util.fsm: New utility lib for finite state machines

This commit is contained in:
Matthew Wild 2022-03-17 17:45:27 +00:00
parent aa0d6f297d
commit b06dd038cd
2 changed files with 404 additions and 0 deletions

250
spec/util_fsm_spec.lua Normal file
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describe("util.fsm", function ()
local new_fsm = require "util.fsm".new;
do
local fsm = new_fsm({
transitions = {
{ name = "melt", from = "solid", to = "liquid" };
{ name = "freeze", from = "liquid", to = "solid" };
};
});
it("works", function ()
local water = fsm:init("liquid");
water:freeze();
assert.equal("solid", water.state);
water:melt();
assert.equal("liquid", water.state);
end);
it("does not allow invalid transitions", function ()
local water = fsm:init("liquid");
assert.has_errors(function ()
water:melt();
end, "Invalid state transition: liquid cannot melt");
water:freeze();
assert.equal("solid", water.state);
water:melt();
assert.equal("liquid", water.state);
assert.has_errors(function ()
water:melt();
end, "Invalid state transition: liquid cannot melt");
end);
end
it("notifies observers", function ()
local n = 0;
local has_become_solid = spy.new(function (transition)
assert.is_table(transition);
assert.equal("solid", transition.to);
assert.is_not_nil(transition.instance);
n = n + 1;
if n == 1 then
assert.is_nil(transition.from);
assert.is_nil(transition.from_attr);
elseif n == 2 then
assert.equal("liquid", transition.from);
assert.is_nil(transition.from_attr);
assert.equal("freeze", transition.name);
end
end);
local is_melting = spy.new(function (transition)
assert.is_table(transition);
assert.equal("melt", transition.name);
assert.is_not_nil(transition.instance);
end);
local fsm = new_fsm({
transitions = {
{ name = "melt", from = "solid", to = "liquid" };
{ name = "freeze", from = "liquid", to = "solid" };
};
state_handlers = {
solid = has_become_solid;
};
transition_handlers = {
melt = is_melting;
};
});
local water = fsm:init("liquid");
assert.spy(has_become_solid).was_not_called();
local ice = fsm:init("solid"); --luacheck: ignore 211/ice
assert.spy(has_become_solid).was_called(1);
water:freeze();
assert.spy(is_melting).was_not_called();
water:melt();
assert.spy(is_melting).was_called(1);
end);
local function test_machine(fsm_spec, expected_transitions, test_func)
fsm_spec.handlers = fsm_spec.handlers or {};
fsm_spec.handlers.transitioned = function (transition)
local expected_transition = table.remove(expected_transitions, 1);
assert.same(expected_transition, {
name = transition.name;
to = transition.to;
to_attr = transition.to_attr;
from = transition.from;
from_attr = transition.from_attr;
});
end;
local fsm = new_fsm(fsm_spec);
test_func(fsm);
assert.equal(0, #expected_transitions);
end
it("handles transitions with the same name", function ()
local expected_transitions = {
{ name = nil , from = "none", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
};
test_machine({
default_state = "none";
transitions = {
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
};
}, expected_transitions, function (fsm)
local i = fsm:init("A");
i:step(); -- B
i:step(); -- C
i:step(); -- D
assert.has_errors(function ()
i:step();
end, "Invalid state transition: D cannot step");
end);
end);
it("handles supports wildcard transitions", function ()
local expected_transitions = {
{ name = nil , from = "none", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "reset", from = "C", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
};
test_machine({
default_state = "none";
transitions = {
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
{ name = "reset", from = "*", to = "A" };
};
}, expected_transitions, function (fsm)
local i = fsm:init("A");
i:step(); -- B
i:step(); -- C
i:reset(); -- A
i:step(); -- B
i:step(); -- C
i:step(); -- D
assert.has_errors(function ()
i:step();
end, "Invalid state transition: D cannot step");
end);
end);
it("supports specifying multiple from states", function ()
local expected_transitions = {
{ name = nil , from = "none", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "reset", from = "C", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
};
test_machine({
default_state = "none";
transitions = {
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "C" };
{ name = "step", from = "C", to = "D" };
{ name = "reset", from = {"B", "C", "D"}, to = "A" };
};
}, expected_transitions, function (fsm)
local i = fsm:init("A");
i:step(); -- B
i:step(); -- C
i:reset(); -- A
assert.has_errors(function ()
i:reset();
end, "Invalid state transition: A cannot reset");
i:step(); -- B
i:step(); -- C
i:step(); -- D
assert.has_errors(function ()
i:step();
end, "Invalid state transition: D cannot step");
end);
end);
it("handles transitions with the same start/end state", function ()
local expected_transitions = {
{ name = nil , from = "none", to = "A" };
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "B" };
{ name = "step", from = "B", to = "B" };
};
test_machine({
default_state = "none";
transitions = {
{ name = "step", from = "A", to = "B" };
{ name = "step", from = "B", to = "B" };
};
}, expected_transitions, function (fsm)
local i = fsm:init("A");
i:step(); -- B
i:step(); -- B
i:step(); -- B
end);
end);
it("can identify instances of a specific fsm", function ()
local fsm1 = new_fsm({ default_state = "a" });
local fsm2 = new_fsm({ default_state = "a" });
local i1 = fsm1:init();
local i2 = fsm2:init();
assert.truthy(fsm1:is_instance(i1));
assert.truthy(fsm2:is_instance(i2));
assert.falsy(fsm1:is_instance(i2));
assert.falsy(fsm2:is_instance(i1));
end);
it("errors when an invalid initial state is passed", function ()
local fsm1 = new_fsm({
transitions = {
{ name = "", from = "A", to = "B" };
};
});
assert.has_no_errors(function ()
fsm1:init("A");
end);
assert.has_errors(function ()
fsm1:init("C");
end);
end);
end);

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util/fsm.lua Normal file
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local events = require "util.events";
local fsm_methods = {};
local fsm_mt = { __index = fsm_methods };
local function is_fsm(o)
local mt = getmetatable(o);
return mt == fsm_mt;
end
local function notify_transition(fire_event, transition_event)
local ret;
ret = fire_event("transition", transition_event);
if ret ~= nil then return ret; end
if transition_event.from ~= transition_event.to then
ret = fire_event("leave/"..transition_event.from, transition_event);
if ret ~= nil then return ret; end
end
ret = fire_event("transition/"..transition_event.name, transition_event);
if ret ~= nil then return ret; end
end
local function notify_transitioned(fire_event, transition_event)
if transition_event.to ~= transition_event.from then
fire_event("enter/"..transition_event.to, transition_event);
end
if transition_event.name then
fire_event("transitioned/"..transition_event.name, transition_event);
end
fire_event("transitioned", transition_event);
end
local function do_transition(name)
return function (self, attr)
local new_state = self.fsm.states[self.state][name] or self.fsm.states["*"][name];
if not new_state then
return error(("Invalid state transition: %s cannot %s"):format(self.state, name));
end
local transition_event = {
instance = self;
name = name;
to = new_state;
to_attr = attr;
from = self.state;
from_attr = self.state_attr;
};
local fire_event = self.fsm.events.fire_event;
local ret = notify_transition(fire_event, transition_event);
if ret ~= nil then return nil, ret; end
self.state = new_state;
self.state_attr = attr;
notify_transitioned(fire_event, transition_event);
return true;
end;
end
local function new(desc)
local self = setmetatable({
default_state = desc.default_state;
events = events.new();
}, fsm_mt);
-- states[state_name][transition_name] = new_state_name
local states = { ["*"] = {} };
if desc.default_state then
states[desc.default_state] = {};
end
self.states = states;
local instance_methods = {};
self._instance_mt = { __index = instance_methods };
for _, transition in ipairs(desc.transitions or {}) do
local from_states = transition.from;
if type(from_states) ~= "table" then
from_states = { from_states };
end
for _, from in ipairs(from_states) do
if not states[from] then
states[from] = {};
end
if not states[transition.to] then
states[transition.to] = {};
end
if states[from][transition.name] then
return error(("Duplicate transition in FSM specification: %s from %s"):format(transition.name, from));
end
states[from][transition.name] = transition.to;
end
-- Add public method to trigger this transition
instance_methods[transition.name] = do_transition(transition.name);
end
if desc.state_handlers then
for state_name, handler in pairs(desc.state_handlers) do
self.events.add_handler("enter/"..state_name, handler);
end
end
if desc.transition_handlers then
for transition_name, handler in pairs(desc.transition_handlers) do
self.events.add_handler("transition/"..transition_name, handler);
end
end
if desc.handlers then
self.events.add_handlers(desc.handlers);
end
return self;
end
function fsm_methods:init(state_name, state_attr)
local initial_state = assert(state_name or self.default_state, "no initial state specified");
if not self.states[initial_state] then
return error("Invalid initial state: "..initial_state);
end
local instance = setmetatable({
fsm = self;
state = initial_state;
state_attr = state_attr;
}, self._instance_mt);
if initial_state ~= self.default_state then
local fire_event = self.events.fire_event;
notify_transitioned(fire_event, {
instance = instance;
to = initial_state;
to_attr = state_attr;
from = self.default_state;
});
end
return instance;
end
function fsm_methods:is_instance(o)
local mt = getmetatable(o);
return mt == self._instance_mt;
end
return {
new = new;
is_fsm = is_fsm;
};