Update dep and deps

This commit is contained in:
Frank Denis 2018-08-10 01:39:33 +02:00
parent 33bcff7d4a
commit 7740e9d3bc
358 changed files with 2620 additions and 75501 deletions

View file

@ -733,32 +733,67 @@ func (f *SettingsFrame) IsAck() bool {
return f.FrameHeader.Flags.Has(FlagSettingsAck)
}
func (f *SettingsFrame) Value(s SettingID) (v uint32, ok bool) {
func (f *SettingsFrame) Value(id SettingID) (v uint32, ok bool) {
f.checkValid()
buf := f.p
for len(buf) > 0 {
settingID := SettingID(binary.BigEndian.Uint16(buf[:2]))
if settingID == s {
return binary.BigEndian.Uint32(buf[2:6]), true
for i := 0; i < f.NumSettings(); i++ {
if s := f.Setting(i); s.ID == id {
return s.Val, true
}
buf = buf[6:]
}
return 0, false
}
// Setting returns the setting from the frame at the given 0-based index.
// The index must be >= 0 and less than f.NumSettings().
func (f *SettingsFrame) Setting(i int) Setting {
buf := f.p
return Setting{
ID: SettingID(binary.BigEndian.Uint16(buf[i*6 : i*6+2])),
Val: binary.BigEndian.Uint32(buf[i*6+2 : i*6+6]),
}
}
func (f *SettingsFrame) NumSettings() int { return len(f.p) / 6 }
// HasDuplicates reports whether f contains any duplicate setting IDs.
func (f *SettingsFrame) HasDuplicates() bool {
num := f.NumSettings()
if num == 0 {
return false
}
// If it's small enough (the common case), just do the n^2
// thing and avoid a map allocation.
if num < 10 {
for i := 0; i < num; i++ {
idi := f.Setting(i).ID
for j := i + 1; j < num; j++ {
idj := f.Setting(j).ID
if idi == idj {
return true
}
}
}
return false
}
seen := map[SettingID]bool{}
for i := 0; i < num; i++ {
id := f.Setting(i).ID
if seen[id] {
return true
}
seen[id] = true
}
return false
}
// ForeachSetting runs fn for each setting.
// It stops and returns the first error.
func (f *SettingsFrame) ForeachSetting(fn func(Setting) error) error {
f.checkValid()
buf := f.p
for len(buf) > 0 {
if err := fn(Setting{
SettingID(binary.BigEndian.Uint16(buf[:2])),
binary.BigEndian.Uint32(buf[2:6]),
}); err != nil {
for i := 0; i < f.NumSettings(); i++ {
if err := fn(f.Setting(i)); err != nil {
return err
}
buf = buf[6:]
}
return nil
}