crypto/tls: buffer handshake messages.

This change causes TLS handshake messages to be buffered and written in
a single Write to the underlying net.Conn.

There are two reasons to want to do this:

Firstly, it's slightly preferable to do this in order to save sending
several, small packets over the network where a single one will do.

Secondly, since 37c28759ca46cf381a466e32168a793165d9c9e9 errors from
Write have been returned from a handshake. This means that, if a peer
closes the connection during a handshake, a “broken pipe” error may
result from tls.Conn.Handshake(). This can mask any, more detailed,
fatal alerts that the peer may have sent because a read will never
happen.

Buffering handshake messages means that the peer will not receive, and
possibly reject, any of a flow while it's still being written.

Fixes #15709

Change-Id: I38dcff1abecc06e52b2de647ea98713ce0fb9a21
Reviewed-on: https://go-review.googlesource.com/23609
Reviewed-by: Andrew Gerrand <adg@golang.org>
Run-TryBot: Andrew Gerrand <adg@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
Adam Langley 2016-06-01 14:41:09 -07:00 committed by Andrew Gerrand
parent 9e5a083aa9
commit a85f1570a7
4 changed files with 93 additions and 7 deletions

View file

@ -52,6 +52,7 @@ func (c *Conn) serverHandshake() error {
}
// For an overview of TLS handshaking, see https://tools.ietf.org/html/rfc5246#section-7.3
c.buffering = true
if isResume {
// The client has included a session ticket and so we do an abbreviated handshake.
if err := hs.doResumeHandshake(); err != nil {
@ -71,6 +72,9 @@ func (c *Conn) serverHandshake() error {
if err := hs.sendFinished(c.serverFinished[:]); err != nil {
return err
}
if _, err := c.flush(); err != nil {
return err
}
c.clientFinishedIsFirst = false
if err := hs.readFinished(nil); err != nil {
return err
@ -89,12 +93,16 @@ func (c *Conn) serverHandshake() error {
return err
}
c.clientFinishedIsFirst = true
c.buffering = true
if err := hs.sendSessionTicket(); err != nil {
return err
}
if err := hs.sendFinished(nil); err != nil {
return err
}
if _, err := c.flush(); err != nil {
return err
}
}
c.handshakeComplete = true
@ -430,6 +438,10 @@ func (hs *serverHandshakeState) doFullHandshake() error {
return err
}
if _, err := c.flush(); err != nil {
return err
}
var pub crypto.PublicKey // public key for client auth, if any
msg, err := c.readHandshake()