FallSimulator/lib/ModesFunctions.h

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#include <TXLib.h>
#include "Consts.h"
#include "Button.h"
#include "MapPart.h"
#include "ElemFunctions.h"
#include <iostream>
#include <fstream>
#pragma once
//This library containing game mode functions
void drawMenu();
void background(COLORREF color);
void loadingAnimation(int delay, int speed);
void mainFunc();
void playGame(MapPart gettedMapParts[]);
void drawMenu()
{
//button "Start" (to start level creating)
Button buttonStart = {
{
middleX - 100, extentY / 3 - 50,
middleX + 100, extentY / 3 + 50
}, "Start"
};
//button "Exit"
Button buttonExit = {
{
middleX - 100, extentY / 2 - 50,
middleX + 100, extentY / 2 + 50
}, "Exit"
};
//button "Help"
Button buttonHelp = {
{
extentX - 100, 0,
extentX , 50
}, "? Help"
};
//button "Play" (to play on created level)
Button buttonPlay = {
{
extentX - 100, extentY - 60,
extentX, extentY
}, "Play"
};
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_WHITE);
drawButton(buttonStart);
drawButton(buttonExit);
drawButton(buttonPlay);
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_TRANSPARENT);
drawButton(buttonHelp);
txSleep(50);
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
if (!lvlCreatingIsStarted && !gameIsStarted) {
if (In(txMousePos(), buttonStart.coords) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
loadingAnimation(2, 7);
txSleep(50);
lvlCreatingIsStarted = true;
}
if (In(txMousePos(), buttonExit.coords) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
break;
}
if (In(txMousePos(), buttonHelp.coords)) {
txSetColor(TX_BLACK);
txDrawText(buttonHelp.coords.left - 130,
buttonHelp.coords.bottom + 10,
txGetExtentX() - 10,
buttonHelp.coords.bottom + 100,
"This hyperlink will be\nopen in browser");
}
else {
txSetColor(TX_WHITE);
txSetFillColor(TX_WHITE);
txRectangle(buttonHelp.coords.left - 130,
buttonHelp.coords.bottom + 10,
txGetExtentX() - 10,
buttonHelp.coords.bottom + 100);
}
if (In(txMousePos(), buttonHelp.coords) && txMouseButtons() & 1) {
while(txMouseButtons() & 1) {
txSleep(10);
}
system("start help\\index.html");
}
if (In(txMousePos(), buttonPlay.coords) && txMouseButtons() & 1) {
int arrElem = readFile("level1.fslvl", gettedMapParts);
gameIsStarted = true;
}
}
if (lvlCreatingIsStarted || gameIsStarted) {
break;
}
txSleep(10);
}
}
void background(COLORREF color)
{
txSetFillColor(color);
txClear();
}
void loadingAnimation(int delay, int speed)
{
background(TX_WHITE);
for (int circle_radius = 0;
circle_radius * circle_radius < extentX * extentX + extentY * extentY;
circle_radius += speed) {
background(TX_WHITE);
txSetColor(TX_BLACK, 2);
txSetFillColor(TX_BLACK);
txCircle(0, 0, circle_radius);
txSleep(delay);
}
background(TX_WHITE);
}
void mainFunc()
{
int selectedPict = -1;
const int BLOCK_SIZE = 120;
RECT blockBut = {
extentX - BLOCK_SIZE, 0, extentX, BLOCK_SIZE
};
RECT questBut = {
extentX - BLOCK_SIZE, BLOCK_SIZE, extentX, 2 * BLOCK_SIZE
};
RECT waterBut = {
extentX - BLOCK_SIZE, 2 * BLOCK_SIZE, extentX, 3 * BLOCK_SIZE
};
RECT fireBut = {
extentX - BLOCK_SIZE, 3* BLOCK_SIZE, extentX, 4 * BLOCK_SIZE
};
RECT doneBut = {
extentX - 120, extentY - 120, extentX, extentY
};
MapPart mapParts[MAP_LENGHT + 1];
txSetColor(TX_BLACK, 3);
txSetFillColor(TX_WHITE);
Button completeButton = {doneBut, "\n\nSave\n\nFile"};
for (int elem = 0; elem < MAP_LENGHT; elem++) {
mapParts[elem].visible = false;
}
bool clickedBlock = false;
bool clickedQuest = false;
bool clickedWater = false;
bool clickedFire = false;
while (!GetAsyncKeyState('Q') || !GetAsyncKeyState(VK_ESCAPE)) {
background(TX_WHITE);
Win32::TransparentBlt(txDC(), blockBut.left, blockBut.top, 120, 120, block,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), questBut.left, questBut.top, 120, 120, quest,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), waterBut.left, waterBut.top, 120, 120, water,
0, 0, 60, 60, -1);
Win32::TransparentBlt(txDC(), fireBut.left, fireBut.top, 120, 120, fire,
0, 0, 60, 60, -1);
drawButton(completeButton);
for (int elem = 0; elem < MAP_LENGHT; elem++) {
mapParts[elem].coords.left = round((mapParts[elem].coords.left + 30) / 60) * 60;
mapParts[elem].coords.top = round((mapParts[elem].coords.top + 30) / 60) * 60;
if (mapParts[elem].visible) {
txBitBlt(txDC(),
mapParts[elem].coords.left,
mapParts[elem].coords.top,
60, 60,
mapParts[elem].picture
);
}
}
//blocks
clickedBlock = addingBlock(clickedBlock, blockBut, block, BLOCK_TYPE, &arrElem, mapParts);
clickedQuest = addingBlock(clickedQuest, questBut, quest, QUEST_TYPE, &arrElem, mapParts);
clickedWater = addingBlock(clickedWater, waterBut, water, WATER_TYPE, &arrElem, mapParts);
clickedFire = addingBlock(clickedFire, fireBut, fire, FIRE_TYPE, &arrElem, mapParts);
//checking
if (clickedBlock)
{
clickedQuest = false;
clickedWater = false;
clickedFire = false;
}
else if (clickedQuest)
{
clickedWater = false;
clickedFire = false;
}
else if (clickedWater)
{
clickedFire = false;
}
//selecting block
for (int i = 0; i < arrElem; i++) {
if (selectedPict < 0 &&
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 1 &&
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
selectedPict = i;
}
}
//deleting picture
for (int i = 0; i < arrElem; i++) {
if (selectedPict < 0 &&
In(txMousePos(), mapParts[i].coords) && txMouseButtons() & 2 &&
!(clickedBlock || clickedQuest || clickedWater || clickedFire)) {
selectedPict = i;
mapParts[selectedPict] = mapParts[arrElem - 1];
mapParts[arrElem - 1].visible = false;
arrElem--;
selectedPict = -1;
}
}
//moving picture
if (selectedPict >= 0 && txMouseButtons() & 1) {
txBitBlt(txDC(),
txMouseX() - 30, txMouseY() - 30,
60, 60, mapParts[selectedPict].picture);
}
if (selectedPict >= 0 && !(txMouseButtons() & 1)) {
RECT elRectCoords = {
(round((txMouseX() - 30) / 60) * 60),
(round((txMouseY() - 30) / 60) * 60),
(round((txMouseX() + 30) / 60) * 60),
(round((txMouseY() + 30) / 60) * 60)
};
mapParts[selectedPict].coords = elRectCoords;
checkElem(mapParts);
selectedPict = -1;
}
//button to complete LevelCreating
if (In(txMousePos(), doneBut) && txMouseButtons() & 1) {
while (txMouseButtons() & 1) {
txSleep(10);
}
ofstream lvlfile;
lvlfile.open("level1.fslvl");
for (int elem = 0; elem < arrElem; elem++) {
if (mapParts[elem].visible) {
switch(mapParts[elem].blocktype)
{
case BLOCK_TYPE:
lvlfile << "Block,";
break;
case QUEST_TYPE:
lvlfile << "Quest,";
break;
case WATER_TYPE:
lvlfile << "Water,";
break;
case FIRE_TYPE:
lvlfile << "Fire,";
break;
default:
lvlfile << "Null,";
break;
}
mapParts[elem].coords.left =
round((mapParts[elem].coords.left + 30) / 60) * 60;
mapParts[elem].coords.top =
round((mapParts[elem].coords.top + 30) / 60) * 60;
mapParts[elem].coords.right =
round((mapParts[elem].coords.right + 30) / 60) * 60;
mapParts[elem].coords.bottom =
round((mapParts[elem].coords.bottom + 30) / 60) * 60;
lvlfile << mapParts[elem].coords.left;
lvlfile << ",";
lvlfile << mapParts[elem].coords.top;
lvlfile << ",";
lvlfile << mapParts[elem].coords.right;
lvlfile << ",";
lvlfile << mapParts[elem].coords.bottom;
lvlfile << "\n";
lvlfile << "";
}
}
txMessageBox("Level File created!", "Information");
}
txSleep(10);
if (GetAsyncKeyState('Q') || GetAsyncKeyState(VK_ESCAPE)) {
break;
}
}
}
void playGame(MapPart gettedMapParts[])
{
int minX = gettedMapParts[0].coords.left;
int iMin = 0;
for (int i = 0; i < arrElem; i++) {
if (gettedMapParts[i].coords.left < minX)
{
minX = gettedMapParts[i].coords.left;
iMin = i;
}
}
int player_x = gettedMapParts[iMin].coords.left;
int player_y = gettedMapParts[iMin].coords.top - (PLAYER_SIZE + 5);
int player_speed = PLAYER_SIZE;
while (!GetAsyncKeyState('Q') && !GetAsyncKeyState(VK_ESCAPE)) {
background(TX_WHITE);
txSetColor(MY_RED, 3);
txSetFillColor(MY_RED);
txRectangle(player_x,
player_y,
player_x + PLAYER_SIZE,
player_y + PLAYER_SIZE);
for (int i = 0; i < MAP_LENGHT; i++) {
if (gettedMapParts[i].visible) {
txBitBlt(txDC(),
gettedMapParts[i].coords.left,
gettedMapParts[i].coords.top,
60, 60,
gettedMapParts[i].picture
);
}
}
if (GetAsyncKeyState('W') || GetAsyncKeyState(VK_UP)) {
player_y -= player_speed;
}
if (GetAsyncKeyState('A') || GetAsyncKeyState(VK_LEFT)) {
player_x -= player_speed;
}
if (GetAsyncKeyState('S') || GetAsyncKeyState(VK_DOWN)) {
player_y += player_speed;
}
if (GetAsyncKeyState('D') || GetAsyncKeyState(VK_RIGHT)) {
player_x += player_speed;
}
if (GetAsyncKeyState(VK_OEM_PLUS)) {
player_speed += BLOCK_SIZE / 10;
}
if (GetAsyncKeyState(VK_OEM_MINUS)) {
player_speed -= BLOCK_SIZE / 10;
}
txSleep(50);
}
}