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Limit zxcvbn entropy estimation length
Limit the use of zxcvbn based password entropy estimation to 256 bytes. After this threshold, the average per-byte entropy from the zxcvbn calculation is added for each additional byte. In practice, this produces a slightly higher entropy calculation for purely randomized passwords than zxcvbn would normally calculate. However, the time to calculate is capped leading to a much better user experience and removing unnecessary calculations. Fixes #7712
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1009650b5c
commit
65a1d1b0f7
6 changed files with 156 additions and 107 deletions
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@ -56,7 +56,7 @@ PasswordGeneratorWidget::PasswordGeneratorWidget(QWidget* parent)
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connect(shortcut, &QShortcut::activated, this, [this] { applyPassword(); });
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connect(m_ui->editNewPassword, SIGNAL(textChanged(QString)), SLOT(updateButtonsEnabled(QString)));
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connect(m_ui->editNewPassword, SIGNAL(textChanged(QString)), SLOT(updatePasswordStrength(QString)));
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connect(m_ui->editNewPassword, SIGNAL(textChanged(QString)), SLOT(updatePasswordStrength()));
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connect(m_ui->buttonAdvancedMode, SIGNAL(toggled(bool)), SLOT(setAdvancedMode(bool)));
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connect(m_ui->buttonAddHex, SIGNAL(clicked()), SLOT(excludeHexChars()));
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connect(m_ui->editAdditionalChars, SIGNAL(textChanged(QString)), SLOT(updateGenerator()));
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@ -115,9 +115,7 @@ PasswordGeneratorWidget::PasswordGeneratorWidget(QWidget* parent)
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loadSettings();
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}
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PasswordGeneratorWidget::~PasswordGeneratorWidget()
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{
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}
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PasswordGeneratorWidget::~PasswordGeneratorWidget() = default;
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void PasswordGeneratorWidget::closeEvent(QCloseEvent* event)
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{
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@ -253,15 +251,11 @@ void PasswordGeneratorWidget::regeneratePassword()
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{
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if (m_ui->tabWidget->currentIndex() == Password) {
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if (m_passwordGenerator->isValid()) {
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QString password = m_passwordGenerator->generatePassword();
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m_ui->editNewPassword->setText(password);
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updatePasswordStrength(password);
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m_ui->editNewPassword->setText(m_passwordGenerator->generatePassword());
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}
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} else {
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if (m_dicewareGenerator->isValid()) {
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QString password = m_dicewareGenerator->generatePassphrase();
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m_ui->editNewPassword->setText(password);
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updatePasswordStrength(password);
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m_ui->editNewPassword->setText(m_dicewareGenerator->generatePassphrase());
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}
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}
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}
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@ -274,21 +268,52 @@ void PasswordGeneratorWidget::updateButtonsEnabled(const QString& password)
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m_ui->buttonCopy->setEnabled(!password.isEmpty());
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}
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void PasswordGeneratorWidget::updatePasswordStrength(const QString& password)
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void PasswordGeneratorWidget::updatePasswordStrength()
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{
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PasswordHealth health(password);
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// Calculate the password / passphrase health
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PasswordHealth passwordHealth(0);
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if (m_ui->tabWidget->currentIndex() == Diceware) {
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// Diceware estimates entropy differently
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health = PasswordHealth(m_dicewareGenerator->estimateEntropy());
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m_ui->charactersInPassphraseLabel->setText(QString::number(password.length()));
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passwordHealth.init(m_dicewareGenerator->estimateEntropy());
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m_ui->charactersInPassphraseLabel->setText(QString::number(m_ui->editNewPassword->text().length()));
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} else {
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passwordHealth = PasswordHealth(m_ui->editNewPassword->text());
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}
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m_ui->entropyLabel->setText(tr("Entropy: %1 bit").arg(QString::number(health.entropy(), 'f', 2)));
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// Update the entropy text labels
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m_ui->entropyLabel->setText(tr("Entropy: %1 bit").arg(QString::number(passwordHealth.entropy(), 'f', 2)));
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m_ui->entropyProgressBar->setValue(std::min(int(passwordHealth.entropy()), m_ui->entropyProgressBar->maximum()));
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m_ui->entropyProgressBar->setValue(std::min(int(health.entropy()), m_ui->entropyProgressBar->maximum()));
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// Update the visual strength meter
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QString style = m_ui->entropyProgressBar->styleSheet();
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QRegularExpression re("(QProgressBar::chunk\\s*\\{.*?background-color:)[^;]+;",
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QRegularExpression::CaseInsensitiveOption | QRegularExpression::DotMatchesEverythingOption);
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style.replace(re, "\\1 %1;");
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colorStrengthIndicator(health);
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StateColorPalette statePalette;
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switch (passwordHealth.quality()) {
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case PasswordHealth::Quality::Bad:
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case PasswordHealth::Quality::Poor:
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m_ui->entropyProgressBar->setStyleSheet(
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style.arg(statePalette.color(StateColorPalette::HealthCritical).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Poor", "Password quality")));
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break;
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case PasswordHealth::Quality::Weak:
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m_ui->entropyProgressBar->setStyleSheet(style.arg(statePalette.color(StateColorPalette::HealthBad).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Weak", "Password quality")));
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break;
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case PasswordHealth::Quality::Good:
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m_ui->entropyProgressBar->setStyleSheet(style.arg(statePalette.color(StateColorPalette::HealthOk).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Good", "Password quality")));
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break;
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case PasswordHealth::Quality::Excellent:
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m_ui->entropyProgressBar->setStyleSheet(
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style.arg(statePalette.color(StateColorPalette::HealthExcellent).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Excellent", "Password quality")));
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break;
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}
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}
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void PasswordGeneratorWidget::applyPassword()
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@ -471,41 +496,6 @@ void PasswordGeneratorWidget::excludeHexChars()
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updateGenerator();
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}
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void PasswordGeneratorWidget::colorStrengthIndicator(const PasswordHealth& health)
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{
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// Take the existing stylesheet and convert the text and background color to arguments
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QString style = m_ui->entropyProgressBar->styleSheet();
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QRegularExpression re("(QProgressBar::chunk\\s*\\{.*?background-color:)[^;]+;",
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QRegularExpression::CaseInsensitiveOption | QRegularExpression::DotMatchesEverythingOption);
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style.replace(re, "\\1 %1;");
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StateColorPalette statePalette;
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switch (health.quality()) {
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case PasswordHealth::Quality::Bad:
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case PasswordHealth::Quality::Poor:
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m_ui->entropyProgressBar->setStyleSheet(
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style.arg(statePalette.color(StateColorPalette::HealthCritical).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Poor", "Password quality")));
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break;
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case PasswordHealth::Quality::Weak:
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m_ui->entropyProgressBar->setStyleSheet(style.arg(statePalette.color(StateColorPalette::HealthBad).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Weak", "Password quality")));
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break;
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case PasswordHealth::Quality::Good:
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m_ui->entropyProgressBar->setStyleSheet(style.arg(statePalette.color(StateColorPalette::HealthOk).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Good", "Password quality")));
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break;
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case PasswordHealth::Quality::Excellent:
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m_ui->entropyProgressBar->setStyleSheet(
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style.arg(statePalette.color(StateColorPalette::HealthExcellent).name()));
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m_ui->strengthLabel->setText(tr("Password Quality: %1").arg(tr("Excellent", "Password quality")));
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break;
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}
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}
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PasswordGenerator::CharClasses PasswordGeneratorWidget::charClasses()
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{
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PasswordGenerator::CharClasses classes;
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