prosody/net/server_event.lua
Kim Alvefur ca417ab776 net.server_event: Add 'wrapserver' API
This enables accepting admin stream socket (UNIX) connections trough the
same procedures as any other (TCP) socket, which avoids problems caused
by using the wrapclient API, which ends up discarding early data due to
only expecting early connection failure.

Fixes #1867
2024-07-07 18:28:17 +02:00

947 lines
31 KiB
Lua

--[[
server.lua based on lua/libevent by blastbeat
notes:
-- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE
-- you can't even register a new EV_READ/EV_WRITE callback inside another one
-- to do some of the above, use timeout events or something what will called from outside
-- don't let garbagecollect eventcallbacks, as long they are running
-- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing
--]]
-- luacheck: ignore 212/self 431/err 211/ret
local SCRIPT_NAME = "server_event.lua"
local SCRIPT_VERSION = "0.05"
local SCRIPT_AUTHOR = "blastbeat"
local LAST_MODIFIED = "2009/11/20"
local cfg = {
MAX_CONNECTIONS = 100000, -- max per server connections (use "ulimit -n" on *nix)
MAX_HANDSHAKE_ATTEMPTS= 1000, -- attempts to finish ssl handshake
HANDSHAKE_TIMEOUT = 60, -- timeout in seconds per handshake attempt
MAX_READ_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes allowed to read from sockets
MAX_SEND_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes size of write buffer (for writing on sockets)
ACCEPT_QUEUE = 128, -- might influence the length of the pending sockets queue
ACCEPT_DELAY = 10, -- seconds to wait until the next attempt of a full server to accept
READ_TIMEOUT = 14 * 60, -- timeout in seconds for read data from socket
WRITE_TIMEOUT = 180, -- timeout in seconds for write data on socket
CONNECT_TIMEOUT = 20, -- timeout in seconds for connection attempts
CLEAR_DELAY = 5, -- seconds to wait for clearing interface list (and calling ondisconnect listeners)
READ_RETRY_DELAY = 1e-06, -- if, after reading, there is still data in buffer, wait this long and continue reading
DEBUG = true, -- show debug messages
}
local pairs = pairs
local select = select
local require = require
local tostring = tostring
local setmetatable = setmetatable
local t_insert = table.insert
local t_concat = table.concat
local s_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
local has_luasec, ssl = pcall ( require , "ssl" )
local socket = require "socket"
local levent = require "luaevent.core"
local inet = require "util.net";
local inet_pton = inet.pton;
local socket_gettime = socket.gettime
local log = require ("util.logger").init("socket")
local function debug(...)
return log("debug", ("%s "):rep(select('#', ...)), ...)
end
-- local vdebug = debug;
local bitor = ( function( ) -- thx Rici Lake
local hasbit = function( x, p )
return x % ( p + p ) >= p
end
return function( x, y )
local p = 1
local z = 0
local limit = x > y and x or y
while p <= limit do
if hasbit( x, p ) or hasbit( y, p ) then
z = z + p
end
p = p + p
end
return z
end
end )( )
local base = levent.new( )
local addevent = base.addevent
local EV_READ = levent.EV_READ
local EV_WRITE = levent.EV_WRITE
local EV_TIMEOUT = levent.EV_TIMEOUT
local EV_SIGNAL = levent.EV_SIGNAL
local EV_READWRITE = bitor( EV_READ, EV_WRITE )
local interfacelist = { }
-- Client interface methods
local interface_mt = {}; interface_mt.__index = interface_mt;
-- Private methods
function interface_mt:_close()
return self:_destroy();
end
function interface_mt:_start_connection(plainssl) -- called from wrapclient
local callback = function( event )
if EV_TIMEOUT == event then -- timeout during connection
self.fatalerror = "connection timeout"
self:ontimeout() -- call timeout listener
self:_close()
debug( "new connection failed. id:", self.id, "error:", self.fatalerror )
else
if EV_READWRITE == event then
if self.readcallback(event) == -1 then
-- Fatal error occurred
return -1;
end
end
if plainssl and has_luasec then -- start ssl session
self:starttls(self._sslctx, true)
else -- normal connection
self:_start_session(true)
end
debug( "new connection established. id:", self.id )
end
self.eventconnect = nil
return -1
end
self.eventconnect = addevent( base, self.conn, EV_READWRITE, callback, cfg.CONNECT_TIMEOUT )
return true
end
function interface_mt:_start_session(call_onconnect) -- new session, for example after startssl
if self.type == "client" then
local callback = function( )
self:_lock( false, false, false )
--vdebug( "start listening on client socket with id:", self.id )
self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback
if call_onconnect then
self:onconnect()
end
self.eventsession = nil
return -1
end
self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 )
else
self:_lock( false )
--vdebug( "start listening on server socket with id:", self.id )
self.eventread = addevent( base, self.conn, EV_READ, self.readcallback ) -- register callback
end
return true
end
function interface_mt:_start_ssl(call_onconnect) -- old socket will be destroyed, therefore we have to close read/write events first
--vdebug( "starting ssl session with client id:", self.id )
local _
_ = self.eventread and self.eventread:close( ) -- close events; this must be called outside of the event callbacks!
_ = self.eventwrite and self.eventwrite:close( )
self.eventread, self.eventwrite = nil, nil
local err
self.conn, err = ssl.wrap( self.conn, self._sslctx )
if err then
self.fatalerror = err
self.conn = nil -- cannot be used anymore
if call_onconnect then
self.ondisconnect = nil -- don't call this when client isn't really connected
end
self:_close()
debug( "fatal error while ssl wrapping:", err )
return false
end
if self.conn.sni then
if self.servername then
self.conn:sni(self.servername);
elseif self._server and type(self._server.hosts) == "table" and next(self._server.hosts) ~= nil then
self.conn:sni(self._server.hosts, true);
end
end
self.conn:settimeout( 0 ) -- set non blocking
local handshakecallback = coroutine_wrap(function( event )
local _, err
local attempt = 0
local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPTS
while attempt < maxattempt do -- no endless loop
attempt = attempt + 1
debug( "ssl handshake of client with id:"..tostring(self)..", attempt:"..attempt )
if attempt > maxattempt then
self.fatalerror = "max handshake attempts exceeded"
elseif EV_TIMEOUT == event then
self.fatalerror = "timeout during handshake"
else
_, err = self.conn:dohandshake( )
if not err then
self:_lock( false, false, false ) -- unlock the interface; sending, closing etc allowed
self.send = self.conn.send -- caching table lookups with new client object
self.receive = self.conn.receive
if not call_onconnect then -- trigger listener
self:onstatus("ssl-handshake-complete");
end
self:_start_session( call_onconnect )
debug( "ssl handshake done" )
self.eventhandshake = nil
return -1
end
if err == "wantwrite" then
event = EV_WRITE
elseif err == "wantread" then
event = EV_READ
else
debug( "ssl handshake error:", err )
self.fatalerror = err
end
end
if self.fatalerror then
if call_onconnect then
self.ondisconnect = nil -- don't call this when client isn't really connected
end
self:_close()
debug( "handshake failed because:", self.fatalerror )
self.eventhandshake = nil
return -1
end
event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT ) -- yield this monster...
end
end
)
debug "starting handshake..."
self:_lock( false, true, true ) -- unlock read/write events, but keep interface locked
self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT )
return true
end
function interface_mt:_destroy() -- close this interface + events and call last listener
debug( "closing client with id:", self.id, self.fatalerror )
self:_lock( true, true, true ) -- first of all, lock the interface to avoid further actions
local _
_ = self.eventread and self.eventread:close( )
if self.type == "client" then
_ = self.eventwrite and self.eventwrite:close( )
_ = self.eventhandshake and self.eventhandshake:close( )
_ = self.eventstarthandshake and self.eventstarthandshake:close( )
_ = self.eventconnect and self.eventconnect:close( )
_ = self.eventsession and self.eventsession:close( )
_ = self.eventwritetimeout and self.eventwritetimeout:close( )
_ = self.eventreadtimeout and self.eventreadtimeout:close( )
-- call ondisconnect listener (won't be the case if handshake failed on connect)
_ = self.ondisconnect and self:ondisconnect( self.fatalerror ~= "client to close" and self.fatalerror)
_ = self.conn and self.conn:close( ) -- close connection
_ = self._server and self._server:counter(-1);
self.eventread, self.eventwrite = nil, nil
self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil
self.readcallback, self.writecallback = nil, nil
else
self.conn:close( )
self.eventread, self.eventclose = nil, nil
self.interface, self.readcallback = nil, nil
end
interfacelist[ self ] = nil
return true
end
function interface_mt:_lock(nointerface, noreading, nowriting) -- lock or unlock this interface or events
self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting
return nointerface, noreading, nowriting
end
--TODO: Deprecate
function interface_mt:lock_read(switch)
log("warn", ":lock_read is deprecated, use :pause() and :resume()");
if switch then
return self:pause();
else
return self:resume();
end
end
function interface_mt:pause()
return self:_lock(self.nointerface, true, self.nowriting);
end
function interface_mt:resume()
self:_lock(self.nointerface, false, self.nowriting);
if self.readcallback and not self.eventread then
self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback
return true;
end
end
function interface_mt:pause_writes()
return self:_lock(self.nointerface, self.noreading, true);
end
function interface_mt:resume_writes()
self:_lock(self.nointerface, self.noreading, false);
if self.writecallback and not self.eventwrite then
self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT ); -- register callback
return true;
end
end
function interface_mt:counter(c)
if c then
self._connections = self._connections + c
end
return self._connections
end
-- Public methods
function interface_mt:write(data)
if self.nointerface then return nil, "locked"; end
--vdebug( "try to send data to client, id/data:", self.id, data )
data = tostring( data )
local len = #data
local total = len + self.writebufferlen
if total > cfg.MAX_SEND_LENGTH then -- check buffer length
local err = "send buffer exceeded"
debug( "error:", err ) -- to much, check your app
return nil, err
end
t_insert(self.writebuffer, data) -- new buffer
self.writebufferlen = total
if not self.eventwrite and not self.nowriting then -- register new write event
--vdebug( "register new write event" )
self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT )
end
return true
end
function interface_mt:close()
if self.nointerface then return nil, "locked"; end
debug( "try to close client connection with id:", self.id )
if self.type == "client" then
self.fatalerror = "client to close"
if self.eventwrite then -- wait for incomplete write request
self:_lock( true, true, false )
debug "closing delayed until writebuffer is empty"
return nil, "writebuffer not empty, waiting"
else -- close now
self:_lock( true, true, true )
self:_close()
return true
end
else
debug( "try to close server with id:", tostring(self.id))
self.fatalerror = "server to close"
self:_lock( true )
self:_close( 0 )
return true
end
end
function interface_mt:socket()
return self.conn
end
function interface_mt:server()
return self._server or self;
end
function interface_mt:port()
return self._port
end
function interface_mt:serverport()
return self._serverport
end
function interface_mt:ip()
return self._ip
end
function interface_mt:ssl()
return self._usingssl
end
interface_mt.clientport = interface_mt.port -- COMPAT server_select
function interface_mt:type()
return self._type or "client"
end
function interface_mt:connections()
return self._connections
end
function interface_mt:address()
return self.addr
end
function interface_mt:set_sslctx(sslctx)
self._sslctx = sslctx;
if sslctx then
self.starttls = nil; -- use starttls() of interface_mt
else
self.starttls = false; -- prevent starttls()
end
end
function interface_mt:set_mode(pattern)
if pattern then
self._pattern = pattern;
end
return self._pattern;
end
function interface_mt:set_send(new_send) -- luacheck: ignore 212
-- No-op, we always use the underlying connection's send
end
function interface_mt:starttls(sslctx, call_onconnect)
debug( "try to start ssl at client id:", self.id )
local err
self._sslctx = sslctx;
if self._usingssl then -- startssl was already called
err = "ssl already active"
end
if err then
debug( "error:", err )
return nil, err
end
self._usingssl = true
self.startsslcallback = function( ) -- we have to start the handshake outside of a read/write event
self.startsslcallback = nil
self:_start_ssl(call_onconnect);
self.eventstarthandshake = nil
return -1
end
if not self.eventwrite then
self:_lock( true, true, true ) -- lock the interface, to not disturb the handshake
self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 ) -- add event to start handshake
else
-- wait until writebuffer is empty
self:_lock( true, true, false )
debug "ssl session delayed until writebuffer is empty..."
end
self.starttls = false;
return true
end
function interface_mt:setoption(option, value)
if self.conn.setoption then
return self.conn:setoption(option, value);
end
return false, "setoption not implemented";
end
function interface_mt:setlistener(listener, data)
self:ondetach(); -- Notify listener that it is no longer responsible for this connection
self.onconnect = listener.onconnect;
self.ondisconnect = listener.ondisconnect;
self.onincoming = listener.onincoming;
self.ontimeout = listener.ontimeout;
self.onreadtimeout = listener.onreadtimeout;
self.onstatus = listener.onstatus;
self.ondetach = listener.ondetach;
self.onattach = listener.onattach;
self.onpredrain = listener.onpredrain;
self.ondrain = listener.ondrain;
self:onattach(data);
end
-- Stub handlers
function interface_mt:onconnect()
end
function interface_mt:onincoming()
end
function interface_mt:ondisconnect()
end
function interface_mt:ontimeout()
end
function interface_mt:onreadtimeout()
end
function interface_mt:onpredrain()
end
function interface_mt:ondrain()
end
function interface_mt:ondetach()
end
function interface_mt:onattach()
end
function interface_mt:onstatus()
end
-- End of client interface methods
local function handleclient( client, ip, port, server, pattern, listener, sslctx, extra ) -- creates an client interface
--vdebug("creating client interfacce...")
local interface = {
type = "client";
conn = client;
currenttime = socket_gettime( ); -- safe the origin
writebuffer = {}; -- writebuffer
writebufferlen = 0; -- length of writebuffer
send = client.send; -- caching table lookups
receive = client.receive;
onconnect = listener.onconnect; -- will be called when client disconnects
ondisconnect = listener.ondisconnect; -- will be called when client disconnects
onincoming = listener.onincoming; -- will be called when client sends data
ontimeout = listener.ontimeout; -- called when fatal socket timeout occurs
onreadtimeout = listener.onreadtimeout; -- called when socket inactivity timeout occurs
onpredrain = listener.onpredrain; -- called before writes
ondrain = listener.ondrain; -- called when writebuffer is empty
ondetach = listener.ondetach; -- called when disassociating this listener from this connection
onstatus = listener.onstatus; -- called for status changes (e.g. of SSL/TLS)
eventread = false, eventwrite = false, eventclose = false,
eventhandshake = false, eventstarthandshake = false; -- event handler
eventconnect = false, eventsession = false; -- more event handler...
eventwritetimeout = false; -- even more event handler...
eventreadtimeout = false;
fatalerror = false; -- error message
writecallback = false; -- will be called on write events
readcallback = false; -- will be called on read events
nointerface = true; -- lock/unlock parameter of this interface
noreading = false, nowriting = false; -- locks of the read/writecallback
startsslcallback = false; -- starting handshake callback
position = false; -- position of client in interfacelist
-- Properties
_ip = ip, _port = port, _server = server, _pattern = pattern,
_serverport = (server and server:port() or nil),
_sslctx = sslctx; -- parameters
_usingssl = false; -- client is using ssl;
extra = extra;
servername = extra and extra.servername;
}
if not has_luasec then interface.starttls = false; end
interface.id = tostring(interface):match("%x+$");
interface.writecallback = function( event ) -- called on write events
--vdebug( "new client write event, id/ip/port:", interface, ip, port )
if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then -- leave this event
--vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror )
interface.eventwrite = false
return -1
end
if EV_TIMEOUT == event then -- took too long to write some data to socket -> disconnect
interface.fatalerror = "timeout during writing"
debug( "writing failed:", interface.fatalerror )
interface:_close()
interface.eventwrite = false
return -1
else -- can write :)
if interface._usingssl then -- handle luasec
if interface.eventreadtimeout then -- we have to read first
local ret = interface.readcallback( ) -- call readcallback
--vdebug( "tried to read in writecallback, result:", ret )
end
if interface.eventwritetimeout then -- luasec only
interface.eventwritetimeout:close( ) -- first we have to close timeout event which where registered after a wantread error
interface.eventwritetimeout = false
end
end
interface:onpredrain();
interface.writebuffer = { t_concat(interface.writebuffer) }
local succ, err, byte = interface.conn:send( interface.writebuffer[1], 1, interface.writebufferlen )
--vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte )
if succ then -- writing successful
interface.writebuffer[1] = nil
interface.writebufferlen = 0
interface:ondrain();
if interface.fatalerror then
debug "closing client after writing"
interface:_close() -- close interface if needed
elseif interface.startsslcallback then -- start ssl connection if needed
debug "starting ssl handshake after writing"
interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 )
elseif interface.writebufferlen ~= 0 then
-- data possibly written from ondrain
return EV_WRITE, cfg.WRITE_TIMEOUT
elseif interface.eventreadtimeout then
return EV_WRITE, cfg.WRITE_TIMEOUT
end
interface.eventwrite = nil
return -1
elseif byte and (err == "timeout" or err == "wantwrite") then -- want write again
--vdebug( "writebuffer is not empty:", err )
interface.writebuffer[1] = s_sub( interface.writebuffer[1], byte + 1, interface.writebufferlen ) -- new buffer
interface.writebufferlen = interface.writebufferlen - byte
if "wantread" == err then -- happens only with luasec
local callback = function( )
interface:_close()
interface.eventwritetimeout = nil
return -1;
end
interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT ) -- reg a new timeout event
debug( "wantread during write attempt, reg it in readcallback but don't know what really happens next..." )
-- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent
return -1
end
return EV_WRITE, cfg.WRITE_TIMEOUT
else -- connection was closed during writing or fatal error
interface.fatalerror = err or "fatal error"
debug( "connection failed in write event:", interface.fatalerror )
interface:_close()
interface.eventwrite = nil
return -1
end
end
end
interface.readcallback = function( event ) -- called on read events
--vdebug( "new client read event, id/ip/port:", tostring(interface.id), tostring(ip), tostring(port) )
if interface.noreading or interface.fatalerror then -- leave this event
--vdebug( "leaving this event because:", tostring(interface.noreading or interface.fatalerror) )
interface.eventread = nil
return -1
end
if EV_TIMEOUT == event and not interface.conn:dirty() and interface:onreadtimeout() ~= true then
interface.fatalerror = "timeout during receiving"
debug( "connection failed:", interface.fatalerror )
interface:_close()
interface.eventread = nil
return -1 -- took too long to get some data from client -> disconnect
end
if interface._usingssl then -- handle luasec
if interface.eventwritetimeout then -- ok, in the past writecallback was registered
local ret = interface.writecallback( ) -- call it
--vdebug( "tried to write in readcallback, result:", tostring(ret) )
end
if interface.eventreadtimeout then
interface.eventreadtimeout:close( )
interface.eventreadtimeout = nil
end
end
local buffer, err, part = interface.conn:receive( interface._pattern ) -- receive buffer with "pattern"
--vdebug( "read data:", tostring(buffer), "error:", tostring(err), "part:", tostring(part) )
buffer = buffer or part
if buffer and #buffer > cfg.MAX_READ_LENGTH then -- check buffer length
interface.fatalerror = "receive buffer exceeded"
debug( "fatal error:", interface.fatalerror )
interface:_close()
interface.eventread = nil
return -1
end
if err and ( err ~= "timeout" and err ~= "wantread" ) then
if "wantwrite" == err then -- need to read on write event
if not interface.eventwrite then -- register new write event if needed
interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT )
end
interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT,
function( ) interface:_close() end, cfg.READ_TIMEOUT)
debug( "wantwrite during read attempt, reg it in writecallback but don't know what really happens next..." )
-- to be honest i don't know what happens next, if it is allowed to first read, the write etc...
else -- connection was closed or fatal error
interface.fatalerror = err
debug( "connection failed in read event:", interface.fatalerror )
interface:_close()
interface.eventread = nil
return -1
end
else
interface.onincoming( interface, buffer, err ) -- send new data to listener
end
if interface.noreading then
interface.eventread = nil;
return -1;
end
if interface.conn:dirty() then -- still data left in buffer
return EV_TIMEOUT, cfg.READ_RETRY_DELAY;
end
return EV_READ, cfg.READ_TIMEOUT
end
client:settimeout( 0 ) -- set non blocking
setmetatable(interface, interface_mt)
interfacelist[ interface ] = true -- add to interfacelist
return interface
end
local function handleserver( server, addr, port, pattern, listener, sslctx, startssl ) -- creates a server interface
debug "creating server interface..."
local interface = {
_connections = 0;
type = "server";
conn = server;
onconnect = listener.onconnect; -- will be called when new client connected
eventread = false; -- read event handler
eventclose = false; -- close event handler
readcallback = false; -- read event callback
fatalerror = false; -- error message
nointerface = true; -- lock/unlock parameter
_ip = addr, _port = port, _pattern = pattern,
_sslctx = sslctx;
hosts = {};
}
interface.id = tostring(interface):match("%x+$");
interface.readcallback = function( event ) -- server handler, called on incoming connections
--vdebug( "server can accept, id/addr/port:", interface, addr, port )
if interface.fatalerror then
--vdebug( "leaving this event because:", self.fatalerror )
interface.eventread = nil
return -1
end
local delay = cfg.ACCEPT_DELAY
if EV_TIMEOUT == event then
if interface._connections >= cfg.MAX_CONNECTIONS then -- check connection count
debug( "to many connections, seconds to wait for next accept:", delay )
return EV_TIMEOUT, delay -- timeout...
else
return EV_READ -- accept again
end
end
--vdebug("max connection check ok, accepting...")
-- luacheck: ignore 231/err
local client, err = server:accept() -- try to accept; TODO: check err
while client do
if interface._connections >= cfg.MAX_CONNECTIONS then
client:close( ) -- refuse connection
debug( "maximal connections reached, refuse client connection; accept delay:", delay )
return EV_TIMEOUT, delay -- delay for next accept attempt
end
local client_ip, client_port = addr, port;
if client.getpeername then -- Only IP sockets have this method, UNIX sockets don't
client_ip, client_port = client:getpeername( )
end
interface._connections = interface._connections + 1 -- increase connection count
local clientinterface = handleclient( client, client_ip, client_port, interface, pattern, listener, sslctx )
--vdebug( "client id:", clientinterface, "startssl:", startssl )
if has_luasec and startssl then
clientinterface:starttls(sslctx, true)
else
clientinterface:_start_session( true )
end
debug( "accepted incoming client connection from:", client_ip or "<unknown IP>", client_port or "<unknown port>", "to", port or "<unknown port>");
client, err = server:accept() -- try to accept again
end
return EV_READ
end
server:settimeout( 0 )
setmetatable(interface, interface_mt)
interfacelist[ interface ] = true
interface:_start_session()
return interface
end
local function wrapserver(conn, addr, port, listeners, config)
config = config or {}
if config.sslctx and not has_luasec then
debug "fatal error: luasec not found"
return nil, "luasec not found"
end
local interface = handleserver( conn, addr, port, config.read_size, listeners, config.tls_ctx, config.tls_direct) -- new server handler
debug( "new server created with id:", tostring(interface))
return interface
end
local function listen(addr, port, listener, config)
config = config or {}
if config.sslctx and not has_luasec then
debug "fatal error: luasec not found"
return nil, "luasec not found"
end
local server, err = socket.bind( addr, port, cfg.ACCEPT_QUEUE ) -- create server socket
if not server then
debug( "creating server socket on "..addr.." port "..port.." failed:", err )
return nil, err
end
local interface = handleserver( server, addr, port, config.read_size, listener, config.tls_ctx, config.tls_direct) -- new server handler
debug( "new server created with id:", tostring(interface))
return interface
end
local function addserver( addr, port, listener, pattern, sslctx ) -- TODO: check arguments
--vdebug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslctx or "nil", startssl or "nil")
return listen( addr, port, listener, {
read_size = pattern,
tls_ctx = sslctx,
tls_direct = not not sslctx,
});
end
local function wrapclient( client, ip, port, listeners, pattern, sslctx, extra )
local interface = handleclient( client, ip, port, nil, pattern, listeners, sslctx, extra )
interface:_start_connection(sslctx)
return interface, client
--function handleclient( client, ip, port, server, pattern, listener, _, sslctx ) -- creates an client interface
end
local function addclient( addr, serverport, listener, pattern, sslctx, typ, extra )
if sslctx and not has_luasec then
debug "need luasec, but not available"
return nil, "luasec not found"
end
if not typ then
local n = inet_pton(addr);
if not n then return nil, "invalid-ip"; end
if #n == 16 then
typ = "tcp6";
elseif #n == 4 then
typ = "tcp4";
end
end
local create = socket[typ];
if type( create ) ~= "function" then
return nil, "invalid socket type"
end
local client, err = create() -- creating new socket
if not client then
debug( "cannot create socket:", err )
return nil, err
end
client:settimeout( 0 ) -- set nonblocking
local res, err = client:setpeername( addr, serverport ) -- connect
if res or ( err == "timeout" ) then
-- luacheck: ignore 211/port
local ip, port = client:getsockname( )
local interface = wrapclient( client, ip, serverport, listener, pattern, sslctx, extra )
debug( "new connection id:", interface.id )
return interface, err
else
debug( "new connection failed:", err )
return nil, err
end
end
local function loop( ) -- starts the event loop
base:loop( )
return "quitting";
end
local function newevent( ... )
return addevent( base, ... )
end
local function closeallservers ( arg )
for item in pairs( interfacelist ) do
if item.type == "server" then
item:close( arg )
end
end
end
local function setquitting(yes)
if yes then
-- Quit now
if yes ~= "once" then
closeallservers();
end
base:loopexit();
end
end
local function get_backend()
return "libevent " .. base:method();
end
-- We need to hold onto the events to stop them
-- being garbage-collected
local signal_events = {}; -- [signal_num] -> event object
local function hook_signal(signal_num, handler)
local function _handler()
local ret = handler();
if ret ~= false then -- Continue handling this signal?
return EV_SIGNAL; -- Yes
end
return -1; -- Close this event
end
signal_events[signal_num] = base:addevent(signal_num, EV_SIGNAL, _handler);
return signal_events[signal_num];
end
local function link(sender, receiver, buffersize)
local sender_locked;
function receiver:ondrain()
if sender_locked then
sender:resume();
sender_locked = nil;
end
end
function sender:onincoming(data)
receiver:write(data);
if receiver.writebufferlen >= buffersize then
sender_locked = true;
sender:pause();
end
end
sender:set_mode("*a");
end
local function add_task(delay, callback)
local event_handle;
event_handle = base:addevent(nil, 0, function ()
local ret = callback(socket_gettime());
if ret then
return 0, ret;
elseif event_handle then
return -1;
end
end
, delay);
return event_handle;
end
local function watchfd(fd, onreadable, onwriteable)
local handle = {};
function handle:setflags(r,w)
if r ~= nil then
if r and not self.wantread then
self.wantread = base:addevent(fd, EV_READ, function ()
onreadable(self);
end);
elseif not r and self.wantread then
self.wantread:close();
self.wantread = nil;
end
end
if w ~= nil then
if w and not self.wantwrite then
self.wantwrite = base:addevent(fd, EV_WRITE, function ()
onwriteable(self);
end);
elseif not r and self.wantread then
self.wantwrite:close();
self.wantwrite = nil;
end
end
end
handle:setflags(onreadable, onwriteable);
return handle;
end
return {
cfg = cfg,
base = base,
loop = loop,
link = link,
event = levent,
event_base = base,
addevent = newevent,
addserver = addserver,
listen = listen,
addclient = addclient,
wrapclient = wrapclient,
wrapserver = wrapserver,
setquitting = setquitting,
closeall = closeallservers,
get_backend = get_backend,
hook_signal = hook_signal,
add_task = add_task,
watchfd = watchfd,
__NAME = SCRIPT_NAME,
__DATE = LAST_MODIFIED,
__AUTHOR = SCRIPT_AUTHOR,
__VERSION = SCRIPT_VERSION,
}