mirror of
https://github.com/apernet/hysteria.git
synced 2025-04-03 04:27:39 +03:00
285 lines
6.4 KiB
Go
285 lines
6.4 KiB
Go
package udphop
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import (
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"errors"
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"math/rand"
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"net"
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"sync"
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"syscall"
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"time"
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)
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const (
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packetQueueSize = 1024
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udpBufferSize = 2048 // QUIC packets are at most 1500 bytes long, so 2k should be more than enough
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defaultHopInterval = 30 * time.Second
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)
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type udpHopPacketConn struct {
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Addr net.Addr
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Addrs []net.Addr
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HopInterval time.Duration
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connMutex sync.RWMutex
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prevConn net.PacketConn
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currentConn net.PacketConn
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addrIndex int
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readBufferSize int
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writeBufferSize int
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recvQueue chan *udpPacket
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closeChan chan struct{}
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closed bool
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bufPool sync.Pool
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}
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type udpPacket struct {
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Buf []byte
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N int
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Addr net.Addr
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Err error
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}
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func NewUDPHopPacketConn(addr *UDPHopAddr, hopInterval time.Duration) (net.PacketConn, error) {
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if hopInterval == 0 {
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hopInterval = defaultHopInterval
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} else if hopInterval < 5*time.Second {
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return nil, errors.New("hop interval must be at least 5 seconds")
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}
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addrs, err := addr.addrs()
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if err != nil {
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return nil, err
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}
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curConn, err := net.ListenUDP("udp", nil)
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if err != nil {
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return nil, err
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}
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hConn := &udpHopPacketConn{
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Addr: addr,
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Addrs: addrs,
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HopInterval: hopInterval,
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prevConn: nil,
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currentConn: curConn,
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addrIndex: rand.Intn(len(addrs)),
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recvQueue: make(chan *udpPacket, packetQueueSize),
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closeChan: make(chan struct{}),
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bufPool: sync.Pool{
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New: func() interface{} {
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return make([]byte, udpBufferSize)
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},
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},
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}
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go hConn.recvLoop(curConn)
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go hConn.hopLoop()
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return hConn, nil
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}
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func (u *udpHopPacketConn) recvLoop(conn net.PacketConn) {
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for {
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buf := u.bufPool.Get().([]byte)
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n, addr, err := conn.ReadFrom(buf)
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if err != nil {
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u.bufPool.Put(buf)
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var netErr net.Error
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if errors.As(err, &netErr) && netErr.Timeout() {
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// Only pass through timeout errors here, not permanent errors
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// like connection closed. Connection close is normal as we close
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// the old connection to exit this loop every time we hop.
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u.recvQueue <- &udpPacket{nil, 0, nil, netErr}
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}
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return
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}
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select {
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case u.recvQueue <- &udpPacket{buf, n, addr, nil}:
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// Packet successfully queued
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default:
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// Queue is full, drop the packet
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u.bufPool.Put(buf)
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}
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}
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}
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func (u *udpHopPacketConn) hopLoop() {
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ticker := time.NewTicker(u.HopInterval)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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u.hop()
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case <-u.closeChan:
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return
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}
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}
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}
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func (u *udpHopPacketConn) hop() {
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u.connMutex.Lock()
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defer u.connMutex.Unlock()
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if u.closed {
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return
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}
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newConn, err := net.ListenUDP("udp", nil)
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if err != nil {
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// Could be temporary, just skip this hop
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return
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}
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// We need to keep receiving packets from the previous connection,
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// because otherwise there will be packet loss due to the time gap
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// between we hop to a new port and the server acknowledges this change.
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// So we do the following:
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// Close prevConn,
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// move currentConn to prevConn,
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// set newConn as currentConn,
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// start recvLoop on newConn.
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if u.prevConn != nil {
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_ = u.prevConn.Close() // recvLoop for this conn will exit
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}
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u.prevConn = u.currentConn
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u.currentConn = newConn
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// Set buffer sizes if previously set
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if u.readBufferSize > 0 {
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_ = trySetReadBuffer(u.currentConn, u.readBufferSize)
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}
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if u.writeBufferSize > 0 {
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_ = trySetWriteBuffer(u.currentConn, u.writeBufferSize)
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}
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go u.recvLoop(newConn)
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// Update addrIndex to a new random value
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u.addrIndex = rand.Intn(len(u.Addrs))
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}
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func (u *udpHopPacketConn) ReadFrom(b []byte) (n int, addr net.Addr, err error) {
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for {
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select {
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case p := <-u.recvQueue:
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if p.Err != nil {
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return 0, nil, p.Err
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}
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// Currently we do not check whether the packet is from
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// the server or not due to performance reasons.
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n := copy(b, p.Buf[:p.N])
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u.bufPool.Put(p.Buf)
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return n, u.Addr, nil
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case <-u.closeChan:
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return 0, nil, net.ErrClosed
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}
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}
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}
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func (u *udpHopPacketConn) WriteTo(b []byte, addr net.Addr) (n int, err error) {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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if u.closed {
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return 0, net.ErrClosed
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}
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// Skip the check for now, always write to the server,
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// for the same reason as in ReadFrom.
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return u.currentConn.WriteTo(b, u.Addrs[u.addrIndex])
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}
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func (u *udpHopPacketConn) Close() error {
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u.connMutex.Lock()
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defer u.connMutex.Unlock()
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if u.closed {
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return nil
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}
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// Close prevConn and currentConn
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// Close closeChan to unblock ReadFrom & hopLoop
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// Set closed flag to true to prevent double close
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if u.prevConn != nil {
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_ = u.prevConn.Close()
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}
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err := u.currentConn.Close()
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close(u.closeChan)
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u.closed = true
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u.Addrs = nil // For GC
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return err
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}
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func (u *udpHopPacketConn) LocalAddr() net.Addr {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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return u.currentConn.LocalAddr()
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}
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func (u *udpHopPacketConn) SetDeadline(t time.Time) error {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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if u.prevConn != nil {
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_ = u.prevConn.SetDeadline(t)
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}
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return u.currentConn.SetDeadline(t)
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}
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func (u *udpHopPacketConn) SetReadDeadline(t time.Time) error {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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if u.prevConn != nil {
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_ = u.prevConn.SetReadDeadline(t)
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}
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return u.currentConn.SetReadDeadline(t)
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}
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func (u *udpHopPacketConn) SetWriteDeadline(t time.Time) error {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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if u.prevConn != nil {
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_ = u.prevConn.SetWriteDeadline(t)
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}
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return u.currentConn.SetWriteDeadline(t)
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}
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// UDP-specific methods below
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func (u *udpHopPacketConn) SetReadBuffer(bytes int) error {
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u.connMutex.Lock()
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defer u.connMutex.Unlock()
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u.readBufferSize = bytes
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if u.prevConn != nil {
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_ = trySetReadBuffer(u.prevConn, bytes)
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}
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return trySetReadBuffer(u.currentConn, bytes)
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}
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func (u *udpHopPacketConn) SetWriteBuffer(bytes int) error {
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u.connMutex.Lock()
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defer u.connMutex.Unlock()
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u.writeBufferSize = bytes
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if u.prevConn != nil {
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_ = trySetWriteBuffer(u.prevConn, bytes)
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}
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return trySetWriteBuffer(u.currentConn, bytes)
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}
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func (u *udpHopPacketConn) SyscallConn() (syscall.RawConn, error) {
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u.connMutex.RLock()
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defer u.connMutex.RUnlock()
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sc, ok := u.currentConn.(syscall.Conn)
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if !ok {
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return nil, errors.New("not supported")
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}
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return sc.SyscallConn()
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}
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func trySetReadBuffer(pc net.PacketConn, bytes int) error {
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sc, ok := pc.(interface {
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SetReadBuffer(bytes int) error
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})
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if ok {
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return sc.SetReadBuffer(bytes)
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}
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return nil
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}
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func trySetWriteBuffer(pc net.PacketConn, bytes int) error {
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sc, ok := pc.(interface {
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SetWriteBuffer(bytes int) error
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})
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if ok {
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return sc.SetWriteBuffer(bytes)
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}
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return nil
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}
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