uquic/conn_id_generator.go
João Oliveirinha 66f6fe0b71
add support for providing a custom Connection ID generator via Config (#3452)
* Add support for providing a custom ConnectionID generator via Config

This work makes it possible for servers or clients to control how
ConnectionIDs are generated, which in turn will force peers in the
connection to use those ConnectionIDs as destination connection IDs  when sending packets.

This is useful for scenarios where we want to perform some kind
selection on the QUIC packets at the L4 level.

* add more doc

* refactor populate config to not use provided config

* add an integration test for custom connection ID generators

* fix linter warnings

Co-authored-by: Marten Seemann <martenseemann@gmail.com>
2022-08-24 04:06:16 -07:00

143 lines
4.6 KiB
Go

package quic
import (
"fmt"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/qerr"
"github.com/lucas-clemente/quic-go/internal/utils"
"github.com/lucas-clemente/quic-go/internal/wire"
)
type connIDGenerator struct {
generator ConnectionIDGenerator
highestSeq uint64
activeSrcConnIDs map[uint64]protocol.ConnectionID
initialClientDestConnID protocol.ConnectionID
addConnectionID func(protocol.ConnectionID)
getStatelessResetToken func(protocol.ConnectionID) protocol.StatelessResetToken
removeConnectionID func(protocol.ConnectionID)
retireConnectionID func(protocol.ConnectionID)
replaceWithClosed func([]protocol.ConnectionID, protocol.Perspective, []byte)
queueControlFrame func(wire.Frame)
version protocol.VersionNumber
}
func newConnIDGenerator(
initialConnectionID protocol.ConnectionID,
initialClientDestConnID protocol.ConnectionID, // nil for the client
addConnectionID func(protocol.ConnectionID),
getStatelessResetToken func(protocol.ConnectionID) protocol.StatelessResetToken,
removeConnectionID func(protocol.ConnectionID),
retireConnectionID func(protocol.ConnectionID),
replaceWithClosed func([]protocol.ConnectionID, protocol.Perspective, []byte),
queueControlFrame func(wire.Frame),
generator ConnectionIDGenerator,
version protocol.VersionNumber,
) *connIDGenerator {
m := &connIDGenerator{
generator: generator,
activeSrcConnIDs: make(map[uint64]protocol.ConnectionID),
addConnectionID: addConnectionID,
getStatelessResetToken: getStatelessResetToken,
removeConnectionID: removeConnectionID,
retireConnectionID: retireConnectionID,
replaceWithClosed: replaceWithClosed,
queueControlFrame: queueControlFrame,
version: version,
}
m.activeSrcConnIDs[0] = initialConnectionID
m.initialClientDestConnID = initialClientDestConnID
return m
}
func (m *connIDGenerator) SetMaxActiveConnIDs(limit uint64) error {
if m.generator.ConnectionIDLen() == 0 {
return nil
}
// The active_connection_id_limit transport parameter is the number of
// connection IDs the peer will store. This limit includes the connection ID
// used during the handshake, and the one sent in the preferred_address
// transport parameter.
// We currently don't send the preferred_address transport parameter,
// so we can issue (limit - 1) connection IDs.
for i := uint64(len(m.activeSrcConnIDs)); i < utils.Min(limit, protocol.MaxIssuedConnectionIDs); i++ {
if err := m.issueNewConnID(); err != nil {
return err
}
}
return nil
}
func (m *connIDGenerator) Retire(seq uint64, sentWithDestConnID protocol.ConnectionID) error {
if seq > m.highestSeq {
return &qerr.TransportError{
ErrorCode: qerr.ProtocolViolation,
ErrorMessage: fmt.Sprintf("retired connection ID %d (highest issued: %d)", seq, m.highestSeq),
}
}
connID, ok := m.activeSrcConnIDs[seq]
// We might already have deleted this connection ID, if this is a duplicate frame.
if !ok {
return nil
}
if connID.Equal(sentWithDestConnID) {
return &qerr.TransportError{
ErrorCode: qerr.ProtocolViolation,
ErrorMessage: fmt.Sprintf("retired connection ID %d (%s), which was used as the Destination Connection ID on this packet", seq, connID),
}
}
m.retireConnectionID(connID)
delete(m.activeSrcConnIDs, seq)
// Don't issue a replacement for the initial connection ID.
if seq == 0 {
return nil
}
return m.issueNewConnID()
}
func (m *connIDGenerator) issueNewConnID() error {
connID, err := m.generator.GenerateConnectionID()
if err != nil {
return err
}
m.activeSrcConnIDs[m.highestSeq+1] = connID
m.addConnectionID(connID)
m.queueControlFrame(&wire.NewConnectionIDFrame{
SequenceNumber: m.highestSeq + 1,
ConnectionID: connID,
StatelessResetToken: m.getStatelessResetToken(connID),
})
m.highestSeq++
return nil
}
func (m *connIDGenerator) SetHandshakeComplete() {
if m.initialClientDestConnID != nil {
m.retireConnectionID(m.initialClientDestConnID)
m.initialClientDestConnID = nil
}
}
func (m *connIDGenerator) RemoveAll() {
if m.initialClientDestConnID != nil {
m.removeConnectionID(m.initialClientDestConnID)
}
for _, connID := range m.activeSrcConnIDs {
m.removeConnectionID(connID)
}
}
func (m *connIDGenerator) ReplaceWithClosed(pers protocol.Perspective, connClose []byte) {
connIDs := make([]protocol.ConnectionID, 0, len(m.activeSrcConnIDs)+1)
if m.initialClientDestConnID != nil {
connIDs = append(connIDs, m.initialClientDestConnID)
}
for _, connID := range m.activeSrcConnIDs {
connIDs = append(connIDs, connID)
}
m.replaceWithClosed(connIDs, pers, connClose)
}