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https://github.com/apernet/hysteria.git
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507 lines
13 KiB
Go
507 lines
13 KiB
Go
package outbounds
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import (
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"errors"
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"net"
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"strconv"
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"time"
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)
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type DirectOutboundMode int
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type udpConnState int
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const (
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DirectOutboundModeAuto DirectOutboundMode = iota // Dual-stack "happy eyeballs"-like mode
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DirectOutboundMode64 // Use IPv6 address when available, otherwise IPv4
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DirectOutboundMode46 // Use IPv4 address when available, otherwise IPv6
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DirectOutboundMode6 // Use IPv6 only, fail if not available
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DirectOutboundMode4 // Use IPv4 only, fail if not available
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defaultDialerTimeout = 10 * time.Second
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)
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const (
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udpConnStateDualStack udpConnState = iota
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udpConnStateIPv4
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udpConnStateIPv6
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)
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// directOutbound is a PluggableOutbound that connects directly to the target
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// using the local network (as opposed to using a proxy, for example).
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// It prefers to use ResolveInfo in AddrEx if available. But if it's nil,
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// it will fall back to resolving Host using Go's built-in DNS resolver.
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type directOutbound struct {
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Mode DirectOutboundMode
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// Dialer4 and Dialer6 are used for IPv4 and IPv6 TCP connections respectively.
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DialFunc4 func(network, address string) (net.Conn, error)
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DialFunc6 func(network, address string) (net.Conn, error)
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// DeviceName & BindIPs are for UDP connections. They don't use dialers, so we
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// need to bind them when creating the connection.
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DeviceName string
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BindIP4 net.IP
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BindIP6 net.IP
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}
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type DirectOutboundOptions struct {
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Mode DirectOutboundMode
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DeviceName string
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BindIP4 net.IP
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BindIP6 net.IP
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FastOpen bool
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}
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type noAddressError struct {
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IPv4 bool
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IPv6 bool
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}
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func (e noAddressError) Error() string {
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if e.IPv4 && e.IPv6 {
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return "no IPv4 or IPv6 address available"
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} else if e.IPv4 {
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return "no IPv4 address available"
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} else if e.IPv6 {
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return "no IPv6 address available"
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} else {
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return "no address available"
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}
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}
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type invalidOutboundModeError struct{}
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func (e invalidOutboundModeError) Error() string {
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return "invalid outbound mode"
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}
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type resolveError struct {
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Err error
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}
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func (e resolveError) Error() string {
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if e.Err == nil {
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return "resolve error"
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} else {
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return "resolve error: " + e.Err.Error()
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}
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}
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func (e resolveError) Unwrap() error {
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return e.Err
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}
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func NewDirectOutboundWithOptions(opts DirectOutboundOptions) (PluggableOutbound, error) {
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dialer4 := &net.Dialer{
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Timeout: defaultDialerTimeout,
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}
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if opts.BindIP4 != nil {
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if opts.BindIP4.To4() == nil {
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return nil, errors.New("BindIP4 must be an IPv4 address")
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}
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dialer4.LocalAddr = &net.TCPAddr{
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IP: opts.BindIP4,
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}
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}
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dialer6 := &net.Dialer{
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Timeout: defaultDialerTimeout,
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}
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if opts.BindIP6 != nil {
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if opts.BindIP6.To4() != nil {
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return nil, errors.New("BindIP6 must be an IPv6 address")
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}
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dialer6.LocalAddr = &net.TCPAddr{
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IP: opts.BindIP6,
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}
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}
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if opts.DeviceName != "" {
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err := dialerBindToDevice(dialer4, opts.DeviceName)
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if err != nil {
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return nil, err
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}
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err = dialerBindToDevice(dialer6, opts.DeviceName)
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if err != nil {
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return nil, err
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}
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}
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dialFunc4 := dialer4.Dial
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dialFunc6 := dialer6.Dial
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if opts.FastOpen {
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dialFunc4 = newFastOpenDialer(dialer4).Dial
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dialFunc6 = newFastOpenDialer(dialer6).Dial
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}
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return &directOutbound{
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Mode: opts.Mode,
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DialFunc4: dialFunc4,
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DialFunc6: dialFunc6,
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DeviceName: opts.DeviceName,
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BindIP4: opts.BindIP4,
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BindIP6: opts.BindIP6,
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}, nil
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}
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// NewDirectOutboundSimple creates a new directOutbound with the given mode,
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// without binding to a specific device. Works on all platforms.
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func NewDirectOutboundSimple(mode DirectOutboundMode) PluggableOutbound {
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d := &net.Dialer{
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Timeout: defaultDialerTimeout,
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}
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return &directOutbound{
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Mode: mode,
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DialFunc4: d.Dial,
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DialFunc6: d.Dial,
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}
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}
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// NewDirectOutboundBindToIPs creates a new directOutbound with the given mode,
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// and binds to the given IPv4 and IPv6 addresses. Either or both of the addresses
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// can be nil, in which case the directOutbound will not bind to a specific address
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// for that family.
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func NewDirectOutboundBindToIPs(mode DirectOutboundMode, bindIP4, bindIP6 net.IP) (PluggableOutbound, error) {
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return NewDirectOutboundWithOptions(DirectOutboundOptions{
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Mode: mode,
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BindIP4: bindIP4,
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BindIP6: bindIP6,
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})
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}
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// NewDirectOutboundBindToDevice creates a new directOutbound with the given mode,
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// and binds to the given device. Only works on Linux.
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func NewDirectOutboundBindToDevice(mode DirectOutboundMode, deviceName string) (PluggableOutbound, error) {
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return NewDirectOutboundWithOptions(DirectOutboundOptions{
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Mode: mode,
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DeviceName: deviceName,
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})
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}
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// resolve is our built-in DNS resolver for handling the case when
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// AddrEx.ResolveInfo is nil.
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func (d *directOutbound) resolve(reqAddr *AddrEx) {
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ips, err := net.LookupIP(reqAddr.Host)
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if err != nil {
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reqAddr.ResolveInfo = &ResolveInfo{Err: err}
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return
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}
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r := &ResolveInfo{}
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r.IPv4, r.IPv6 = splitIPv4IPv6(ips)
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if r.IPv4 == nil && r.IPv6 == nil {
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r.Err = noAddressError{IPv4: true, IPv6: true}
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}
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reqAddr.ResolveInfo = r
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}
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func (d *directOutbound) TCP(reqAddr *AddrEx) (net.Conn, error) {
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if reqAddr.ResolveInfo == nil {
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// AddrEx.ResolveInfo is nil (no resolver in the pipeline),
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// we need to resolve the address ourselves.
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d.resolve(reqAddr)
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}
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r := reqAddr.ResolveInfo
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if r.IPv4 == nil && r.IPv6 == nil {
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// ResolveInfo not nil but no address available,
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// this can only mean that the resolver failed.
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// Return the error from the resolver.
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return nil, resolveError{Err: r.Err}
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}
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switch d.Mode {
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case DirectOutboundModeAuto:
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if r.IPv4 != nil && r.IPv6 != nil {
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return d.dualStackDialTCP(r.IPv4, r.IPv6, reqAddr.Port)
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} else if r.IPv4 != nil {
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return d.dialTCP(r.IPv4, reqAddr.Port)
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} else {
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return d.dialTCP(r.IPv6, reqAddr.Port)
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}
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case DirectOutboundMode64:
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if r.IPv6 != nil {
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return d.dialTCP(r.IPv6, reqAddr.Port)
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} else {
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return d.dialTCP(r.IPv4, reqAddr.Port)
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}
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case DirectOutboundMode46:
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if r.IPv4 != nil {
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return d.dialTCP(r.IPv4, reqAddr.Port)
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} else {
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return d.dialTCP(r.IPv6, reqAddr.Port)
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}
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case DirectOutboundMode6:
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if r.IPv6 != nil {
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return d.dialTCP(r.IPv6, reqAddr.Port)
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} else {
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return nil, noAddressError{IPv6: true}
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}
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case DirectOutboundMode4:
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if r.IPv4 != nil {
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return d.dialTCP(r.IPv4, reqAddr.Port)
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} else {
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return nil, noAddressError{IPv4: true}
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}
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default:
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return nil, invalidOutboundModeError{}
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}
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}
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func (d *directOutbound) dialTCP(ip net.IP, port uint16) (net.Conn, error) {
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if ip.To4() != nil {
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return d.DialFunc4("tcp4", net.JoinHostPort(ip.String(), strconv.Itoa(int(port))))
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} else {
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return d.DialFunc6("tcp6", net.JoinHostPort(ip.String(), strconv.Itoa(int(port))))
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}
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}
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type dialResult struct {
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Conn net.Conn
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Err error
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}
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// dualStackDialTCP dials the target using both IPv4 and IPv6 addresses simultaneously.
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// It returns the first successful connection and drops the other one.
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// If both connections fail, it returns the last error.
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func (d *directOutbound) dualStackDialTCP(ipv4, ipv6 net.IP, port uint16) (net.Conn, error) {
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ch := make(chan dialResult, 2)
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go func() {
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conn, err := d.dialTCP(ipv4, port)
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ch <- dialResult{Conn: conn, Err: err}
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}()
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go func() {
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conn, err := d.dialTCP(ipv6, port)
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ch <- dialResult{Conn: conn, Err: err}
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}()
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// Get the first result, check if it's successful
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if r := <-ch; r.Err == nil {
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// Yes. Return this and close the other connection when it's done
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go func() {
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r2 := <-ch
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if r2.Conn != nil {
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_ = r2.Conn.Close()
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}
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}()
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return r.Conn, nil
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} else {
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// No. Return the other result, which may or may not be successful
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r2 := <-ch
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return r2.Conn, r2.Err
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}
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}
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type directOutboundUDPConn struct {
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*directOutbound
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*net.UDPConn
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State udpConnState
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}
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func (u *directOutboundUDPConn) ReadFrom(b []byte) (int, *AddrEx, error) {
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n, addr, err := u.UDPConn.ReadFromUDP(b)
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if addr != nil {
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return n, &AddrEx{
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Host: addr.IP.String(),
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Port: uint16(addr.Port),
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}, err
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} else {
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return n, nil, err
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}
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}
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func (u *directOutboundUDPConn) WriteTo(b []byte, addr *AddrEx) (int, error) {
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if addr.ResolveInfo == nil {
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u.directOutbound.resolve(addr)
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}
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r := addr.ResolveInfo
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if r.IPv4 == nil && r.IPv6 == nil {
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return 0, resolveError{Err: r.Err}
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}
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if u.State == udpConnStateIPv4 {
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if r.IPv4 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv4,
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Port: int(addr.Port),
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})
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} else {
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return 0, noAddressError{IPv4: true}
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}
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} else if u.State == udpConnStateIPv6 {
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if r.IPv6 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv6,
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Port: int(addr.Port),
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})
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} else {
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return 0, noAddressError{IPv6: true}
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}
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} else {
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// Dual stack
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switch u.directOutbound.Mode {
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case DirectOutboundModeAuto:
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// This is a special case.
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// We must make a decision here, so we prefer IPv4 for maximum compatibility.
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if r.IPv4 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv4,
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Port: int(addr.Port),
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})
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} else {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv6,
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Port: int(addr.Port),
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})
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}
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case DirectOutboundMode64:
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if r.IPv6 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv6,
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Port: int(addr.Port),
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})
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} else {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv4,
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Port: int(addr.Port),
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})
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}
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case DirectOutboundMode46:
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if r.IPv4 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv4,
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Port: int(addr.Port),
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})
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} else {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv6,
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Port: int(addr.Port),
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})
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}
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case DirectOutboundMode6:
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if r.IPv6 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv6,
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Port: int(addr.Port),
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})
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} else {
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return 0, noAddressError{IPv6: true}
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}
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case DirectOutboundMode4:
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if r.IPv4 != nil {
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return u.UDPConn.WriteToUDP(b, &net.UDPAddr{
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IP: r.IPv4,
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Port: int(addr.Port),
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})
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} else {
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return 0, noAddressError{IPv4: true}
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}
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default:
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return 0, invalidOutboundModeError{}
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}
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}
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}
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func (u *directOutboundUDPConn) Close() error {
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return u.UDPConn.Close()
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}
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func (d *directOutbound) UDP(reqAddr *AddrEx) (UDPConn, error) {
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if d.BindIP4 == nil && d.BindIP6 == nil {
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// No bind address specified, use default dual stack implementation
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c, err := net.ListenUDP("udp", nil)
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if err != nil {
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return nil, err
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}
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if d.DeviceName != "" {
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if err := udpConnBindToDevice(c, d.DeviceName); err != nil {
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// Don't forget to close the UDPConn if binding fails
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_ = c.Close()
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return nil, err
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}
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}
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return &directOutboundUDPConn{
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directOutbound: d,
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UDPConn: c,
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State: udpConnStateDualStack,
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}, nil
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} else {
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// Bind address specified,
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// need to check what kind of address is in reqAddr
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// to determine which address family to bind to
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if reqAddr.ResolveInfo == nil {
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d.resolve(reqAddr)
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}
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r := reqAddr.ResolveInfo
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if r.IPv4 == nil && r.IPv6 == nil {
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return nil, resolveError{Err: r.Err}
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}
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var bindIP net.IP // can be nil, in which case we still lock the address family but don't bind to any address
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var state udpConnState // either IPv4 or IPv6
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switch d.Mode {
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case DirectOutboundModeAuto:
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// This is a special case.
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// We must make a decision here, so we prefer IPv4 for maximum compatibility.
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if r.IPv4 != nil {
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bindIP = d.BindIP4
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state = udpConnStateIPv4
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} else {
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bindIP = d.BindIP6
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state = udpConnStateIPv6
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}
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case DirectOutboundMode64:
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if r.IPv6 != nil {
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bindIP = d.BindIP6
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state = udpConnStateIPv6
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} else {
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bindIP = d.BindIP4
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state = udpConnStateIPv4
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}
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case DirectOutboundMode46:
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if r.IPv4 != nil {
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bindIP = d.BindIP4
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state = udpConnStateIPv4
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} else {
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bindIP = d.BindIP6
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state = udpConnStateIPv6
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}
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case DirectOutboundMode6:
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if r.IPv6 != nil {
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bindIP = d.BindIP6
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state = udpConnStateIPv6
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} else {
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return nil, noAddressError{IPv6: true}
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}
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case DirectOutboundMode4:
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if r.IPv4 != nil {
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bindIP = d.BindIP4
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state = udpConnStateIPv4
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} else {
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return nil, noAddressError{IPv4: true}
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}
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default:
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return nil, invalidOutboundModeError{}
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}
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var network string
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var c *net.UDPConn
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var err error
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if state == udpConnStateIPv4 {
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network = "udp4"
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} else {
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network = "udp6"
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}
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if bindIP != nil {
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c, err = net.ListenUDP(network, &net.UDPAddr{
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IP: bindIP,
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})
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} else {
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c, err = net.ListenUDP(network, nil)
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}
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if err != nil {
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return nil, err
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}
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// We don't support binding to both device & address at the same time,
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// so d.DeviceName is ignored in this case.
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return &directOutboundUDPConn{
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directOutbound: d,
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UDPConn: c,
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State: state,
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}, nil
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}
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}
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