pimi-launcher-core/README.md

8.1 KiB

Minecraft Launcher Core

Currently only supports MC 1.7.3 and up.

MCLC is a NodeJS solution for launching modded and vanilla Minecraft without having to download and format everything yourself. Basically a core for your Electron or script based launchers.

Installing

npm i minecraft-launcher-core

Standard Example

const launcher = require('minecraft-launcher-core');

launcher.authenticator.getAuth("email", "password").then(auth => {
    // Save the auth to a file so it can be used later on!
    launcher.core({
        authorization: auth,
        clientPackage: null,
        forge: null,
        root: "C:/Users/user/AppData/Roaming/.mc",
        os: "windows",
        version: {
            number: "1.13.2",
            type: "release" 
        },
        memory: {
            max: "3000",
            min: "1000"
        },
        server: {
            host: "server.url",
            port: "25565"
        },
        proxy: {
            host: "proxy.url",
            port: "8080",
            username: "username",
            password: "password"
        }
    });
});

Usage

launcher.core Options
Parameter Type Description Required
options.authorization Object The result from getAuth function, allows the client to login in online or offline mode. True
options.clientPackage String Path to the client package zip file. False
options.root String Path where you want the launcher to work in. like C:/Users/user/AppData/Roaming/.mc True
options.os String windows, osx or linux True
options.version.number String Minecraft version that is going to be launched. True
options.version.type String Any string. The actual Minecraft launcher uses release and snapshot. True
options.memory.max String Max amount of memory being used by Minectaft True
options.forge.path String Path to Universal Forge Jar False
options.server.host String Host url to the server, don't include the port False
options.server.port String Port of the host url, will default to 25565 if not entered. False
options.proxy.host String Host url to the proxy, don't include the port False
options.proxy.port String Port of the host proxy, will default to 8080 if not entered. False
options.proxy.username String Username for the proxy. False
options.proxy.password String Password for the proxy. False

launcher.authenticator Functions

getAuth
Parameter Type Description Required
email String Email or username True
password String Password for the Mojang account being used if online mode. False
validate
Parameter Type Description Required
access_token String Token being checked if it can be used to login with (online mode). True
refreshAuth
Parameter Type Description Required
access_token String Token being checked if it can be used to login with (online mode). True
client_token String Token being checked if it's the same client that the access_token was created from. True
selected_profile Object Json Object that was returned from Mojangs auth api. True

Events

Event Name Type Description
data Buffer Emitted when information is returned from the Minecraft Process
close Integer Code number that is returned by the Minecraft Process
error String Emitted when the Minecraft Process errors
package-extract null Emitted when clientPackage finishes being extracted
start null Emitted after launchArguments are set. THIS WILL BE DEPRECATED AS ITS NOT ACCURATE
download String Emitted when a file successfully downloads
download-status Object Emitted when data is received while downloading

Client Package Function

Client Packages allow the client to run offline on setup. This function should be used outside the actual launcher. this function is in the handler component.

makePackage
Parameter Type Description Required
versions Array Array of the versions being downloaded and being made into a package. True
os String OS that the package will be loaded on. OS specific natives need this. True

Other Examples

Using Validate and Refresh
let auth = require("pathToUserAuthJson.json");

const validateCheck = await launcher.authenticator.validate(auth.access_token);
if(!validateCheck) {
    auth = await launcher.authenticator.refreshAuth(auth.access_token, auth.client_token, auth.selected_profile);
}
launcher.core({
    authorization: auth,
    clientPackage: null,
    root: "directory",
    os: "windows",
    version: {
        number: "1.13.2",
        type: "MCC-Launcher"
    },
    memory: {
        max: "500",
        min: "100"
    },
    server: {
        host: "server.url",
        port: "25565"
    },
    proxy: {
        host: "proxy.url",
        port: "8080",
        username: "username",
        password: "password"
    }
});
Using With Forge
launcher.authenticator.getAuth("email", "password").then(auth => {
    launcher.core({
        authorization: auth,
        clientPackage: null,
        root: "C:/Users/user/AppData/Roaming/.mc",
        forge: {
            path: "C:/Users/user/Desktop/forge.jar"
        },
        os: "windows",
        version: {
            number: "1.12.2", // needs to be the same as the Forge version
            type: "MCC-Launcher" 
        },
        memory: {
            max: "500",
            min: "100"
        },
        server: {
            host: "server.url",
            port: "25565"
        },
        proxy: {
            host: "proxy.url",
            port: "8080",
            username: "username",
            password: "password"
        }
    });
});

What should it look like running from console?

gif