uquic/ackhandler/interfaces.go
Marten Seemann 9ef3a47da5 send multiple packets at once, if the pacing delay is very small
This is an optimization to avoid waking of the run loop every couple of
microseconds.
2018-01-23 09:13:44 +11:00

49 lines
1.8 KiB
Go

package ackhandler
import (
"time"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/wire"
)
// SentPacketHandler handles ACKs received for outgoing packets
type SentPacketHandler interface {
// SentPacket may modify the packet
SentPacket(packet *Packet) error
ReceivedAck(ackFrame *wire.AckFrame, withPacketNumber protocol.PacketNumber, encLevel protocol.EncryptionLevel, recvTime time.Time) error
SetHandshakeComplete()
// SendingAllowed says if a packet can be sent.
// Sending packets might not be possible because:
// * we're congestion limited
// * we're tracking the maximum number of sent packets
SendingAllowed() bool
// TimeUntilSend is the time when the next packet should be sent.
// It is used for pacing packets.
TimeUntilSend() time.Time
// ShouldSendNumPackets returns the number of packets that should be sent immediately.
// It always returns a number greater or equal than 1.
// A number greater than 1 is returned when the pacing delay is smaller than the minimum pacing delay.
// Note that the number of packets is only calculated based on the pacing algorithm.
// Before sending any packet, SendingAllowed() must be called to learn if we can actually send it.
ShouldSendNumPackets() int
GetStopWaitingFrame(force bool) *wire.StopWaitingFrame
GetLowestPacketNotConfirmedAcked() protocol.PacketNumber
ShouldSendRetransmittablePacket() bool
DequeuePacketForRetransmission() (packet *Packet)
GetLeastUnacked() protocol.PacketNumber
GetAlarmTimeout() time.Time
OnAlarm()
}
// ReceivedPacketHandler handles ACKs needed to send for incoming packets
type ReceivedPacketHandler interface {
ReceivedPacket(packetNumber protocol.PacketNumber, rcvTime time.Time, shouldInstigateAck bool) error
IgnoreBelow(protocol.PacketNumber)
GetAlarmTimeout() time.Time
GetAckFrame() *wire.AckFrame
}