utls/internal/byteorder/byteorder.go
2025-03-01 00:16:54 -07:00

149 lines
3.5 KiB
Go

// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package byteorder provides functions for decoding and encoding
// little and big endian integer types from/to byte slices.
package byteorder
func LEUint16(b []byte) uint16 {
_ = b[1] // bounds check hint to compiler; see golang.org/issue/14808
return uint16(b[0]) | uint16(b[1])<<8
}
func LEPutUint16(b []byte, v uint16) {
_ = b[1] // early bounds check to guarantee safety of writes below
b[0] = byte(v)
b[1] = byte(v >> 8)
}
func LEAppendUint16(b []byte, v uint16) []byte {
return append(b,
byte(v),
byte(v>>8),
)
}
func LEUint32(b []byte) uint32 {
_ = b[3] // bounds check hint to compiler; see golang.org/issue/14808
return uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24
}
func LEPutUint32(b []byte, v uint32) {
_ = b[3] // early bounds check to guarantee safety of writes below
b[0] = byte(v)
b[1] = byte(v >> 8)
b[2] = byte(v >> 16)
b[3] = byte(v >> 24)
}
func LEAppendUint32(b []byte, v uint32) []byte {
return append(b,
byte(v),
byte(v>>8),
byte(v>>16),
byte(v>>24),
)
}
func LEUint64(b []byte) uint64 {
_ = b[7] // bounds check hint to compiler; see golang.org/issue/14808
return uint64(b[0]) | uint64(b[1])<<8 | uint64(b[2])<<16 | uint64(b[3])<<24 |
uint64(b[4])<<32 | uint64(b[5])<<40 | uint64(b[6])<<48 | uint64(b[7])<<56
}
func LEPutUint64(b []byte, v uint64) {
_ = b[7] // early bounds check to guarantee safety of writes below
b[0] = byte(v)
b[1] = byte(v >> 8)
b[2] = byte(v >> 16)
b[3] = byte(v >> 24)
b[4] = byte(v >> 32)
b[5] = byte(v >> 40)
b[6] = byte(v >> 48)
b[7] = byte(v >> 56)
}
func LEAppendUint64(b []byte, v uint64) []byte {
return append(b,
byte(v),
byte(v>>8),
byte(v>>16),
byte(v>>24),
byte(v>>32),
byte(v>>40),
byte(v>>48),
byte(v>>56),
)
}
func BEUint16(b []byte) uint16 {
_ = b[1] // bounds check hint to compiler; see golang.org/issue/14808
return uint16(b[1]) | uint16(b[0])<<8
}
func BEPutUint16(b []byte, v uint16) {
_ = b[1] // early bounds check to guarantee safety of writes below
b[0] = byte(v >> 8)
b[1] = byte(v)
}
func BEAppendUint16(b []byte, v uint16) []byte {
return append(b,
byte(v>>8),
byte(v),
)
}
func BEUint32(b []byte) uint32 {
_ = b[3] // bounds check hint to compiler; see golang.org/issue/14808
return uint32(b[3]) | uint32(b[2])<<8 | uint32(b[1])<<16 | uint32(b[0])<<24
}
func BEPutUint32(b []byte, v uint32) {
_ = b[3] // early bounds check to guarantee safety of writes below
b[0] = byte(v >> 24)
b[1] = byte(v >> 16)
b[2] = byte(v >> 8)
b[3] = byte(v)
}
func BEAppendUint32(b []byte, v uint32) []byte {
return append(b,
byte(v>>24),
byte(v>>16),
byte(v>>8),
byte(v),
)
}
func BEUint64(b []byte) uint64 {
_ = b[7] // bounds check hint to compiler; see golang.org/issue/14808
return uint64(b[7]) | uint64(b[6])<<8 | uint64(b[5])<<16 | uint64(b[4])<<24 |
uint64(b[3])<<32 | uint64(b[2])<<40 | uint64(b[1])<<48 | uint64(b[0])<<56
}
func BEPutUint64(b []byte, v uint64) {
_ = b[7] // early bounds check to guarantee safety of writes below
b[0] = byte(v >> 56)
b[1] = byte(v >> 48)
b[2] = byte(v >> 40)
b[3] = byte(v >> 32)
b[4] = byte(v >> 24)
b[5] = byte(v >> 16)
b[6] = byte(v >> 8)
b[7] = byte(v)
}
func BEAppendUint64(b []byte, v uint64) []byte {
return append(b,
byte(v>>56),
byte(v>>48),
byte(v>>40),
byte(v>>32),
byte(v>>24),
byte(v>>16),
byte(v>>8),
byte(v),
)
}