return foo and foo() crops multiple return values to a single one, so
any second return values etc were last, mostly error details.
Introduced in 7e9ebdc75ce4
This now requires that the network backend exposes a tls_builder
function, which essentially wraps the former util.sslconfig.new()
function, passing a factory to create the eventual SSL context.
That allows a net.server backend to pick whatever it likes as SSL
context factory, as long as it understands the config table passed by
the SSL config builder. Heck, a backend could even mock and replace the
entire SSL config builder API.
For this, various accessor functions are now provided directly on the
sockets, which reach down into the LuaSec implementation to obtain the
information.
While this may seem of little gain at first, it hides the implementation
detail of the LuaSec+LuaSocket combination that the actual socket and
the TLS layer are separate objects.
The net gain here is that an alternative implementation does not have to
emulate that specific implementation detail and "only" has to expose
LuaSec-compatible data structures on the new functions.
Allows sneaking in things in the write buffer just before it's sent to
the network stack. For example ack requests, compression flushes or
other things that make sense to send after stanzas or other things.
This ensures any additional trailing data sent is included in the same
write, and possibly the same TCP packet. Other methods used such as
timers or nextTick might not have the same effect as it depends on
scheduling.
The `socket` here is unreferenced on disconnect. Calling :resume_writes
after that causes an error when `addsocket()` tries to use it as a table
index.
This changes the code to call onconnect when the first data is sucessfully
read or written, instead of simply when the socket first becomes writable.
A writable socket can mean a connection error, and if the client already
sent some data it may get passed to onincoming before processing writable
sockets. This fixes the issue.
Nothing would happen if the write buffer was empty.
Also simplified the code because it took too long to understand what
`if _sendlistlen ~= tmp then` did.
LuaSocket TCP sockets have have both :connect and :setpeername, which
are the exact same function, however UDP sockets only have :setpeername.
Switching to :setpeername allows most of this code to be generic wrt
TCP/UDP.
On connection failure, a socket is marked readable and writable. So
to detect initial connection failures (connection refused, etc.) we
now watch for sockets becoming readable during initial connection,
and also read from readable sockets before writing to writable
sockets.
This should fix 'onconnect' being called for outgoing connections
that actually failed.