pimi-launcher-core/README.md

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![logo](https://pierce.is-serious.business/44U1xXh.png)
MCLC is a NodeJS solution for launching modded and vanilla Minecraft without having to download and format everything yourself.
Basically a core for your Electron or script based launchers.
### Getting support
Since people seem to use this, I've created a Discord server for anyone who needs to get in contact with me or get help!
https://discord.gg/8uYVbXP
### Installing
`npm i minecraft-launcher-core`
### Standard Example
```javascript
const launcher = require('minecraft-launcher-core');
launcher.authenticator.getAuth("email", "password").then(auth => {
// Save the auth to a file so it can be used later on!
launcher.core({
authorization: auth,
clientPackage: null,
forge: null,
root: "C:/Users/user/AppData/Roaming/.mc",
os: "windows",
version: {
number: "1.13.2",
type: "release"
},
memory: {
max: "3000",
min: "1000"
}
});
});
```
### Usage
##### launcher.core Options
| Parameter | Type | Description | Required |
|--------------------------|--------|-------------------------------------------------------------------------------------------|----------|
| `options.authorization` | Object | The result from `getAuth` function, allows the client to login in online or offline mode. | True |
| `options.clientPackage` | String | Path to the client package zip file. | False |
| `options.root` | String | Path where you want the launcher to work in. like `C:/Users/user/AppData/Roaming/.mc` | True |
| `options.os` | String | windows, osx or linux | True |
| `options.javaPath` | String | Path to the JRE executable file, will default to `java` if not entered. | False |
| `options.version.number` | String | Minecraft version that is going to be launched. | True |
| `options.version.type` | String | Any string. The actual Minecraft launcher uses `release` and `snapshot`. | True |
| `options.version.custom` | String | Name of the jar, json, and folder of the custom client you are launching with. (Optifine) | False |
| `options.memory.max` | String | Max amount of memory being used by Minectaft | True |
| `options.memory.min` | String | Min amount of memory being used by Minectaft | True |
| `options.forge` | String | Path to Universal Forge Jar | False |
| `options.customArgs` | String | Array of custom JVM options | False |
| `options.server.host` | String | Host url to the server, don't include the port | False |
| `options.server.port` | String | Port of the host url, will default to `25565` if not entered. | False |
| `options.proxy.host` | String | Host url to the proxy, don't include the port | False |
| `options.proxy.port` | String | Port of the host proxy, will default to `8080` if not entered. | False |
| `options.proxy.username` | String | Username for the proxy. | False |
| `options.proxy.password` | String | Password for the proxy. | False |
##### Note
If you are loading up a client outside of vanilla Minecraft or Forge (Optifine and for an example), you'll need to download the needed files yourself
if you don't provide downloads url downloads like Forge and Fabric. Still need to provide the version jar.
#### launcher.authenticator Functions
##### getAuth
| Parameter | Type | Description | Required |
|-----------|--------|--------------------------------------------------------------|----------|
| `email` | String | Email or username | True |
| `password` | String | Password for the Mojang account being used if online mode. | False |
##### validate
| Parameter | Type | Description | Required |
|--------------|--------|-------------------------------------------------------------------|----------|
| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
##### refreshAuth
| Parameter | Type | Description | Required |
|--------------------|--------|-------------------------------------------------------------------------------------|----------|
| `access_token` | String | Token being checked if it can be used to login with (online mode). | True |
| `client_token` | String | Token being checked if it's the same client that the access_token was created from. | True |
| `selected_profile` | Object | Json Object that was returned from Mojangs auth api. | True |
#### Events
| Event Name | Type | Description |
|-------------------|---------|---------------------------------------------------------------------------------------|
| `arguments` | Object | Emitted when launch arguments are set for the Minecraft Jar. |
| `data` | Buffer | Emitted when information is returned from the Minecraft Process |
| `close` | Integer | Code number that is returned by the Minecraft Process |
| `error` | String | Emitted when the Minecraft Process errors |
| `package-extract` | null | Emitted when `clientPackage` finishes being extracted |
| `download` | String | Emitted when a file successfully downloads |
| `download-status` | Object | Emitted when data is received while downloading |
| `debug` | String | Emitted when functions occur, made to help debug if errors occur |
#### Client Package Function
Client Packages allow the client to run offline on setup. This function should be used outside the actual launcher.
this function is in the `handler` component.
##### makePackage
| Parameter | Type | Description | Required |
|------------|--------|-----------------------------------------------------------------------|----------|
| `versions` | Array | Array of the versions being downloaded and being made into a package. | True |
| `os` | String | OS that the package will be loaded on. OS specific natives need this. | True |
### Other Examples
##### Using Validate and Refresh
```javascript
let auth = require("pathToUserAuthJson.json");
const validateCheck = await launcher.authenticator.validate(auth.access_token);
if(!validateCheck) {
auth = await launcher.authenticator.refreshAuth(auth.access_token, auth.client_token, auth.selected_profile);
}
launcher.core({
authorization: auth,
clientPackage: null,
root: "directory",
os: "windows",
version: {
number: "1.13.2",
type: "MCC-Launcher"
},
memory: {
max: "500",
min: "100"
}
});
```
##### Using With Forge
```js
launcher.authenticator.getAuth("email", "password").then(auth => {
launcher.core({
authorization: auth,
clientPackage: null,
root: "C:/Users/user/AppData/Roaming/.mc",
forge: "C:/Users/user/Desktop/forge.jar",
os: "windows",
version: {
number: "1.12.2", // needs to be the same as the Forge version
type: "MCC-Launcher"
},
memory: {
max: "500",
min: "100"
}
});
});
```
#### What should it look like running from console?
![gif](https://pierce.is-serious.business/7d91a7.gif)