uquic/session.go
Marten Seemann 709eec55b5 improve garbage collection of stream
This removes the Iterate method of the streamsMap, and moves the garbage
collection of closed streams from the session to the streamsMap.
2017-10-03 04:04:21 +08:00

858 lines
26 KiB
Go

package quic
import (
"context"
"crypto/tls"
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/lucas-clemente/quic-go/ackhandler"
"github.com/lucas-clemente/quic-go/congestion"
"github.com/lucas-clemente/quic-go/internal/flowcontrol"
"github.com/lucas-clemente/quic-go/internal/handshake"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/utils"
"github.com/lucas-clemente/quic-go/internal/wire"
"github.com/lucas-clemente/quic-go/qerr"
)
type unpacker interface {
Unpack(publicHeaderBinary []byte, hdr *wire.PublicHeader, data []byte) (*unpackedPacket, error)
}
type receivedPacket struct {
remoteAddr net.Addr
publicHeader *wire.PublicHeader
data []byte
rcvTime time.Time
}
var (
errRstStreamOnInvalidStream = errors.New("RST_STREAM received for unknown stream")
errWindowUpdateOnClosedStream = errors.New("WINDOW_UPDATE received for an already closed stream")
)
var (
newCryptoSetup = handshake.NewCryptoSetup
newCryptoSetupClient = handshake.NewCryptoSetupClient
)
type handshakeEvent struct {
encLevel protocol.EncryptionLevel
err error
}
type closeError struct {
err error
remote bool
}
// A Session is a QUIC session
type session struct {
connectionID protocol.ConnectionID
perspective protocol.Perspective
version protocol.VersionNumber
config *Config
conn connection
streamsMap *streamsMap
rttStats *congestion.RTTStats
sentPacketHandler ackhandler.SentPacketHandler
receivedPacketHandler ackhandler.ReceivedPacketHandler
streamFramer *streamFramer
flowControlManager flowcontrol.FlowControlManager
unpacker unpacker
packer *packetPacker
cryptoSetup handshake.CryptoSetup
receivedPackets chan *receivedPacket
sendingScheduled chan struct{}
// closeChan is used to notify the run loop that it should terminate.
closeChan chan closeError
closeOnce sync.Once
ctx context.Context
ctxCancel context.CancelFunc
// when we receive too many undecryptable packets during the handshake, we send a Public reset
// but only after a time of protocol.PublicResetTimeout has passed
undecryptablePackets []*receivedPacket
receivedTooManyUndecrytablePacketsTime time.Time
// this channel is passed to the CryptoSetup and receives the current encryption level
// it is closed as soon as the handshake is complete
aeadChanged <-chan protocol.EncryptionLevel
handshakeComplete bool
// will be closed as soon as the handshake completes, and receive any error that might occur until then
// it is used to block WaitUntilHandshakeComplete()
handshakeCompleteChan chan error
// handshakeChan receives handshake events and is closed as soon the handshake completes
// the receiving end of this channel is passed to the creator of the session
// it receives at most 3 handshake events: 2 when the encryption level changes, and one error
handshakeChan chan<- handshakeEvent
connParams handshake.ParamsNegotiator
lastRcvdPacketNumber protocol.PacketNumber
// Used to calculate the next packet number from the truncated wire
// representation, and sent back in public reset packets
largestRcvdPacketNumber protocol.PacketNumber
sessionCreationTime time.Time
lastNetworkActivityTime time.Time
timer *utils.Timer
// keepAlivePingSent stores whether a Ping frame was sent to the peer or not
// it is reset as soon as we receive a packet from the peer
keepAlivePingSent bool
}
var _ Session = &session{}
// newSession makes a new session
func newSession(
conn connection,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
sCfg *handshake.ServerConfig,
tlsConf *tls.Config,
config *Config,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
conn: conn,
connectionID: connectionID,
perspective: protocol.PerspectiveServer,
version: v,
config: config,
}
return s.setup(sCfg, "", tlsConf, nil)
}
// declare this as a variable, such that we can it mock it in the tests
var newClientSession = func(
conn connection,
hostname string,
v protocol.VersionNumber,
connectionID protocol.ConnectionID,
tlsConf *tls.Config,
config *Config,
negotiatedVersions []protocol.VersionNumber,
) (packetHandler, <-chan handshakeEvent, error) {
s := &session{
conn: conn,
connectionID: connectionID,
perspective: protocol.PerspectiveClient,
version: v,
config: config,
}
return s.setup(nil, hostname, tlsConf, negotiatedVersions)
}
func (s *session) setup(
scfg *handshake.ServerConfig,
hostname string,
tlsConf *tls.Config,
negotiatedVersions []protocol.VersionNumber,
) (packetHandler, <-chan handshakeEvent, error) {
aeadChanged := make(chan protocol.EncryptionLevel, 2)
s.aeadChanged = aeadChanged
handshakeChan := make(chan handshakeEvent, 3)
s.handshakeChan = handshakeChan
s.handshakeCompleteChan = make(chan error, 1)
s.receivedPackets = make(chan *receivedPacket, protocol.MaxSessionUnprocessedPackets)
s.closeChan = make(chan closeError, 1)
s.sendingScheduled = make(chan struct{}, 1)
s.undecryptablePackets = make([]*receivedPacket, 0, protocol.MaxUndecryptablePackets)
s.ctx, s.ctxCancel = context.WithCancel(context.Background())
s.timer = utils.NewTimer()
now := time.Now()
s.lastNetworkActivityTime = now
s.sessionCreationTime = now
s.rttStats = &congestion.RTTStats{}
transportParams := &handshake.TransportParameters{
MaxReceiveStreamFlowControlWindow: protocol.ByteCount(s.config.MaxReceiveStreamFlowControlWindow),
MaxReceiveConnectionFlowControlWindow: protocol.ByteCount(s.config.MaxReceiveConnectionFlowControlWindow),
IdleTimeout: s.config.IdleTimeout,
}
s.sentPacketHandler = ackhandler.NewSentPacketHandler(s.rttStats)
s.receivedPacketHandler = ackhandler.NewReceivedPacketHandler(s.version)
var err error
if s.perspective == protocol.PerspectiveServer {
verifySourceAddr := func(clientAddr net.Addr, cookie *Cookie) bool {
return s.config.AcceptCookie(clientAddr, cookie)
}
if s.version.UsesTLS() {
s.cryptoSetup, s.connParams, err = handshake.NewCryptoSetupTLS(
"",
s.perspective,
s.version,
tlsConf,
transportParams,
aeadChanged,
)
} else {
s.cryptoSetup, s.connParams, err = newCryptoSetup(
s.connectionID,
s.conn.RemoteAddr(),
s.version,
scfg,
transportParams,
s.config.Versions,
verifySourceAddr,
aeadChanged,
)
}
} else {
if s.version.UsesTLS() {
s.cryptoSetup, s.connParams, err = handshake.NewCryptoSetupTLS(
hostname,
s.perspective,
s.version,
tlsConf,
transportParams,
aeadChanged,
)
} else {
transportParams.RequestConnectionIDOmission = s.config.RequestConnectionIDOmission
s.cryptoSetup, s.connParams, err = newCryptoSetupClient(
hostname,
s.connectionID,
s.version,
tlsConf,
transportParams,
aeadChanged,
negotiatedVersions,
)
}
}
if err != nil {
return nil, nil, err
}
s.flowControlManager = flowcontrol.NewFlowControlManager(s.connParams, s.rttStats)
s.streamsMap = newStreamsMap(s.newStream, s.flowControlManager.RemoveStream, s.perspective, s.connParams)
s.streamFramer = newStreamFramer(s.streamsMap, s.flowControlManager)
s.packer = newPacketPacker(s.connectionID,
s.cryptoSetup,
s.connParams,
s.streamFramer,
s.perspective,
s.version,
)
s.unpacker = &packetUnpacker{aead: s.cryptoSetup, version: s.version}
return s, handshakeChan, nil
}
// run the session main loop
func (s *session) run() error {
// Start the crypto stream handler
var cryptoStream Stream
if s.perspective == protocol.PerspectiveServer {
cryptoStream, _ = s.GetOrOpenStream(1)
_, _ = s.AcceptStream() // don't expose the crypto stream
} else {
cryptoStream, _ = s.OpenStream()
}
go func() {
if err := s.cryptoSetup.HandleCryptoStream(cryptoStream); err != nil {
s.Close(err)
}
}()
var closeErr closeError
aeadChanged := s.aeadChanged
runLoop:
for {
// Close immediately if requested
select {
case closeErr = <-s.closeChan:
break runLoop
default:
}
s.maybeResetTimer()
select {
case closeErr = <-s.closeChan:
break runLoop
case <-s.timer.Chan():
s.timer.SetRead()
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case <-s.sendingScheduled:
// We do all the interesting stuff after the switch statement, so
// nothing to see here.
case p := <-s.receivedPackets:
err := s.handlePacketImpl(p)
if err != nil {
if qErr, ok := err.(*qerr.QuicError); ok && qErr.ErrorCode == qerr.DecryptionFailure {
s.tryQueueingUndecryptablePacket(p)
continue
}
s.closeLocal(err)
continue
}
// This is a bit unclean, but works properly, since the packet always
// begins with the public header and we never copy it.
putPacketBuffer(p.publicHeader.Raw)
case l, ok := <-aeadChanged:
if !ok { // the aeadChanged chan was closed. This means that the handshake is completed.
s.handshakeComplete = true
aeadChanged = nil // prevent this case from ever being selected again
close(s.handshakeChan)
close(s.handshakeCompleteChan)
} else {
s.tryDecryptingQueuedPackets()
s.handshakeChan <- handshakeEvent{encLevel: l}
}
}
now := time.Now()
if timeout := s.sentPacketHandler.GetAlarmTimeout(); !timeout.IsZero() && timeout.Before(now) {
// This could cause packets to be retransmitted, so check it before trying
// to send packets.
s.sentPacketHandler.OnAlarm()
}
if s.config.KeepAlive && s.handshakeComplete && time.Since(s.lastNetworkActivityTime) >= s.idleTimeout()/2 {
// send the PING frame since there is no activity in the session
s.packer.QueueControlFrame(&wire.PingFrame{})
s.keepAlivePingSent = true
}
if err := s.sendPacket(); err != nil {
s.closeLocal(err)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() && s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout).Before(now) && len(s.undecryptablePackets) != 0 {
s.closeLocal(qerr.Error(qerr.DecryptionFailure, "too many undecryptable packets received"))
}
if !s.handshakeComplete && now.Sub(s.sessionCreationTime) >= s.config.HandshakeTimeout {
s.closeLocal(qerr.Error(qerr.HandshakeTimeout, "Crypto handshake did not complete in time."))
}
if s.handshakeComplete && now.Sub(s.lastNetworkActivityTime) >= s.idleTimeout() {
s.closeLocal(qerr.Error(qerr.NetworkIdleTimeout, "No recent network activity."))
}
if err := s.streamsMap.DeleteClosedStreams(); err != nil {
s.closeLocal(err)
}
}
// only send the error the handshakeChan when the handshake is not completed yet
// otherwise this chan will already be closed
if !s.handshakeComplete {
s.handshakeCompleteChan <- closeErr.err
s.handshakeChan <- handshakeEvent{err: closeErr.err}
}
s.handleCloseError(closeErr)
defer s.ctxCancel()
return closeErr.err
}
func (s *session) Context() context.Context {
return s.ctx
}
func (s *session) maybeResetTimer() {
var deadline time.Time
if s.config.KeepAlive && s.handshakeComplete && !s.keepAlivePingSent {
deadline = s.lastNetworkActivityTime.Add(s.idleTimeout() / 2)
} else {
deadline = s.lastNetworkActivityTime.Add(s.idleTimeout())
}
if ackAlarm := s.receivedPacketHandler.GetAlarmTimeout(); !ackAlarm.IsZero() {
deadline = utils.MinTime(deadline, ackAlarm)
}
if lossTime := s.sentPacketHandler.GetAlarmTimeout(); !lossTime.IsZero() {
deadline = utils.MinTime(deadline, lossTime)
}
if !s.handshakeComplete {
handshakeDeadline := s.sessionCreationTime.Add(s.config.HandshakeTimeout)
deadline = utils.MinTime(deadline, handshakeDeadline)
}
if !s.receivedTooManyUndecrytablePacketsTime.IsZero() {
deadline = utils.MinTime(deadline, s.receivedTooManyUndecrytablePacketsTime.Add(protocol.PublicResetTimeout))
}
s.timer.Reset(deadline)
}
func (s *session) idleTimeout() time.Duration {
return s.connParams.GetIdleConnectionStateLifetime()
}
func (s *session) handlePacketImpl(p *receivedPacket) error {
if s.perspective == protocol.PerspectiveClient {
diversificationNonce := p.publicHeader.DiversificationNonce
if len(diversificationNonce) > 0 {
s.cryptoSetup.SetDiversificationNonce(diversificationNonce)
}
}
if p.rcvTime.IsZero() {
// To simplify testing
p.rcvTime = time.Now()
}
s.lastNetworkActivityTime = p.rcvTime
s.keepAlivePingSent = false
hdr := p.publicHeader
data := p.data
// Calculate packet number
hdr.PacketNumber = protocol.InferPacketNumber(
hdr.PacketNumberLen,
s.largestRcvdPacketNumber,
hdr.PacketNumber,
)
packet, err := s.unpacker.Unpack(hdr.Raw, hdr, data)
if utils.Debug() {
if err != nil {
utils.Debugf("<- Reading packet 0x%x (%d bytes) for connection %x", hdr.PacketNumber, len(data)+len(hdr.Raw), hdr.ConnectionID)
} else {
utils.Debugf("<- Reading packet 0x%x (%d bytes) for connection %x, %s", hdr.PacketNumber, len(data)+len(hdr.Raw), hdr.ConnectionID, packet.encryptionLevel)
}
}
// if the decryption failed, this might be a packet sent by an attacker
// don't update the remote address
if quicErr, ok := err.(*qerr.QuicError); ok && quicErr.ErrorCode == qerr.DecryptionFailure {
return err
}
if s.perspective == protocol.PerspectiveServer {
// update the remote address, even if unpacking failed for any other reason than a decryption error
s.conn.SetCurrentRemoteAddr(p.remoteAddr)
}
if err != nil {
return err
}
s.lastRcvdPacketNumber = hdr.PacketNumber
// Only do this after decrypting, so we are sure the packet is not attacker-controlled
s.largestRcvdPacketNumber = utils.MaxPacketNumber(s.largestRcvdPacketNumber, hdr.PacketNumber)
isRetransmittable := ackhandler.HasRetransmittableFrames(packet.frames)
if err = s.receivedPacketHandler.ReceivedPacket(hdr.PacketNumber, isRetransmittable); err != nil {
return err
}
return s.handleFrames(packet.frames)
}
func (s *session) handleFrames(fs []wire.Frame) error {
for _, ff := range fs {
var err error
wire.LogFrame(ff, false)
switch frame := ff.(type) {
case *wire.StreamFrame:
err = s.handleStreamFrame(frame)
case *wire.AckFrame:
err = s.handleAckFrame(frame)
case *wire.ConnectionCloseFrame:
s.closeRemote(qerr.Error(frame.ErrorCode, frame.ReasonPhrase))
case *wire.GoawayFrame:
err = errors.New("unimplemented: handling GOAWAY frames")
case *wire.StopWaitingFrame:
// LeastUnacked is guaranteed to have LeastUnacked > 0
// therefore this will never underflow
s.receivedPacketHandler.SetLowerLimit(frame.LeastUnacked - 1)
case *wire.RstStreamFrame:
err = s.handleRstStreamFrame(frame)
case *wire.WindowUpdateFrame:
err = s.handleWindowUpdateFrame(frame)
case *wire.BlockedFrame:
case *wire.PingFrame:
default:
return errors.New("Session BUG: unexpected frame type")
}
if err != nil {
switch err {
case ackhandler.ErrDuplicateOrOutOfOrderAck:
// Can happen e.g. when packets thought missing arrive late
case errRstStreamOnInvalidStream:
// Can happen when RST_STREAMs arrive early or late (?)
utils.Errorf("Ignoring error in session: %s", err.Error())
case errWindowUpdateOnClosedStream:
// Can happen when we already sent the last StreamFrame with the FinBit, but the client already sent a WindowUpdate for this Stream
default:
return err
}
}
}
return nil
}
// handlePacket is called by the server with a new packet
func (s *session) handlePacket(p *receivedPacket) {
// Discard packets once the amount of queued packets is larger than
// the channel size, protocol.MaxSessionUnprocessedPackets
select {
case s.receivedPackets <- p:
default:
}
}
func (s *session) handleStreamFrame(frame *wire.StreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
// Stream is closed and already garbage collected
// ignore this StreamFrame
return nil
}
return str.AddStreamFrame(frame)
}
func (s *session) handleWindowUpdateFrame(frame *wire.WindowUpdateFrame) error {
if frame.StreamID != 0 {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errWindowUpdateOnClosedStream
}
}
_, err := s.flowControlManager.UpdateWindow(frame.StreamID, frame.ByteOffset)
return err
}
func (s *session) handleRstStreamFrame(frame *wire.RstStreamFrame) error {
str, err := s.streamsMap.GetOrOpenStream(frame.StreamID)
if err != nil {
return err
}
if str == nil {
return errRstStreamOnInvalidStream
}
str.RegisterRemoteError(fmt.Errorf("RST_STREAM received with code %d", frame.ErrorCode))
return s.flowControlManager.ResetStream(frame.StreamID, frame.ByteOffset)
}
func (s *session) handleAckFrame(frame *wire.AckFrame) error {
return s.sentPacketHandler.ReceivedAck(frame, s.lastRcvdPacketNumber, s.lastNetworkActivityTime)
}
func (s *session) closeLocal(e error) {
s.closeOnce.Do(func() {
s.closeChan <- closeError{err: e, remote: false}
})
}
func (s *session) closeRemote(e error) {
s.closeOnce.Do(func() {
s.closeChan <- closeError{err: e, remote: true}
})
}
// Close the connection. If err is nil it will be set to qerr.PeerGoingAway.
// It waits until the run loop has stopped before returning
func (s *session) Close(e error) error {
s.closeLocal(e)
<-s.ctx.Done()
return nil
}
func (s *session) handleCloseError(closeErr closeError) error {
if closeErr.err == nil {
closeErr.err = qerr.PeerGoingAway
}
var quicErr *qerr.QuicError
var ok bool
if quicErr, ok = closeErr.err.(*qerr.QuicError); !ok {
quicErr = qerr.ToQuicError(closeErr.err)
}
// Don't log 'normal' reasons
if quicErr.ErrorCode == qerr.PeerGoingAway || quicErr.ErrorCode == qerr.NetworkIdleTimeout {
utils.Infof("Closing connection %x", s.connectionID)
} else {
utils.Errorf("Closing session with error: %s", closeErr.err.Error())
}
s.streamsMap.CloseWithError(quicErr)
if closeErr.err == errCloseSessionForNewVersion {
return nil
}
// If this is a remote close we're done here
if closeErr.remote {
return nil
}
if quicErr.ErrorCode == qerr.DecryptionFailure ||
quicErr == handshake.ErrHOLExperiment ||
quicErr == handshake.ErrNSTPExperiment {
return s.sendPublicReset(s.lastRcvdPacketNumber)
}
return s.sendConnectionClose(quicErr)
}
func (s *session) sendPacket() error {
s.packer.SetLeastUnacked(s.sentPacketHandler.GetLeastUnacked())
// Get WindowUpdate frames
// this call triggers the flow controller to increase the flow control windows, if necessary
windowUpdateFrames := s.getWindowUpdateFrames()
for _, wuf := range windowUpdateFrames {
s.packer.QueueControlFrame(wuf)
}
ack := s.receivedPacketHandler.GetAckFrame()
if ack != nil {
s.packer.QueueControlFrame(ack)
}
// Repeatedly try sending until we don't have any more data, or run out of the congestion window
for {
if !s.sentPacketHandler.SendingAllowed() {
if ack == nil {
return nil
}
// If we aren't allowed to send, at least try sending an ACK frame
swf := s.sentPacketHandler.GetStopWaitingFrame(false)
if swf != nil {
s.packer.QueueControlFrame(swf)
}
packet, err := s.packer.PackAckPacket()
if err != nil {
return err
}
return s.sendPackedPacket(packet)
}
// check for retransmissions first
for {
retransmitPacket := s.sentPacketHandler.DequeuePacketForRetransmission()
if retransmitPacket == nil {
break
}
if retransmitPacket.EncryptionLevel != protocol.EncryptionForwardSecure {
if s.handshakeComplete {
// Don't retransmit handshake packets when the handshake is complete
continue
}
utils.Debugf("\tDequeueing handshake retransmission for packet 0x%x", retransmitPacket.PacketNumber)
s.packer.QueueControlFrame(s.sentPacketHandler.GetStopWaitingFrame(true))
packet, err := s.packer.PackHandshakeRetransmission(retransmitPacket)
if err != nil {
return err
}
if err = s.sendPackedPacket(packet); err != nil {
return err
}
} else {
utils.Debugf("\tDequeueing retransmission for packet 0x%x", retransmitPacket.PacketNumber)
// resend the frames that were in the packet
for _, frame := range retransmitPacket.GetFramesForRetransmission() {
switch f := frame.(type) {
case *wire.StreamFrame:
s.streamFramer.AddFrameForRetransmission(f)
case *wire.WindowUpdateFrame:
// only retransmit WindowUpdates if the stream is not yet closed and the we haven't sent another WindowUpdate with a higher ByteOffset for the stream
currentOffset, err := s.flowControlManager.GetReceiveWindow(f.StreamID)
if err == nil && f.ByteOffset >= currentOffset {
s.packer.QueueControlFrame(f)
}
default:
s.packer.QueueControlFrame(frame)
}
}
}
}
hasRetransmission := s.streamFramer.HasFramesForRetransmission()
if ack != nil || hasRetransmission {
swf := s.sentPacketHandler.GetStopWaitingFrame(hasRetransmission)
if swf != nil {
s.packer.QueueControlFrame(swf)
}
}
// add a retransmittable frame
if s.sentPacketHandler.ShouldSendRetransmittablePacket() {
s.packer.QueueControlFrame(&wire.PingFrame{})
}
packet, err := s.packer.PackPacket()
if err != nil || packet == nil {
return err
}
if err = s.sendPackedPacket(packet); err != nil {
return err
}
// send every window update twice
for _, f := range windowUpdateFrames {
s.packer.QueueControlFrame(f)
}
windowUpdateFrames = nil
ack = nil
}
}
func (s *session) sendPackedPacket(packet *packedPacket) error {
defer putPacketBuffer(packet.raw)
err := s.sentPacketHandler.SentPacket(&ackhandler.Packet{
PacketNumber: packet.number,
Frames: packet.frames,
Length: protocol.ByteCount(len(packet.raw)),
EncryptionLevel: packet.encryptionLevel,
})
if err != nil {
return err
}
s.logPacket(packet)
return s.conn.Write(packet.raw)
}
func (s *session) sendConnectionClose(quicErr *qerr.QuicError) error {
s.packer.SetLeastUnacked(s.sentPacketHandler.GetLeastUnacked())
packet, err := s.packer.PackConnectionClose(&wire.ConnectionCloseFrame{
ErrorCode: quicErr.ErrorCode,
ReasonPhrase: quicErr.ErrorMessage,
})
if err != nil {
return err
}
s.logPacket(packet)
return s.conn.Write(packet.raw)
}
func (s *session) logPacket(packet *packedPacket) {
if !utils.Debug() {
// We don't need to allocate the slices for calling the format functions
return
}
utils.Debugf("-> Sending packet 0x%x (%d bytes) for connection %x, %s", packet.number, len(packet.raw), s.connectionID, packet.encryptionLevel)
for _, frame := range packet.frames {
wire.LogFrame(frame, true)
}
}
// GetOrOpenStream either returns an existing stream, a newly opened stream, or nil if a stream with the provided ID is already closed.
// Newly opened streams should only originate from the client. To open a stream from the server, OpenStream should be used.
func (s *session) GetOrOpenStream(id protocol.StreamID) (Stream, error) {
str, err := s.streamsMap.GetOrOpenStream(id)
if str != nil {
return str, err
}
// make sure to return an actual nil value here, not an Stream with value nil
return nil, err
}
// AcceptStream returns the next stream openend by the peer
func (s *session) AcceptStream() (Stream, error) {
return s.streamsMap.AcceptStream()
}
// OpenStream opens a stream
func (s *session) OpenStream() (Stream, error) {
return s.streamsMap.OpenStream()
}
func (s *session) OpenStreamSync() (Stream, error) {
return s.streamsMap.OpenStreamSync()
}
func (s *session) WaitUntilHandshakeComplete() error {
return <-s.handshakeCompleteChan
}
func (s *session) queueResetStreamFrame(id protocol.StreamID, offset protocol.ByteCount) {
s.packer.QueueControlFrame(&wire.RstStreamFrame{
StreamID: id,
ByteOffset: offset,
})
s.scheduleSending()
}
func (s *session) newStream(id protocol.StreamID) *stream {
// TODO: find a better solution for determining which streams contribute to connection level flow control
if id == 1 || id == 3 {
s.flowControlManager.NewStream(id, false)
} else {
s.flowControlManager.NewStream(id, true)
}
return newStream(id, s.scheduleSending, s.queueResetStreamFrame, s.flowControlManager)
}
func (s *session) sendPublicReset(rejectedPacketNumber protocol.PacketNumber) error {
utils.Infof("Sending public reset for connection %x, packet number %d", s.connectionID, rejectedPacketNumber)
return s.conn.Write(wire.WritePublicReset(s.connectionID, rejectedPacketNumber, 0))
}
// scheduleSending signals that we have data for sending
func (s *session) scheduleSending() {
select {
case s.sendingScheduled <- struct{}{}:
default:
}
}
func (s *session) tryQueueingUndecryptablePacket(p *receivedPacket) {
if s.handshakeComplete {
utils.Debugf("Received undecryptable packet from %s after the handshake: %#v, %d bytes data", p.remoteAddr.String(), p.publicHeader, len(p.data))
return
}
if len(s.undecryptablePackets)+1 > protocol.MaxUndecryptablePackets {
// if this is the first time the undecryptablePackets runs full, start the timer to send a Public Reset
if s.receivedTooManyUndecrytablePacketsTime.IsZero() {
s.receivedTooManyUndecrytablePacketsTime = time.Now()
s.maybeResetTimer()
}
utils.Infof("Dropping undecrytable packet 0x%x (undecryptable packet queue full)", p.publicHeader.PacketNumber)
return
}
utils.Infof("Queueing packet 0x%x for later decryption", p.publicHeader.PacketNumber)
s.undecryptablePackets = append(s.undecryptablePackets, p)
}
func (s *session) tryDecryptingQueuedPackets() {
for _, p := range s.undecryptablePackets {
s.handlePacket(p)
}
s.undecryptablePackets = s.undecryptablePackets[:0]
}
func (s *session) getWindowUpdateFrames() []*wire.WindowUpdateFrame {
updates := s.flowControlManager.GetWindowUpdates()
res := make([]*wire.WindowUpdateFrame, len(updates))
for i, u := range updates {
res[i] = &wire.WindowUpdateFrame{StreamID: u.StreamID, ByteOffset: u.Offset}
}
return res
}
func (s *session) LocalAddr() net.Addr {
return s.conn.LocalAddr()
}
// RemoteAddr returns the net.Addr of the client
func (s *session) RemoteAddr() net.Addr {
return s.conn.RemoteAddr()
}
func (s *session) GetVersion() protocol.VersionNumber {
return s.version
}