: {
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host: "proxy.url",
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port: "8080",
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username: "username",
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password: "password"
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}
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});
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});
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@ -53,7 +43,9 @@ launcher.authenticator.getAuth("email", "password").then(auth => {
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| `options.version.number` | String | Minecraft version that is going to be launched. | True |
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| `options.version.type` | String | Any string. The actual Minecraft launcher uses `release` and `snapshot`. | True |
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| `options.memory.max` | String | Max amount of memory being used by Minectaft | True |
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| `options.memory.min` | String | Min amount of memory being used by Minectaft | True |
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| `options.forge.path` | String | Path to Universal Forge Jar | False |
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| `options.customArgs` | String | Array of custom JVM options | False |
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| `options.server.host` | String | Host url to the server, don't include the port | False |
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| `options.server.port` | String | Port of the host url, will default to `25565` if not entered. | False |
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| `options.proxy.host` | String | Host url to the proxy, don't include the port | False |
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@ -130,16 +122,6 @@ launcher.core({
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memory: {
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max: "500",
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min: "100"
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},
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server: {
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host: "server.url",
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port: "25565"
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},
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proxy: {
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host: "proxy.url",
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port: "8080",
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username: "username",
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password: "password"
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}
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});
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```
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@ -163,16 +145,6 @@ launcher.authenticator.getAuth("email", "password").then(auth => {
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memory: {
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max: "500",
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min: "100"
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},
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server: {
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host: "server.url",
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port: "25565"
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},
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proxy: {
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host: "proxy.url",
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port: "8080",
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username: "username",
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password: "password"
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}
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});
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});
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@ -81,7 +81,6 @@ module.exports.getAssets = function (directory, version) {
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return new Promise(async(resolve) => {
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const assetsUrl = 'https://resources.download.minecraft.net';
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const failed = [];
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const parseVersion = version.assetIndex.id.split('.');
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if(!fs.existsSync(path.join(directory, 'assets', 'indexes', `${version.assetIndex.id}.json`))) {
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await downloadAsync(version.assetIndex.url, path.join(directory, 'assets', 'indexes'), `${version.assetIndex.id}.json`);
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@ -98,16 +97,6 @@ module.exports.getAssets = function (directory, version) {
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const download = await downloadAsync(`${assetsUrl}/${subhash}/${hash}`, assetDirectory, hash);
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if(download.failed) failed.push(download.asset);
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if(parseVersion[1] < 8 && parseVersion[2] < 3) {
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let legacyAsset = asset.split('/')
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legacyAsset.pop()
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if(!fs.existsSync(path.join(directory, 'assets', 'legacy', legacyAsset.join('/')))) {
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shelljs.mkdir('-p', path.join(directory, 'assets', 'legacy', legacyAsset.join('/')));
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fs.copyFileSync(path.join(assetDirectory, hash), path.join(directory, 'assets', 'legacy', asset))
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}
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}
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}
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}
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@ -116,6 +105,26 @@ module.exports.getAssets = function (directory, version) {
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for (const fail of failed) await downloadAsync(fail.url, fail.directory, fail.name);
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}
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// Seems taking it out of the initial download loop allows everything to be copied...
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if(version.assets === "legacy") {
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for(const asset in index.objects) {
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const hash = index.objects[asset].hash;
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const subhash = hash.substring(0,2);
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const assetDirectory = path.join(directory, 'assets', 'objects', subhash);
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let legacyAsset = asset.split('/');
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legacyAsset.pop();
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if(!fs.existsSync(path.join(directory, 'assets', 'legacy', legacyAsset.join('/')))) {
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shelljs.mkdir('-p', path.join(directory, 'assets', 'legacy', legacyAsset.join('/')));
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}
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if(!fs.existsSync(path.join(assetDirectory, hash), path.join(directory, 'assets', 'legacy', asset))) {
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fs.copyFileSync(path.join(assetDirectory, hash), path.join(directory, 'assets', 'legacy', asset))
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}
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}
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}
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resolve();
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});
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};
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@ -139,7 +148,12 @@ module.exports.getNatives = function (root, version, os) {
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if (native) {
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const name = native.path.split('/').pop();
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await downloadAsync(native.url, nativeDirectory, name);
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new zip(path.join(nativeDirectory, name)).extractAllTo(nativeDirectory, true);
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try {new zip(path.join(nativeDirectory, name)).extractAllTo(nativeDirectory, true);} catch(e) {
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// Only doing a console.warn since a stupid error happens. You can basically ignore this.
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// if it says Invalid file name, just means two files were downloaded and both were deleted.
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// All is well.
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console.warn(e);
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}
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shelljs.rm(path.join(nativeDirectory, name));
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}
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});
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@ -228,10 +242,9 @@ module.exports.getClasses = function (root, version) {
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module.exports.getLaunchOptions = function (version, forge, options) {
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return new Promise(resolve => {
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const parseVersion = version.assetIndex.id.split('.');
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const type = forge || version;
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const arguments = type.minecraftArguments ? type.minecraftArguments.split(' ') : type.arguments.game;
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const assetPath = parseVersion[1] < 8 && parseVersion[2] < 3 ? path.join(options.root, 'assets', 'legacy') : path.join(options.root, 'assets');
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const assetPath = version.assets === "legacy" ? path.join(options.root, 'assets', 'legacy') : path.join(options.root, 'assets');
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const fields = {
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'${auth_access_token}': options.authorization.access_token,
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@ -244,6 +257,7 @@ module.exports.getLaunchOptions = function (version, forge, options) {
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'${assets_index_name}': version.assetIndex.id,
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'${game_directory}': path.join(options.root),
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'${assets_root}': assetPath,
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'${game_assets}': assetPath,
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'${version_type}': options.version.type
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};
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@ -57,8 +57,7 @@ module.exports = async function (options) {
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await handler.getAssets(options.root, versionFile);
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// Launch options. Thank you Lyrus for the reformat <3
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let launchOptions;
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launchOptions = await handler.getLaunchOptions(versionFile, forge ? forge.forge : null, options);
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const launchOptions = await handler.getLaunchOptions(versionFile, forge ? forge.forge : null, options);
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const launchArguments = args.concat(jvm, classPaths, launchOptions);
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@ -1,6 +1,6 @@
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{
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"name": "minecraft-launcher-core",
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"version": "2.4.0",
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"version": "2.4.1",
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"description": "Module that downloads Minecraft assets and runs Minecraft. Also Supports Forge",
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"main": "index.js",
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"dependencies": {
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