Adding a communication channel between server and clients using SSE

This commit is contained in:
Deluan 2020-11-08 00:06:48 -05:00
parent 3fc81638c7
commit 2b1a5f579a
15 changed files with 395 additions and 25 deletions

View file

@ -3,14 +3,16 @@
package cmd
import (
"sync"
"github.com/deluan/navidrome/core"
"github.com/deluan/navidrome/persistence"
"github.com/deluan/navidrome/scanner"
"github.com/deluan/navidrome/server"
"github.com/deluan/navidrome/server/app"
"github.com/deluan/navidrome/server/events"
"github.com/deluan/navidrome/server/subsonic"
"github.com/google/wire"
"sync"
)
var allProviders = wire.NewSet(
@ -28,7 +30,10 @@ func CreateServer(musicFolder string) *server.Server {
}
func CreateAppRouter() *app.Router {
panic(wire.Build(allProviders))
panic(wire.Build(
allProviders,
GetBroker,
))
}
func CreateSubsonicAPIRouter() *subsonic.Router {
@ -54,6 +59,26 @@ func GetScanner() scanner.Scanner {
func createScanner() scanner.Scanner {
panic(wire.Build(
allProviders,
GetBroker,
scanner.New,
))
}
// Broker must be a Singleton
var (
onceBroker sync.Once
brokerInstance events.Broker
)
func GetBroker() events.Broker {
onceBroker.Do(func() {
brokerInstance = createBroker()
})
return brokerInstance
}
func createBroker() events.Broker {
panic(wire.Build(
events.NewBroker,
))
}