FallSimulator/lib/ElemFunctions.h.save
Андрей 5fbb88820b
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Михаил, помогите пожалуйста! Опять у меня ничего не получается...
Я немножко изменил именно игру. Затем решил разбить код на библиотеки.
Попробуйте скомпилировать, если Вам интересно...

Вылезает ошибка (только в самих библиотеках) - "#include nested too deeply" (или что-то подобное).
На русском звучит как - "include вложены слишком глубоко". Шо делать?..
2019-12-07 14:47:15 +03:00

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#include "TXLib.h"
#include "Consts.h"
#include "ModesFunctions.h"
#include <iostream>
#include <fstream>
#pragma once
//This library containing functions for work with the elements
void drawButton(Button but);
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int blocktype, int* arrElem, MapPart mapParts[]);
int readFile(string file, MapPart gettedMapParts[]);
void checkElem(MapPart mapParts[]);
void drawButton(Button but)
{
//drawing button
txRectangle(but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom);
//drawing text
txDrawText (but.coords.left,
but.coords.top,
but.coords.right,
but.coords.bottom,
but.text,
DT_CENTER | DT_VCENTER);
}
bool addingBlock(bool clicked, RECT blockBut, HDC pic,
int blocktype, int* arrElem, MapPart mapParts[])
{
if (In(txMousePos(), blockBut) && txMouseButtons() & 1) {
clicked = true;
}
if (txMouseButtons() & 1 && clicked) {
txBitBlt(txDC(), txMouseX() - 30, txMouseY() - 30, 60, 60, pic);
}
if (!(txMouseButtons() & 1) && clicked) {
if (*arrElem < MAP_LENGHT) {
RECT elRectCoords = {
(round((txMouseX() - 30) / 60) * 60),
(round((txMouseY() - 30) / 60) * 60),
(round((txMouseX() + 30) / 60) * 60),
(round((txMouseY() + 30) / 60) * 60)
};
if (txMouseX() < txGetExtentX() - BLOCK_SIZE)
{
mapParts[*arrElem] = {
elRectCoords, true, pic, blocktype
};
checkElem(mapParts);
(*arrElem)++;
}
}
else {
char maplen_str[50];
sprintf(maplen_str, "You cannot add more than %d blocks", MAP_LENGHT);
txMessageBox(maplen_str, "Error");
(*arrElem)--;
}
clicked = false;
}
return clicked;
}
int readFile(string file, MapPart gettedMapParts[])
{
for (int i = 0; i < MAP_LENGHT; i++) {
gettedMapParts[i].visible = false;
}
int arrElem = 0;
ifstream lvlfile(file);
string buff;
while (lvlfile.good()) {
getline(lvlfile, buff);
if (buff.size() > 5) {
int posComma = buff.find(",");
int posComma2 = buff.find(",", posComma + 1);
int posComma3 = buff.find(",", posComma2 + 1);
int posComma4 = buff.find(",", posComma3 + 1);
string buff1 = buff.substr(0, posComma);
string buff2 = buff.substr(posComma + 1, posComma2 - posComma - 1);
string buff3 = buff.substr(posComma2 + 1, posComma3 - posComma2 - 1);
string buff4 = buff.substr(posComma3 + 1, posComma4 - posComma3 - 1);
string buff5 = buff.substr(posComma4 + 1, buff.size() - posComma4 - 1);
gettedMapParts[arrElem].coords = {
atoi(buff2.c_str()), atoi(buff3.c_str()),
atoi(buff4.c_str()), atoi(buff5.c_str())
};
gettedMapParts[arrElem].visible = true;
if (buff1 == "Block") {
gettedMapParts[arrElem].blocktype = BLOCK_TYPE;
gettedMapParts[arrElem].picture = block;
}
else if (buff1 == "Quest") {
gettedMapParts[arrElem].blocktype = QUEST_TYPE;
gettedMapParts[arrElem].picture = quest;
}
else if (buff1 == "Water") {
gettedMapParts[arrElem].blocktype = WATER_TYPE;
gettedMapParts[arrElem].picture = water;
}
else if (buff1 == "Fire") {
gettedMapParts[arrElem].blocktype = FIRE_TYPE;
gettedMapParts[arrElem].picture = fire;
}
else {
gettedMapParts[arrElem].blocktype = 0;
gettedMapParts[arrElem].visible = false;
}
arrElem++;
}
}
lvlfile.close();
return arrElem;
}
void checkElem(MapPart mapParts[])
{
for (int elem = 0; elem < MAP_LENGHT; elem++) {
for (int elem2 = 0; elem2 < MAP_LENGHT; elem2++) {
if (elem2 != elem &&
mapParts[elem].coords.left == mapParts[elem2].coords.left &&
mapParts[elem].coords.top == mapParts[elem2].coords.top) {
mapParts[elem].coords.left = mapParts[elem].coords.left + 60;
mapParts[elem].coords.right = mapParts[elem].coords.right + 60;
}
}
}
}