/// declare module "minecraft-launcher-core" { type OS = "windows" | "osx" | "linux"; interface IOverrides { minArgs?: number; minecraftJar?: string; versionJson?: string; gameDirectory?: string; directory?: string; natives?: string; assetRoot?: string; libraryRoot?: string; cwd?: string; detached?: boolean; classes?: Array; maxSockets?: number; url?: { meta?: string; resources?: string; mavenForge?: string; defaultRepoForge?: string; fallbackMaven?: string; }; fw?: { baseUrl?: string; version?: string; sh1?: string; size?: number; }; } interface ILauncherOptions { /** * Path or URL to the client package zip file. */ clientPackage?: string; /** * if true MCLC will remove the client package zip file after its finished extracting. */ removePackage?: boolean; /** * Path to installer being executed. */ installer?: string; /** * Path where you want the launcher to work in. * This will usually be your .minecraft folder */ root: string; /** * OS override for minecraft natives * * @default will autodetect */ os?: OS; /** * Array of custom Minecraft arguments. */ customLaunchArgs?: Array; /** * Array of custom Java arguments */ customArgs?: Array; /** * Array of game argument feature flags */ features?: Array; /** * minecraft version info */ version: { /** * Actual version. * * @example '1.16.4' */ number: string; /** * type of release, usually `release` or `snapshot` */ type: 'release' | 'snapshot' | string; /** * The name of the folder, jar file, and version json in the version folder. * * ` MCLC will look in the `versions` folder for this name * @example '1.16.4-fabric' */ custom?: string; }; memory: { /** * Min amount of memory being used by Minecraft. */ max: string | number; /** * Max amount of memory being used by Minecraft. */ min: string | number; }; /** * Path to Forge Jar. * * Versions below 1.13 should be the "universal" jar while versions above 1.13+ should be the "installer" jar */ forge?: string; /** * Path to the JRE executable file, will default to java if not entered. */ javaPath?: string; server?: { /** * Host url to the server, don't include the port. */ host: string; /** * Port of the host url * * @default 25565 */ port?: string; }; proxy?: { /** * Host url to the proxy, don't include the port. */ host: string; /** * Username for the proxy. * * @default 8080 */ port?: string; /** * Username for the proxy. */ username?: string; /** * Password for the proxy. */ password?: string; }; /** * Timeout on download requests. */ timeout?: number; window?: { width?: number; height?: number; fullscreen?: boolean; }; overrides?: IOverrides; authorization: Promise; } interface IUser { access_token: string; client_token: string; uuid: string; name: string; user_properties: Partial; meta?: { type: "mojang" | "msa", demo?: boolean }; } interface IProfile { id: number; name: string; } interface IAuthenticator { /** * @param username email if using a password, else the username * @param password password for mojang account */ getAuth(username: string, password?: string): Promise; /** * * @param access_token Token being checked if it can be used to login with (online mode) * @param client_token Client token being checked to see if there was a change of client (online mode) */ validate( access_token: string, client_token: string ): Promise>; /** * * @param access_token Token being checked if it can be used to login with (online mode) * @param client_token Client token being checked to see if there was a change of client (online mode) */ refreshAuth( access_token: string, client_token: string, ): Promise; /** * * @param access_token Token being checked if it can be used to login with (online mode) * @param client_token Client token being checked to see if there was a change of client (online mode) */ invalidate( access_token: string, client_token: string ): Promise>; /** * @param username email if using a password, else the username * @param password password for mojang account */ signOut( username: string, password: string ): Promise>; changeApiUrl(url: string): void; } import { EventEmitter } from 'events' import { ChildProcessWithoutNullStreams } from 'child_process' export class Client extends EventEmitter { launch(options: ILauncherOptions): Promise; protected printVersion(): void; protected createRootDirectory(): void; protected createGameDirectory(): void; protected extractPackage(): Promise; protected getModifyJson(): Promise; protected startMinecraft(launchArguments: string[]): ChildProcessWithoutNullStreams; } export const Authenticator: IAuthenticator; }