Более логичное разбиение на файлы

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Mikhail Abramov 2019-12-08 15:00:36 +04:00 committed by GitHub
parent 5fbb88820b
commit bf93d78d5e
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7 changed files with 55 additions and 48 deletions

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@ -33,8 +33,10 @@
<Add option="-fexceptions" /> <Add option="-fexceptions" />
</Compiler> </Compiler>
<Unit filename="FallSimulation.cpp" /> <Unit filename="FallSimulation.cpp" />
<Unit filename="lib/Button.h" />
<Unit filename="lib/Consts.h" /> <Unit filename="lib/Consts.h" />
<Unit filename="lib/ElemFunctions.h" /> <Unit filename="lib/ElemFunctions.h" />
<Unit filename="lib/MapPart.h" />
<Unit filename="lib/ModesFunctions.h" /> <Unit filename="lib/ModesFunctions.h" />
<Unit filename="lib/TXLib.h" /> <Unit filename="lib/TXLib.h" />
<Extensions> <Extensions>

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@ -7,7 +7,6 @@
using namespace std; using namespace std;
void background(COLORREF color);
int main() int main()
{ {
@ -64,10 +63,3 @@ int main()
txDisableAutoPause(); txDisableAutoPause();
} }
void background(COLORREF color)
{
txSetFillColor(color);
txClear();
}

27
lib/Button.h Normal file
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@ -0,0 +1,27 @@
#pragma once
struct Button {
RECT coords;
const char* text;
HDC picture;
};
void drawButton(Button but);
void drawButton(Button but)
{
//drawing button
txRectangle(but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom);
//drawing text
txDrawText (but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom,
but.text,
DT_CENTER | DT_VCENTER);
}

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@ -1,7 +1,3 @@
#include <TXLib.h>
#include "ElemFunctions.h"
#include "ModesFunctions.h"
#pragma once #pragma once
//This library containing constants, global variables and structures //This library containing constants, global variables and structures
@ -31,21 +27,6 @@ int arrElem = 0;
bool lvlCreatingIsStarted = false; bool lvlCreatingIsStarted = false;
bool gameIsStarted = false; bool gameIsStarted = false;
struct Button {
RECT coords;
const char* text;
HDC picture;
};
struct MapPart {
RECT coords;
bool visible;
HDC picture;
int blocktype;
};
MapPart gettedMapParts[MAP_LENGHT + 1];
HDC block; HDC block;
HDC quest; HDC quest;
HDC water; HDC water;
@ -54,4 +35,3 @@ HDC fire;
HDC light_stone; HDC light_stone;
HDC dark_stone; HDC dark_stone;
HDC vdark_stone; HDC vdark_stone;

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@ -1,38 +1,24 @@
#pragma once
#include <TXLib.h> #include <TXLib.h>
#include "Consts.h" #include "Consts.h"
#include "ModesFunctions.h" #include "Button.h"
#include "MapPart.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#pragma once using namespace std;
//This library containing functions for work with the elements //This library containing functions for work with the elements
void drawButton(Button but);
bool addingBlock(bool clicked, RECT blockBut, HDC pic, bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int blocktype, int* arrElem, MapPart mapParts[]); int blocktype, int* arrElem, MapPart mapParts[]);
int readFile(string file, MapPart gettedMapParts[]); int readFile(string file, MapPart gettedMapParts[]);
void checkElem(MapPart mapParts[]); void checkElem(MapPart mapParts[]);
void drawButton(Button but)
{
//drawing button
txRectangle(but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom);
//drawing text
txDrawText (but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom,
but.text,
DT_CENTER | DT_VCENTER);
}
bool addingBlock(bool clicked, RECT blockBut, HDC pic, bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int blocktype, int* arrElem, MapPart mapParts[]) int blocktype, int* arrElem, MapPart mapParts[])
{ {

10
lib/MapPart.h Normal file
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@ -0,0 +1,10 @@
#pragma once
struct MapPart {
RECT coords;
bool visible;
HDC picture;
int blocktype;
};
MapPart gettedMapParts[MAP_LENGHT + 1];

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@ -1,5 +1,7 @@
#include <TXLib.h> #include <TXLib.h>
#include "Consts.h" #include "Consts.h"
#include "Button.h"
#include "MapPart.h"
#include "ElemFunctions.h" #include "ElemFunctions.h"
#include <iostream> #include <iostream>
@ -10,6 +12,7 @@
//This library containing game mode functions //This library containing game mode functions
void drawMenu(); void drawMenu();
void background(COLORREF color);
void loadingAnimation(int delay, int speed); void loadingAnimation(int delay, int speed);
void mainFunc(); void mainFunc();
void playGame(MapPart gettedMapParts[]); void playGame(MapPart gettedMapParts[]);
@ -124,6 +127,13 @@ void drawMenu()
} }
} }
void background(COLORREF color)
{
txSetFillColor(color);
txClear();
}
void loadingAnimation(int delay, int speed) void loadingAnimation(int delay, int speed)
{ {
background(TX_WHITE); background(TX_WHITE);