mirror of
https://github.com/artegoser/pimi-launcher-core.git
synced 2024-11-06 05:33:58 +03:00
165 lines
8.5 KiB
Markdown
165 lines
8.5 KiB
Markdown
![logo](https://pierce.is-serious.business/44U1xXh.png)
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MCLC is a NodeJS solution for launching modded and vanilla Minecraft without having to download and format everything yourself.
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Basically a core for your Electron or script based launchers.
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### Getting support
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Since people seem to use this, I've created a Discord server for anyone who needs to get in contact with me or get help!
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https://discord.gg/8uYVbXP
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### Installing
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`npm i minecraft-launcher-core`
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### Standard Example
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```javascript
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const launcher = require('minecraft-launcher-core');
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launcher.authenticator.getAuth("email", "password").then(auth => {
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// Save the auth to a file so it can be used later on!
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launcher.core({
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authorization: auth,
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clientPackage: null,
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forge: null,
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root: "C:/Users/user/AppData/Roaming/.mc",
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os: "windows",
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version: {
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number: "1.13.2",
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type: "release"
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},
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memory: {
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max: "3000",
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min: "1000"
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}
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});
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});
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```
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### Usage
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##### launcher.core Options
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| Parameter | Type | Description | Required |
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|--------------------------|--------|-------------------------------------------------------------------------------------------|----------|
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| `options.authorization` | Object | The result from `getAuth` function, allows the client to login in online or offline mode. | True |
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| `options.clientPackage` | String | Path to the client package zip file. | False |
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| `options.root` | String | Path where you want the launcher to work in. like `C:/Users/user/AppData/Roaming/.mc` | True |
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| `options.os` | String | windows, osx or linux | True |
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| `options.javaPath` | String | Path to the JRE executable file, will default to `java` if not entered. | False |
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| `options.version.number` | String | Minecraft version that is going to be launched. | True |
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| `options.version.type` | String | Any string. The actual Minecraft launcher uses `release` and `snapshot`. | True |
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| `options.version.custom` | String | Name of the jar, json, and folder of the custom client you are launching with. (Optifine) | False |
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| `options.memory.max` | String | Max amount of memory being used by Minectaft | True |
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| `options.memory.min` | String | Min amount of memory being used by Minectaft | True |
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| `options.forge` | String | Path to Universal Forge Jar | False |
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| `options.customArgs` | String | Array of custom JVM options | False |
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| `options.server.host` | String | Host url to the server, don't include the port | False |
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| `options.server.port` | String | Port of the host url, will default to `25565` if not entered. | False |
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| `options.proxy.host` | String | Host url to the proxy, don't include the port | False |
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| `options.proxy.port` | String | Port of the host proxy, will default to `8080` if not entered. | False |
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| `options.proxy.username` | String | Username for the proxy. | False |
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| `options.proxy.password` | String | Password for the proxy. | False |
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##### Note
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If you are loading up a client outside of vanilla Minecraft or Forge (Optifine and for an example), you'll need to download the needed files yourself
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if you don't provide downloads url downloads like Forge and Fabric. Still need to provide the version jar.
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#### launcher.authenticator Functions
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##### getAuth
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| Parameter | Type | Description | Required |
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|-----------|--------|--------------------------------------------------------------|----------|
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| `email` | String | Email or username | True |
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| `password` | String | Password for the Mojang account being used if online mode. | False |
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##### validate
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| Parameter | Type | Description | Required |
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|--------------|--------|-------------------------------------------------------------------|----------|
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| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
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##### refreshAuth
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| Parameter | Type | Description | Required |
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|--------------------|--------|-------------------------------------------------------------------------------------|----------|
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| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
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| `client_token` | String | Token being checked if it's the same client that the access_token was created from. | True |
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| `selected_profile` | Object | Json Object that was returned from Mojangs auth api. | True |
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#### Events
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| Event Name | Type | Description |
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|-------------------|---------|---------------------------------------------------------------------------------------|
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| `arguments` | Object | Emitted when launch arguments are set for the Minecraft Jar. |
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| `data` | Buffer | Emitted when information is returned from the Minecraft Process |
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| `close` | Integer | Code number that is returned by the Minecraft Process |
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| `error` | String | Emitted when the Minecraft Process errors |
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| `package-extract` | null | Emitted when `clientPackage` finishes being extracted |
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| `download` | String | Emitted when a file successfully downloads |
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| `download-status` | Object | Emitted when data is received while downloading |
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| `debug` | String | Emitted when functions occur, made to help debug if errors occur |
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#### Client Package Function
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Client Packages allow the client to run offline on setup. This function should be used outside the actual launcher.
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this function is in the `handler` component.
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##### makePackage
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| Parameter | Type | Description | Required |
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|------------|--------|-----------------------------------------------------------------------|----------|
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| `versions` | Array | Array of the versions being downloaded and being made into a package. | True |
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| `os` | String | OS that the package will be loaded on. OS specific natives need this. | True |
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### Other Examples
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##### Using Validate and Refresh
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```javascript
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let auth = require("pathToUserAuthJson.json");
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const validateCheck = await launcher.authenticator.validate(auth.access_token);
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if(!validateCheck) {
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auth = await launcher.authenticator.refreshAuth(auth.access_token, auth.client_token, auth.selected_profile);
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}
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launcher.core({
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authorization: auth,
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clientPackage: null,
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root: "directory",
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os: "windows",
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version: {
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number: "1.13.2",
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type: "MCC-Launcher"
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},
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memory: {
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max: "500",
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min: "100"
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}
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});
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```
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##### Using With Forge
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```js
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launcher.authenticator.getAuth("email", "password").then(auth => {
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launcher.core({
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authorization: auth,
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clientPackage: null,
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root: "C:/Users/user/AppData/Roaming/.mc",
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forge: "C:/Users/user/Desktop/forge.jar",
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os: "windows",
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version: {
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number: "1.12.2", // needs to be the same as the Forge version
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type: "MCC-Launcher"
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},
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memory: {
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max: "500",
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min: "100"
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}
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});
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});
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```
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#### What should it look like running from console?
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![gif](https://pierce.is-serious.business/7d91a7.gif)
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