257 lines
5.4 KiB
Markdown
257 lines
5.4 KiB
Markdown
# How-To 2: Controlling Minecraft server
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In the previous part we've logged into an account and have started a server.
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But python-aternos can do much more.
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## Basic methods
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```python
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from python_aternos import Client
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at = Client.from_credentials('username', 'password')
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serv = at.list_servers()[0]
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# Start
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serv.start()
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# Stop
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serv.stop()
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# Restart
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serv.restart()
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# Cancel starting
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serv.cancel()
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# Confirm starting
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# at the end of a queue
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serv.confirm()
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```
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## Starting
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### Arguments
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`start()` can be called with arguments:
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- headstart (bool): Start server in headstart mode
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which allows you to skip all the queue.
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- accepteula (bool): Automatically accept Mojang EULA.
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If you want to launch your server instantly, use this code:
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```python
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serv.start(headstart=True)
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```
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### Errors
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`start()` raises `ServerStartError` if Aternos denies request.
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This object contains an error code, on which depends an error message.
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- EULA was not accepted (code: `eula`) -
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remove `accepteula=False` or run `serv.eula()` before the server startup.
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- Server is already running (code: `already`) -
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you don't need to start the server, it is online.
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- Incorrect software version installed (code: `wrongversion`) -
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if you have *somehow* installed non-existent software version (e.g. `Vanilla 2.16.5`).
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- File server is unavailable (code: `file`) -
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problems on Aternos servers, view [https://status.aternos.gmbh](https://status.aternos.gmbh)
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- Available storage size limit has been reached (code: `size`) -
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files on your Minecraft server have reached 4GB limit
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(for exmaple, too much mods or loaded chunks).
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Always wrap `start` into try-except.
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```python
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from python_aternos import ServerStartError
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...
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try:
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serv.start()
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except ServerStartError as err:
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print(err.code) # already
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print(err.message) # Server is already running
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```
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## Cancellation
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Server launching can be cancelled only when you are waiting in a queue.
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After queue, when the server starts and writes something to the log,
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you can just `stop()` it, **not** `cancel()`.
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## Server info
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```python
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>>> serv.address
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'test.aternos.me:15172'
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>>> serv.domain
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'test.aternos.me'
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>>> serv.subdomain
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'test'
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>>> serv.port
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15172
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>>> from python_aternos import Edition
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>>> serv.edition
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0
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>>> serv.edition == Edition.java
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True
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>>> serv.edition == Edition.bedrock
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False
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>>> serv.software
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'Forge'
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>>> serv.version
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'1.16.5 (36.2.34)'
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>>> serv.players_list
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['DarkCat09', 'jeb_']
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>>> serv.players_count
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2
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>>> serv.slots
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20
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>>> print('Online:', serv.players_count, 'of', serv.slots)
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Online: 2 of 20
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>>> serv.motd
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'§7Welcome to the §9Test Server§7!'
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>>> from python_aternos import Status
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>>> serv.css_class
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'online'
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>>> serv.status
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'online'
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>>> serv.status_num
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1
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>>> serv.status_num == Status.on
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True
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>>> serv.status_num == Status.off
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False
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>>> serv.status_num == Status.starting
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False
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>>> serv.restart()
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# Title on the web site: "Loading"
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>>> serv.css_class
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'loading'
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>>> serv.status
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'loading'
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>>> serv.status_num
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6
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>>> serv.status_num == Status.loading
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True
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>>> serv.status_num == Status.preparing
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False
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>>> serv.status_num == Status.starting
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False
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# Title on the web site: "Preparing"
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>>> serv.css_class
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'loading'
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>>> serv.status
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'preparing'
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>>> serv.status_num
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10
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>>> serv.status_num == Status.preparing
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True
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>>> serv.status_num == Status.starting
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False
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>>> serv.status_num == Status.on
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False
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# Title on the web site: "Starting"
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>>> serv.css_class
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'loading starting'
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>>> serv.status
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'starting'
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>>> serv.status_num
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2
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>>> serv.status_num == Status.starting
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True
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>>> serv.status_num == Status.on
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False
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>>> serv.ram
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2600
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```
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## Changing subdomain and MOTD
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To change the server's subdomain or Message-of-the-Day,
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just assign a new value to the corresponding fields:
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```python
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serv.subdomain = 'new-test-server123'
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serv.motd = 'Welcome to the New Test Server!'
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```
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## Updating status
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Python-Aternos don't refresh server information by default.
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This can be done with [WebSockets API](/howto/websocket) automatically
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(but it will be explained later in the 6th part of how-to guide),
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or with `fetch()` method manually (much easier).
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`fetch()` is also called when an AternosServer object is created
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to get this info about the server:
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- full address,
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- MOTD,
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- software,
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- connected players,
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- status,
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- etc.
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Use it if you want to see the new data *one time*:
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```python
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import time
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from python_aternos import Client
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at = Client.from_credentials('username', 'password')
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serv = at.list_servers()[0]
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# Start
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serv.start()
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# Wait 10 sec
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time.sleep(10)
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# Check
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serv.fetch()
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print('Server is', serv.status) # Server is online
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```
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But this method is **not** a good choice if you want to get *real-time* updates.
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Read [How-To 6: Real-time updates](/howto/websocket) about WebSockets API
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and use it instead of refreshing data in a while-loop.
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## Countdown
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Aternos stops a server when there are no players connected.
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You can get the remained time in seconds using `serv.countdown`.
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For example:
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```python
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# Start
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serv.start()
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# Get the countdown value
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print(serv.countdown, 'seconds')
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# -1 seconds
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# means "null" in countdown field
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# Wait for start up
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time.sleep(10)
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# Refresh info
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serv.fetch()
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# Get countdown value
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print(serv.countdown, 'seconds')
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# 377 seconds
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# Check if countdown changes
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time.sleep(10)
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serv.fetch()
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print(serv.countdown, 'seconds')
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# 367 seconds
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# ---
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# Convert to minutes and seconds
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mins, secs = divmod(serv.countdown, 60)
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print(f'{mins}:{secs:02}') # 6:07
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# OR
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cd = serv.countdown
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print(f'{cd // 60}:{cd % 60:02}') # 6:07
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```
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