DarkCat09
4892430f19
MkDocs: sphinx docstrings rewritten to google, improved config, written the major part of how-to. Readme: centered title + logo, added badges, features list, updated changelog. Improved Files API, added automatical session saving and restoring to Client. Some changes in makefile and gitignore. License Notice now refers to all contributors.
219 lines
4.6 KiB
Markdown
219 lines
4.6 KiB
Markdown
# How-To 2: Controlling Minecraft server
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In the previous part we logged into account and started a server.
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But python-aternos can do much more.
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## Basic methods
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```python
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from python_aternos import Client
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at = Client.from_credentials('username', 'password')
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serv = at.list_servers()[0]
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# Start
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serv.start()
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# Stop
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serv.stop()
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# Restart
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serv.restart()
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# Cancel starting
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serv.cancel()
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# Confirm starting
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# at the end of a queue
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serv.confirm()
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```
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## Starting
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### Arguments
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`start()` can be called with arguments:
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- headstart (bool): Start server in headstart mode
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which allows you to skip all queue.
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- accepteula (bool): Automatically accept Mojang EULA.
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If you want to launch your server instantly, use this code:
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```python
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serv.start(headstart=True)
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```
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### Errors
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`start()` raises `ServerStartError` if Aternos denies request.
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This object contains an error code, on which depends an error message.
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- EULA was not accepted (code: `eula`) -
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remove `accepteula=False` or run `serv.eula()` before startup.
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- Server is already running (code: `already`) -
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you don't need to start server, it is online.
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- Incorrect software version installed (code: `wrongversion`) -
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if you have *somehow* installed non-existent software version (e.g. `Vanilla 2.16.5`).
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- File server is unavailable (code: `file`) -
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problems in Aternos servers, view [https://status.aternos.gmbh](https://status.aternos.gmbh)
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- Available storage size limit has been reached (code: `size`) -
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files on your Minecraft server have reached 4GB limit
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(for exmaple, too much mods or loaded chunks).
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Always wrap `start` into try-catch.
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```python
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from python_aternos import ServerStartError
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...
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try:
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serv.start()
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except ServerStartError as err:
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print(err.code) # already
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print(err.message) # Server is already running
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```
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## Cancellation
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Server launching can be cancelled only when you are waiting in a queue.
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After queue, when the server starts and writes something to the log,
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you can just `stop()` it, not `cancel()`.
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## Server info
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```python
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>>> serv.address
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'test.aternos.me:15172'
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>>> serv.domain
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'test.aternos.me'
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>>> serv.subdomain
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'test'
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>>> serv.port
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15172
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>>> from python_aternos import Edition
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>>> serv.edition
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0
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>>> serv.edition == Edition.java
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True
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>>> serv.edition == Edition.bedrock
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False
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>>> serv.software
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'Forge'
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>>> serv.version
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'1.16.5 (36.2.34)'
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>>> serv.players_list
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['DarkCat09', 'jeb_']
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>>> serv.players_count
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2
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>>> serv.slots
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20
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>>> print('Online:', serv.players_count, 'of', serv.slots)
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Online: 2 of 20
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>>> serv.motd
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'§7Welcome to the §9Test Server§7!'
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>>> from python_aternos import Status
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>>> serv.css_class
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'online'
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>>> serv.status
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'online'
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>>> serv.status_num
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1
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>>> serv.status_num == Status.on
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True
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>>> serv.status_num == Status.off
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False
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>>> serv.status_num == Status.starting
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False
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>>> serv.restart()
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# Title on web site: "Loading"
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>>> serv.css_class
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'loading'
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>>> serv.status
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'loading'
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>>> serv.status_num
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6
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>>> serv.status_num == Status.loading
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True
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>>> serv.status_num == Status.preparing
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False
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>>> serv.status_num == Status.starting
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False
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# Title on web site: "Preparing"
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>>> serv.css_class
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'loading'
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>>> serv.status
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'preparing'
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>>> serv.status_num
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10
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>>> serv.status_num == Status.preparing
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True
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>>> serv.status_num == Status.starting
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False
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>>> serv.status_num == Status.on
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False
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# Title on web site: "Starting"
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>>> serv.css_class
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'loading starting'
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>>> serv.status
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'starting'
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>>> serv.status_num
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2
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>>> serv.status_num == Status.starting
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True
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>>> serv.status_num == Status.on
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False
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>>> serv.ram
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2600
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```
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## Changing subdomain and MOTD
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To change server subdomain or Message-of-the-Day,
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just assign a new value to the corresponding fields:
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```python
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serv.subdomain = 'new-test-server123'
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serv.motd = 'Welcome to the New Test Server!'
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```
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## Updating status
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python-aternos don't refresh server information by default.
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This can be done with [WebSockets API](websocket) automatically
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(but it will be explained later in the 6th part of how-to guide),
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or with `fetch()` method manually (much easier).
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`fetch()` called also when an AternosServer object is created
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to get info about the server:
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- full address,
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- MOTD,
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- software,
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- connected players,
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- status,
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- etc.
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Use it if you want to see new data one time:
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```python
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import time
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from python_aternos import Client
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at = Client.from_credentials('username', 'password')
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serv = at.list_servers()[0]
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# Start
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serv.start()
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# Wait 10 sec
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time.sleep(10)
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# Check
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serv.fetch()
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print('Server is', serv.status) # Server is online
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```
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But this method is **not** a good choice if you want to get real-time updates.
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Read [How-To 6: Real-time updates](websocket) about WebSockets API
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and use it instead of refreshing data in a while-loop.
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